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  1. K

    FRM CONVERT CLI?

    Command Line Interface, e.g., DOS, bash, csh. As opposed to a GUI (Graphical User Interface), which most programs use.
  2. K

    What are some of the possible sexual encounters in Fallout 1

    Those two are the only ones I know of.
  3. K

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    You can download the original script sources here. I don't think killap has made his modifications public, so there may be some differences with his patch and RP. When trying to figure out how someone's dialog works (e.g. ncr/scmerk.ssl), I copy in the lines from their dialog file...
  4. K

    Perks.

    They're hardcoded in the program. The ones that modify stats (carry weight, poison resistance, etc) can be changed with a hex editor, but others are used by game functions. Sfall is easier and safer.
  5. K

    Request for FO2 modding.

    You could change the poison to make it cause lots of damage rather than poison counts, which might be ignored for all non-player critters. The heart pills could be turned into a drug as well, though the description indicates that they're supposed to be beneficial, not harmful.
  6. K

    Fallout 2 - NCR Bug?

    Are you, or any NPCs (if you have them) walking around with weapons drawn? The guards will attack if you do.
  7. K

    Weapon drop mod

    I like it. Should make combat more exciting, especially the longer battles. Normally it's good to take out the most dangerous enemies first, which are usually the ones with the biggest guns. If one of their buddies can pick up that machine gun or rocket launcher, the overall threat level doesn't...
  8. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Both Brotherhood armor files have the error. You can delete the extra 241.pro; it doesn't do anything and shouldn't be there. I don't understand how the NPC protos are being used either, so Magnus will have to explain that. @Magnus: There's a Rocket AP (37) proto in the rare ammo folder, but...
  9. K

    Where can I find fire animation?

    I meant jump_begin, jump_end, falling, and magic_hands_up, meant for features that never made it into the game.
  10. K

    Where can I find fire animation?

    Here's a more condensed list, based on animcomd.h . Several animations were never drawn, and some of the stairs animations exist, but are not used. weapon animation sets: A = unarmed D = knife E = club F = hammer G = spear H = pistol I = SMG J = rifle K =...
  11. K

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    The left shift key, apparently. A list of keycodes would be useful, since most people aren't familiar with them.
  12. K

    Please do NOT waste my ammo

    The file data/party.txt controls which combat options are available. You could edit it to give the most cautious burst setting. That may not prevent them from using bursts entirely, but it should minimize how often you get shot in the back.
  13. K

    Where can I find fire animation?

    'bn', I think.
  14. K

    How often do you run away from encounters in FO2?

    The best or safest route between two points is not necessarily a straight line. I've made a modified map [1400x1500, 2.5MiB] that shows the encounter rate of each square. (red > orange > yellow > blue) One concentration of high encounter rates is directly between the Den and Modoc. Traveling...
  15. K

    I can't seem to barter - FO1

    Nevermind, I was reading it wrong, did a bad hex-to-decimal conversion. Darek - it's not that complicated. Both geiger counters and stealth boys aren't removed from the queue properly, which is why they can't be sold once they've been activated. Alright, here's the problem: item_queued()...
  16. K

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Yeah, looks like there's a typo in there. All the brotherhood armor-wearing critters look fine. In waa/all/ , there's a second '000000241.pro' file - note the extra zero.
  17. K

    I can't seem to barter - FO1

    I think I've figured out where the problem is, though I don't entirely understand the code. The function barter_attempt_transaction() is where the game determines if you can make a trade or not. The first check is if the player can carry the stuff you're bartering for. If you're trading with a...
  18. K

    Black dude in leather amor MKI

    Leather armor does turn purplish in the 'getting hit' animations, which has always bugged me. I don't know why the Interplay artists made it that way.
  19. K

    Mason says Mr. Salvatore's done with me

    You can become a Made Man and then kill them all. Since this removes the Made Man status, it's possible to repeat it for several families.
  20. K

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Nah, most of them require changes to the engine, not game content. It can all wait until RP 1.4 anyway.
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