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  1. K

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    The RP depends heavily on sfall, which only works with the Windows version of the game, hence no Mac RP. I might eventually reverse enough of the engine to make a Mac version of the RP, but that will probably be announced at the Duke Nukem Forever release party. Fallout seems to run well...
  2. K

    A new dude need a new...weapon !!!

    The last inch or so behind the edge should be bare metal; a minute of sharpening with a file will take all the rust off there, as will regular use. The red looks speckled, like noise on an analog TV. You might be putting too much corrosion on it. Take a look at the crowbar, spiked knuckles, and...
  3. K

    Engine reversing/exploration

    A couple more things that I haven't seen documented before: Dynamite does 30-50 damage. Plastic Explosives (or any other non-Dynamite explosive item) does 40-80 damage. The Demolition Expert perk adds 10 to the upper and lower bounds, effectively a +10 damage bonus. The logic for random...
  4. K

    Fallout 2 official guide

    bigwords.com finds several in good condition for $18-20, including shipping (in the US). There are a couple of near-new ones , if you have more money than sense. I'm considering ordering one and scanning it for preservation.
  5. K

    Corsican Brothers?

    According to the dialog file, when you look at them you'll see either Marty or Sid, but there aren't two separate critters or dialogs. Maybe they work in shifts and only one is in the office at a time.
  6. K

    Scenery stuff and such...

    Nice, the sand blends in much better than the original. The capsule itself is too 'new', though; needs some rust and impact damage.
  7. K

    Scenery stuff and such...

    If you have a 3d model, it shouldn't be hard to make an animation of it. Having the player fall into the silo because they're foolish enough to stand on the hatch when it's opening would be amusing.
  8. K

    violent death animations?

    It appears to be based on damage. 45 or more gives the most violent death, otherwise 15 or more gives the less violent animation, otherwise the critter just falls over dead. Bloody Mess always uses the bloodiest one; there aren't any special animations for having the trait. The violence level...
  9. K

    What does sex appeal do exactly?

    It improves sex rating (obj_sex_rating(x) script function, +1) and affects initial reaction (GetReaction, +/-20) for critters that use the reaction system. The only use in dialogue is that it lets you ask Phyllis for a date if you don't meet any of the other requirements (Speech 75%, CH 9, or...
  10. K

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    It's an interesting idea. However, it belongs in the Megamod, not RP, unless you can find evidence that the developers had planned to implement it.
  11. K

    Engine reversing/exploration

    I encourage people to experiment and see what happens. At worst you'll have to reinstall the game, which isn't that big a deal. Timeslip seems to have figured a lot of this out already, so I hope I'm posting new information. Until it's added to sfall, you can change perks and such by editing...
  12. K

    Engine reversing/exploration

    I did the same analysis on Fallout 1, and found some interesting differences, some of which may be significant for the F2->F1 conversion. The perk structure doesn't include a second skill dependency. Bonus Rate of Fire requires 6 perception (the manual says 4). Rad Resistance increases the...
  13. K

    Skipping Temple of Trials?

    Sfall might be able to do this, or you can take a hex editor to Fallout2.exe, go to address 0x107ac8 and change 'artemple.map' to 'arvillag'map'. You might have to go back into the end of the temple to get the Vault Suit, or go to 0xee8e8 and change 'hmwarr' and 'hfprim' to 'hmjmps' and 'hfjmps'...
  14. K

    Engine reversing/exploration

    Well, I feel a bit foolish for not thinking of this earlier. Running F2 under gdb, I noticed it gave me names for the data in memory I was examining. Promptly dumped the symbol table - the disassembler had used function names, but not given me the table itself. You can get it here. I've stripped...
  15. K

    The Enclave and Vault City

    They considered the Arroyo villagers to be mutants, 80 years after their ancestors left V13. Vault 8 opened just two years after the war, so VC has been around for 160 years, plus the Gecko problem. Definitely mutants. The Enclave might have accepted the V13 residents, if they didn't consider...
  16. K

    Ending movies keep skipping

    See the stickied Troubleshooting FAQ thread, first post, about two screens down.
  17. K

    Engine reversing/exploration

    No, I meant that there didn't seem to be a simple check that can be easily skipped. However, taking another look at show_damage_to_target, I might have something. There's a sequence of three tests; if one passes (or fails, depending on the logic) it continues to the next, and if all three pass...
  18. K

    Suliks Sis?

    No. She has been included in Killap's RP.
  19. K

    Engine reversing/exploration

    I'm sure it's possible, but it hasn't been easy to figure out. I started by working on pick_death. It's a bit complicated (takes 6 arguments), but I have the gist of it. Which death animation is used primarily depends on one of the arguments, which I think is damage. If it's greater than or...
  20. K

    Engine reversing/exploration

    item_w_skill, which determines the skill used for an attack, mostly does what you'd expect, but the exact algorithm is worth mentioning. It first checks the attack mode: 'punch' and 'kick' use Unarmed, 'swing' and 'thrust' use Melee Weapons, and 'throw' uses Throwing. If the mode is 'fire...
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