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  1. X

    New animations 2

    Haha, true, at the top of my head i can remember about eight of them, both male and female ninjas. Yeah, the first one looks real nice, but in all probability it's not gonna happen; can't be automated.
  2. X

    Animated inventory items

    Ok, bear with me here, this is what i've gathered; there's five animated inventory items, and they all have two versions; a normal "off" one, and the "on" one which is the animated one. This version has the animated areas in a specific color which i suppose is the one that is hardcoded to change...
  3. X

    The "Bald Dude" Mod!

    Ah yes, that might get done as well as/or the redhead female, but i meant more about the lot he mentioned. Ahhh... just checked and you're right, that particular placeholder set (which uses the standard rifle set) for Josan's P set (sniper) is "missing" the single shot animation (PJ) for all...
  4. X

    New animations 2

    Yeah, i tried that for the black guy peasant, made this two variations (though there could be X amount of them): --- --- --- But just one FRM and i found it just as boring and uninspiring as re-painting them one at a time... the child critter has 41 frm's, for me, that's too much for...
  5. X

    The "Bald Dude" Mod!

    That's never gonna happen. :shrug: What do you mean by *new*? Also, there's various non-recolor critters already; the ones from long hair and bald dude (that's 10 non-recolors for you), the ones from the NPC armor mod (that's like 10 more), and there's also a few more here.
  6. X

    Animated inventory items

    Can inventory items be animated? I remember the motion sensor and the plastic explosives (don't know what else) were animated (blinking light) on the interface when they were toggled on... where they also animated in the inventory when toggled on? and, can inventory items be animated if they...
  7. X

    Scenery stuff and such...

    Moar rust/dirt! :P Road Warrior truck! looks good. :ok: EDIT: though perhaps painting the parts on the wheels a bit more metallic or darkening them would be a good idea. As well as cleaning up the loose pixels on the edges a little.
  8. X

    New animations 2

    ^Heh, yeah, it's not that strong a difference: the skirt is a different color as well as some gray tones here and there on the 'top' part.
  9. X

    411mania interviews J.E. Sawyer

    Vegas movie one-liners and references?, oh you bet there will be. What i wonder is, if those are going to be toggle-able with that trait thingy or default...
  10. X

    New animations 2

    Yes, they play slower in-game, it's just the gif's that are always a bit faster. :wink:
  11. X

    411mania interviews J.E. Sawyer

    Indeed, which is why they chose that particular location for an FO3 spin-off (everyone knows cheesiness is the main fallout component). But, since the gang's a silly reference, and Vegas is one of the silliest places on Earth, they get points for being silliness-consistent (which i guess was...
  12. X

    411mania interviews J.E. Sawyer

    They're already a silly 4th-wall-breaking ('immersion') reference, if they have silly outfits to go with it we'll just have to wait and see won't we? :shrug:
  13. X

    New animations 2

    A quick townsfolk variation, the female tramp NPC: --- --- --- --- A, B, C and R sets only, no weapon sets. DL: http://www.mediafire.com/?idq4plkbecyqn4s Here: http://www.lupasfreeware.org/rename/download.php
  14. X

    411mania interviews J.E. Sawyer

    Hah! Elvis gang, predicted that one. Also, given the romans and the rest, can't wait to see the attires of this gang. :roll:
  15. X

    The "Bald Dude" Mod!

    All right, here's the goodies... :D *** *** *** *** *** *** Bald Dude v1.0 Made by .Pixote., Gr1m Reaper and myself. Requires sfall for the latest version of Mash's Hero Appearance mod. Refer to the Hero Appearance mod Read-me file included for installation instructions...
  16. X

    A question

    All right, thanks for clearing that up, Mash. Also, since the Hero Appearance Mod is your work i have two questions for you; First, has there been any change or can i organize the folder structure and file naming as per the instructions on the previous readme file? And second, do you...
  17. X

    A question

    Since i know little to none about these things, i have a question for the people who do. See, when Josan12 and I finished the long hair dude animations for the player character he packed the whole thing including placeholder animations for the weapon sets he had made for the default dude...
  18. X

    The "Bald Dude" Mod!

    Hey, .Pixote., before you upload the metal armor animations, check this out: A leather armor frame got re-compiled into FRM in there with the rest. I would fix it myself but maybe you still got the frames and the correct one that goes in there.
  19. X

    The "Bald Dude" Mod!

    Yep, that's why i said metal armor animations. Let's breakdown the npc armor mod cassidy: tribal is not needed, un-armored was already included by Josan12 using the npc critter i made, the leather jacket there comes from the animations i made for the bald dude, the leather armor is default and...
  20. X

    FO2 Mods Update

    Has anyone any news about Resurrection? is it still being made or is it dead? I was really interested in that project after i saw that quest example that had about 5 different approaches, it'd be a shame if it died.
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