411mania interviews J.E. Sawyer

Brother None

This ghoul has seen it all
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411 mania has a pretty good interview with New Vegas project director J.E. Sawyer.<blockquote>AL: By now, quite a few factions in the game have been revealed. How did you come up with what factions to use in the game, and were any left out that you wanted to put in?

JS: We knew initially that we wanted to revisit some of the classic Fallout and Fallout 2 factions like NCR and the Gun Runners, and I had always wanted to build up Caesar's Legion as a powerful slave army coming out of the east. After that, we looked at organizations that would be appropriate for the region given Vegas history. Factions like the Kings pay homage to Las Vegas' heavy association with Elvis Presley and the huge number of impersonators who live and work there. The Chairmen, who run The Tops casino, are inspired by the Rat Pack.

Honestly, there are so many factions in New Vegas that I can't say I regret leaving any out. I hope players will have a lot of fun interacting with all of the various groups in the Mojave Wasteland.

AL: It's been shown that the Nightkin are back in New Vegas. What made you bring these Super Mutants back, and have you brought back any other enemy types that were not seen in Fallout 3?

JS: I always thought Nightkin were underutilized in Fallout and seeing the Crimson Dragoons in the Fallout 3 DLC Operation: Anchorage made me think it would be pretty easy to use a similar cloaking effect for the Nightkin. I also wanted to explore the idea that extended Stealth Boy (the technology used for cloaking) use would eventually cause mental instability in the Nightkin after decades of use.


The most obvious enemies we've brought back are Geckos, the giant mutated lizards from Fallout 2. In their basic form, Geckos are small, funny-looking pests that don't pose much challenge for the player. Their larger kin, Golden Geckos and Fire Geckos, are much larger and more dangerous.
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J.E. Sawyer said:
(...)Factions like the Kings pay homage to Las Vegas' heavy association with Elvis Presley and the huge number of impersonators who live and work there. The Chairmen, who run The Tops casino, are inspired by the Rat Pack.

Hah! Elvis gang, predicted that one. Also, given the romans and the rest, can't wait to see the attires of this gang. :roll:
 
Ausir said:
They're based on the 1950s Elvis, so their attires are not that silly.
1950_s_elvis_poster__2.jpg

I can live with the country style.
 
Ausir said:
They're based on the 1950s Elvis, so their attires are not that silly.

If the guy in the background of Rex's picture is anything to go by, I'm optimistic. I've been impressed with whoever's been designing all the new clothes in NV. People are dressed like normal people - flannel shirts, jeans, leather jackets. Those green 'peasant smocks' from F3 bugged the crap out of me.
 
Lazlo said:
Ausir said:
They're based on the 1950s Elvis, so their attires are not that silly.
People are dressed like normal people - flannel shirts, jeans, leather jackets. Those green 'peasant smocks' from F3 bugged the crap out of me.

Also from the screens that I've seen, not everyone has everything they find in the Wastes strapped onto their person, Fallout 3 had a lot of that.
 
http://forums.bethsoft.com/index.php?/topic/1116391-411-interview/page__view__findpost__p__16396036

Sawyer on the ARCHIMEDES laser at the Beth forums:

Pretty much all of the large AoE weapons (ARCHIMEDES II, Fat Man, Grenade Machine Gun) in the game do moderate damage over large areas. Having a hand-held "you win once a day" weapon without any regard for tactical use would be bad. Explosives (and ARCH. II) are for use against groups and will whittle down HP much more quickly than any standard single-target weapon. Against targets with less than about 150hp, all of the above will destroy the group handily. But against single high HP targets (especially if armored), it is typically much better to use weapons like the Anti-Materiel Rifle or Gauss Rifle.

All weapons are intended to have tactically sound uses and tactically unsound uses. Single high HP targets are the wrong application for ARCH. II.

Glad it's not overpowered.
 
Funny thing. I played Fallout 3 twice. Once evil, and once good. I never used the Fat Man one time. To me it doesn't exist. :D
 
Faceless_Stranger said:
Damn... Fatman's still in..

We've know that. From that interview, however, we now know they've nerfted it. Which is good. Really good. Not as good as axing it entirely, but still.
 
To be honest, I tried to use the Fatman in Fallout 3 multiple times but it always was worth nothing. I couldn't even kill a damn bloatfly with it.
 
Lexx said:
To be honest, I tried to use the Fatman in Fallout 3 multiple times but it always was worth nothing. I couldn't even kill a damn bloatfly with it.

it was best used for room clearing. In the last part of the game you could step into the last room at the jefferson memorial, shoot one in the middle of the room, then leave. you win. terrible.
 
Lexx said:
To be honest, I tried to use the Fatman in Fallout 3 multiple times but it always was worth nothing. I couldn't even kill a damn bloatfly with it.

Really? xD
The problem with the Fatman (I have nothing against it really even though it's a bit silly) is that it was too powerful.
It's an instakill weapon alright, for both the enemy and me. :roll:
So unless one got a deathwish then it's best to not use it.
I know one could use it in VATS and survive it easily but.. I think VATS is cheating with it's 90% DR. :P
 
I really hope that the level increase from 20 to 30 doesn't cancel out the fact you get less skill points per level.
 
KING SHIT said:
http://forums.bethsoft.com/index.php?/topic/1116391-411-interview/page__view__findpost__p__16396036

Sawyer on the ARCHIMEDES laser at the Beth forums:

Pretty much all of the large AoE weapons (ARCHIMEDES II, Fat Man, Grenade Machine Gun) in the game do moderate damage over large areas. Having a hand-held "you win once a day" weapon without any regard for tactical use would be bad. Explosives (and ARCH. II) are for use against groups and will whittle down HP much more quickly than any standard single-target weapon. Against targets with less than about 150hp, all of the above will destroy the group handily. But against single high HP targets (especially if armored), it is typically much better to use weapons like the Anti-Materiel Rifle or Gauss Rifle.

All weapons are intended to have tactically sound uses and tactically unsound uses. Single high HP targets are the wrong application for ARCH. II.

Glad it's not overpowered.


Veni.
 
i am pretty excited for the game, seems like obsidian has done well with the series, unlike bethesda, who just looked more incompetent as game designers as time goes on. sadly they had to incorporate some of the garbage from "fallout" 3 like the fatman.

i know it'd never happen, but i'd wish they just hand the IP over to obsidian or tim cain. and i will probably go on ignoring bethsoft's next in-house "fallout" game as canon like i do "fallout" 3.

good job, obsidian! thank you for reviving the series!
 
I think the fatman was a somewhat great idea at some point Its just that it was extremly poorly implements in a first-person-shooter way.

I mean imagine you would have got a REAL portable nuclear weapon or something similar and using it would mean a quite powerfull one-time weapon but with huge sideeffects not just that anyone would disslike you for using it but radiation and blast would be a deadly effect. I mean it would have been perfect for some quest ... but since fallout 3 is throwing nucular explosions around like candy ... and it seems all just for the luzl ...yeah it was a bad weapon that for sure. But I like the idea behind it in general (if done correctly).
 
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