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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    but all members of the forum need to be treated with respect. It's the rules.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I did disable it, and yet the merchants still offer Fallout 2 Armor. And stop accusing me of trolling. I'm not looking to cause trouble or seek attention, I only want want all other players want: the best possible experience ever. You don't have to like me, but you need to treat me with respect...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Et Tu adds features you would only see in Fallout 2, such as a vehicle, new weapons, enemies, caverns, etc. Seeing as how I am a purist, I want to keep the feel of the original game, but I'll take bug fixes and patches any day. And I am not trolling.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    When is the next official release coming out? Also, can you not have the player start with items depending on certain tag skills? Such as a Flamer if you have Big Guns tagged. Some of us players are purists and we don't really like this. Et Tu also changes too much the feel of the original game...
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    Need Another Unofficial Patch!

    I just discovered this: Fallout 1: Unofficial Patch 1.3.6. - Mods and Patches - Nuclear City (nuclear-city.com)
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    Fallout 1 mod Restored good endings addon

    Will you still get the bad endings even if you don't fulfill the requirements and the deadline till the invasion hasn't passed? I want to know what is a reasonable number of days to set for Boneyard and Hub to have enough time to get the good endings if you get all the implants, level grind the...
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    Need Another Unofficial Patch!

    in case you haven't noticed, I haven't been popping out as many threads as I used to.
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    Need Another Unofficial Patch!

    that's what I'm talking about.
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    Need Another Unofficial Patch!

    both unofficial patches without FIXT
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    Need Another Unofficial Patch!

    Even with both unofficial patches, there are still some bugs and problems left. For example, for some strange reason, Tycho seems to hang back in certain maps even when your other followers are following you, such as in Necropolis. Calder's dialogue changes if you are a Childkiller and he speaks...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I've disabled all the unique additions including the motorcycle, caverns, critters, robot companions, and the others because I want to have as much a feel of the original game, seeing as how I am a purist. I still have the cut characters enabled though. I just found out that I can just enter...
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    Et Tu or FIXT

    sfall-mods.ini was the file I tweaked. I tried setting it to 0 to disable Combat Control under its section, changing it from 3. Nothing happened. I'm wondering if maybe I should just use FIXT instead and just apply the fixes only to keep it purist. I hear there's a latest patch that fixes...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I make some tweaking in the ddraw.ini file and changed the mood for the talking heaqds to the vanilla setting. I tested it with Aradesh and now he tells me about Junktown when I ask him about other towns. However, this was when I picked Max, who has 4 Charisma. I guess you need reasonable...
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    Et Tu or FIXT

    I just found out that apparent disabling the option for controling your npcs in combat in the sfall.ini file does nothing. Combat Control is still active. Also, is there a way to prevent merchants from selling any weapons or equipment from Fallout 2? Cause I want my experience to retain the...
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    Fallout 2 mod Fallout et tu - Release v1.11

    For some strange reason, Ian no longer knows anything about Aradesh or Seth if you use the "Tell Me About" option. If you ask him about Killian, he says, "That is me." Also, Aradesh won't tell me about Junktown, he just tells me a Dharma teaching about not paying heed to the call of the wolf...
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    Et Tu or FIXT

    Thanks. That's helpful. So I'll stick with Et Tu. Now, I've toggled the following afting making some tweaks with the .ini files to retain some of the feel of the original game: -NPC reactions when first speaking to them. (I tested with Aradesh, and now he's neutral, just like in the original...
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    Et Tu or FIXT

    I found myself starting to get bored with the vanilla Fallout 1 game with the unofficial patches installed. Recently, I tried the Et Tu mod and found it to be a more enjoyable experience than the vanilla game with the unofficial patches installed. However, I have found the greater difficulty to...
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    How To Optimize SPECIAL

    I found another way to optimize SPECIAL. With this method, you'll have reasonable skill points, health, qualify for all perks without chems (unless stupid), and if ranged, have 100% critical chance. Fallout 1: Normal: Dump Charisma. Lower Endurance to 3. Raise Intelligence to 6. Raise Agility...
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    How To Optimize SPECIAL

    Following my most recent playthrough, I've decided that it's not a good idea to start with lower Perception even if you're ranged as that results in lower accuracy, requiring more skill point investment to make up for it, yet other skills will also need high investment to be effective, and too...
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    How To Optimize SPECIAL

    I had a brainstorm recently. Using an online character planner, I discovered how I can truly optimize my SPECIAL for best results in terms of damage, carry weight, skill points, health, and critical chance. This applies to the first and second game, whether you are Gifted, Stupid, or neither...
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