DwayneGAnd
Look, Ma! Two Heads!

I had a brainstorm recently. Using an online character planner, I discovered how I can truly optimize my SPECIAL for best results in terms of damage, carry weight, skill points, health, and critical chance. This applies to the first and second game, whether you are Gifted, Stupid, or neither. And I thought I would share it with everyone.
First dump Charisma. Drop Endurance down to 4. If you are ranged, keep Strength and Perception at 5, or take Strength down to 4 in the second game. If you are Hand To Hand, raise it to 6 in the first game or keep it at 5 in the second game as you need to have it maxed for maximum damage. Now raise Agility to 9, or 8 if you are taking Small Frame. If you are ranged or Jinxed, raise Luck to 9 in the second game, 8 in the second game. If you are melee, keep it at 5 in the first game, or lower it to 4 in the second game as you'll be getting the NCR zeta scan. If you are neither Gifted nor Stupid, raise Intelligence to 6. If you are Stupid, set it to 2. Keep it at 9 if you are Gifted. Put your remaining points into Endurance if you are playing the first game (but don't max it) or going solo in the second game (you can max it in the second game), but make sure it is even in the second game. Having an odd value at the start of the first game is better because you may an extra point elsewhere and you can get the implant at the Brotherhood for a bonue to your increased health per level up. If you are playing with followers in the second game, put those points into Charisma up to 8. Again, make sure it is even. If both are even, or if Endurance is maxed and you are going solo, and you still have points left over, raise your Intelligence up to 7 if neither Gifted nor Stupid, or 3 if Stupid. If your Intelligence is already at the maximum value needed, both Endurance and Charisma are even, or if Endurance is maxed and you are going solo, then raise Strength up to either 6 in the first game or 5 in the second game. If you still have a point left after doing this, put it back into Perception. If you are playing the first game and you get an even value of Endurance, take one point off and put it into Intelligence up to 7 if you are neither Gifted nor Stupid, or 3 if you are Stupid.
This way, you'll have reasonable health, carry weight, can use most weapons, have maximum critical chance rate if going ranged, get enough skill points, have maximum action points, and have a good sized party in the second game if getting followers. You'll still need to use chems to qualify for Sniper if going ranged.
First dump Charisma. Drop Endurance down to 4. If you are ranged, keep Strength and Perception at 5, or take Strength down to 4 in the second game. If you are Hand To Hand, raise it to 6 in the first game or keep it at 5 in the second game as you need to have it maxed for maximum damage. Now raise Agility to 9, or 8 if you are taking Small Frame. If you are ranged or Jinxed, raise Luck to 9 in the second game, 8 in the second game. If you are melee, keep it at 5 in the first game, or lower it to 4 in the second game as you'll be getting the NCR zeta scan. If you are neither Gifted nor Stupid, raise Intelligence to 6. If you are Stupid, set it to 2. Keep it at 9 if you are Gifted. Put your remaining points into Endurance if you are playing the first game (but don't max it) or going solo in the second game (you can max it in the second game), but make sure it is even in the second game. Having an odd value at the start of the first game is better because you may an extra point elsewhere and you can get the implant at the Brotherhood for a bonue to your increased health per level up. If you are playing with followers in the second game, put those points into Charisma up to 8. Again, make sure it is even. If both are even, or if Endurance is maxed and you are going solo, and you still have points left over, raise your Intelligence up to 7 if neither Gifted nor Stupid, or 3 if Stupid. If your Intelligence is already at the maximum value needed, both Endurance and Charisma are even, or if Endurance is maxed and you are going solo, then raise Strength up to either 6 in the first game or 5 in the second game. If you still have a point left after doing this, put it back into Perception. If you are playing the first game and you get an even value of Endurance, take one point off and put it into Intelligence up to 7 if you are neither Gifted nor Stupid, or 3 if you are Stupid.
This way, you'll have reasonable health, carry weight, can use most weapons, have maximum critical chance rate if going ranged, get enough skill points, have maximum action points, and have a good sized party in the second game if getting followers. You'll still need to use chems to qualify for Sniper if going ranged.
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