Search results

  1. Q

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    What do you mean by trailing white spaces?
  2. Q

    FO2 restoration project seems to have some old bugs that arent fixed...

    For some reason, i had base proto files in the critter folder. I removed them, and now my savegames wont load...i dont understand why? The savegame should be referring to the master.dat files right? Also is it normal for the base versions of NPCs to have different stats from their stage 1...
  3. Q

    A way to fix NPCs wasting their APs

    In the unmodded game, when a NPC kills a critter, they immediately end their turn regardless of how many APs they have left, so they dont move closer. I think NPCs have a tedency to move closer to shoot the player because they usually have lower combat skills, the player usually has a higher AC...
  4. Q

    FO2 restoration project seems to have some old bugs that arent fixed...

    Huh, i never realised there was another trader to the south. Thanks, I will check that out. I guess the reason why my changes werent taking effect properly was because they werent set to read only by the critter editor...thanks. Do you know how to edit the RP specific critters btw? The critter...
  5. Q

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    /* Include Files */ #include "..\headers\define.h" #define NAME SCRIPT_MIBALBOX #include "..\headers\command.h" The headers are in Fallout 2\RP scripts\headers, I moved the mibalbox script to Fallout 2\RP scripts\ and most of the errors are now gone, but now i have two errors...
  6. Q

    FO2 restoration project seems to have some old bugs that arent fixed...

    Thats very strange, I loaded the save multiple times and I only got the option to ask bill about the abbey/their leader, barter and goodbye. According to the critter editor, dogmeat proto 342 has 128 hp. I edited dogmeat to have much higher hp as he level sup so the 128 hp was confusing. All...
  7. Q

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    Oh, got the script sources now. OK, these ones make more sense. But for some reason the sfall compiler keeps throwing tons of errors everytime I try to compile them. For example, "condition.h line 107 expecting top-level statement". Am i supposed to do something else to the source scripts to get...
  8. Q

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    Ah, okay. I think I see the bits that affect restocking, but it seems unnecessarily complex. Are the script sources installed with the RP? I dont see any folders for them. I dont see them listed as a seperate download on his site either.
  9. Q

    Fallout 2 mod Balthas/Happy harry's restocking scripts

    Im trying to fix the problem where they never stock leather armor mk2, the scripts that come with the mapper2 program are easy enough to understand, but they dont bear any resemblance to the ones that the RP uses. Original script : procedure map_enter_p_proc begin /* Set up the door state...
  10. Q

    A way to fix NPCs wasting their APs

    Oh, thats not the problem. The problem is if you set the left over AP to something like 3, a NPC with 9 AP will fire a rifle for 5 AP, have 4 lAP left over, and then run closer to the enemy because he cant think of anything else to do. Its problematic when you have a ranged character running...
  11. Q

    Fallout 2 mod Skipping the temple of trials

    I made a script that does this. https://www.mediafire.com/?nbz9ik6ha7z54ij So when you edit ddraw.ini to start in arvillag.map, you get 1000 xp, 3 healing powders, 1 antidote and 2 spears which is the loot from the temple. I tested it and it works fine. Feel free to include it in your mod, but...
  12. Q

    Fallout 2 Savegame Editor

    OK does anyone know which variables in the editor control companion stages (Which stage they are at)?. Trying to figure out why dogmeat appears to be back to his base stats of 128 hp.
  13. Q

    FO2 restoration project seems to have some old bugs that arent fixed...

    I made an edited version of vault15 that made it harder and changed Darion to use the bounty hunter (combat armor) stats. I also made Darion use Dogmeat stage 3's stats. All of Darion's guards now have combat armor, and I changed the weapons of the normal guards to make more sense at this stage...
  14. Q

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Thanks, but i dont see any mention of how you should use get/inc_npc_level or an example of it...actually, i ont see that specific function in the docs. Theres only : > void inc_npc_level(string npc) > int get_npc_level(string npc)
  15. Q

    fallout 2 vault 15 darion is missing

    By default he runs away without even equipping his flamer, so he might be hidden behind a wall and out of LOS. If you absolutely cant find him, try this : -Exit vault 15 -Save outside of vault 15 -Make a backup -Use the f12se savegame editor to delete "vault15.sav" from your savegame (do not...
  16. Q

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I took a quick look at this mod. Overall it feels much more balanced than the economy balance mod. Does ths one include barter changes as well like the economy rebalance mod? Are you supposed to use the default FO2 damage formulae in ddraw.ini btw? Some thoughts : -The installer cant seem to...
  17. Q

    Cant get sheriff recommendation to get into Westin's ranch

    Im confused, I seem to remember that all you need to do is talk to the sheriff, say you are looking for honest work, then you can get the recommendation to get into Westin's ranch. But when I talk to the sheriff, he simply says two things : stockman's guards and president tandi's specialist. He...
  18. Q

    Weapon range : does it affect accuracy?

    Thanks, thats pretty dissapointing then. Theres no real point in having all that extra range if its unused. Would be better if the max range influenced accuracy as well IMHO.
  19. Q

    Fallout 2 mod Skipping the temple of trials

    Thanks, I checked the database and the archive, i cant find any mod that only skips the temple + gives you all the xp/items. Maybe im just remembering wrongly. Shouldnt be too hard to do though, I just need to figure out how to compile a script since it keeps complaining that the compiler cannot...
Back
Top