Sagez
It Wandered In From the Wastes

Hello everyone,
A long time ago I was really surprised to see how NPCs in Fallout 2 (Fallout 1 probably as well but I'm not sure) are tossing their action points away after killing an enemy. They just pass their turn even if they still have some APs left - APs that could be spent!
Let's say we have a guy with 10 APs (lets call him X), X shoots another guy - ,,Y'' - using 5 points, Y dies then X ends his turn wasting the rest of his points (5 points left) instead of shooting Z guy.
I asked about this strange mechanics and then forgot about it. But yesterday I actually tried Darek's advice and... combat in Fallout is fixed! Originally it looks like this in ddraw.ini:
;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
;Only npcs with ap left equal to or greater than the value given here will be considered.
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
Just change 0 to 1 and save.
I loaded my game, went to New Reno with my team (Marcus, Cassidy, Dogmeat) and started killing mobsters. Companions can now kill even twice during their turn! No more wasting, no more too long and tedious fights, no more stupid & unfair turn skipping.
It just works!
But seriously I feel that this easy fix balances the game nicely especially for high-charisma party-dependent characters. For example Goris starts with 11 action points (13 max on his final level), Dogmeat has 15, K-9 has 15 too - you probably know how painful it is to watch them kill someone with their first move (using like 3 action points) and skipping turn, therefore wasting A LOT of unused action points. It's just unfair.
Yesterday I shared this fix on wykop (Polish reddit) and got loads of likes, so I guess many Fallout fans will welcome it.
As far as I know no mods actually use it, that's really strange!
I hope some of you will like it too.
Do you have any idea why the devs did that?
A long time ago I was really surprised to see how NPCs in Fallout 2 (Fallout 1 probably as well but I'm not sure) are tossing their action points away after killing an enemy. They just pass their turn even if they still have some APs left - APs that could be spent!
Let's say we have a guy with 10 APs (lets call him X), X shoots another guy - ,,Y'' - using 5 points, Y dies then X ends his turn wasting the rest of his points (5 points left) instead of shooting Z guy.
I asked about this strange mechanics and then forgot about it. But yesterday I actually tried Darek's advice and... combat in Fallout is fixed! Originally it looks like this in ddraw.ini:
;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
;Only npcs with ap left equal to or greater than the value given here will be considered.
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
Just change 0 to 1 and save.
I loaded my game, went to New Reno with my team (Marcus, Cassidy, Dogmeat) and started killing mobsters. Companions can now kill even twice during their turn! No more wasting, no more too long and tedious fights, no more stupid & unfair turn skipping.
It just works!
But seriously I feel that this easy fix balances the game nicely especially for high-charisma party-dependent characters. For example Goris starts with 11 action points (13 max on his final level), Dogmeat has 15, K-9 has 15 too - you probably know how painful it is to watch them kill someone with their first move (using like 3 action points) and skipping turn, therefore wasting A LOT of unused action points. It's just unfair.
Yesterday I shared this fix on wykop (Polish reddit) and got loads of likes, so I guess many Fallout fans will welcome it.
As far as I know no mods actually use it, that's really strange!
I hope some of you will like it too.
Do you have any idea why the devs did that?