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    Help with scripting

    I do'nt know if i use the latest version of fse, and i realy enjoy working with it, but it's one thing i think you can improve, why not adding shortcuts for the "save" "open" etc...in the menu... btw the conversation editor doesn't seem working....
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    In-depth scripting question

    What i'm going to say is just an idea, and i'm not sure it'll work. Maybe you should open (after having extract it) critter\art\critters\critters.lst and replace hmwarr(tribal hero model) with hmjmps(vaultsuit hero model) and do it so with female models (i don't know there name, but you can...
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    Has anybody makes aworking trader in a new map?

    ok i found what was working wrong, i forgot to set up the map script of my map so the import and export variable didn't work, but all is fixed now
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    Scripting tips needed

    if you want the critter fights with your team you have to put the line : critter_add_trait(self_obj,TRAIT_OBJECT,OBJECT_TEAM_NUM,TEAM_PLAYER); just before the combat. i never had to do that but i think it's something like that...btw i thing you should change the team of this critter when the...
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    Has anybody makes aworking trader in a new map?

    Thanks, i've made all off those thinks(maybe not check "can trade" in fact)...i'll make an other try, but i saw that in the map script i should define "trader heart" and other things...i'll work on that a little...
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    Has anybody makes aworking trader in a new map?

    all is in the title, now my scripts are working fine, but i don't manage to create a new trader who simply barter
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    [FO2]Problem with M_VAR and L_VAR

    i finally found where i was wrong. Listen to me everybody, the name of your scripts should NEVER begin with the "x" letter... i put an "a" and all works fine.
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    Mapper not starting (possible solution)

    it looks like all is going right now, but i think coljack is wrong on one point, it's possible to play fallout in an other language that english and to use the editor in english. i made it for a long time...
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    Editing Protos in the Mapper ?

    personnaly i never use the editor to modify protos (in fact the first protos i modified, i used an hexadecimal editor) if you want to modify critters you can use F.U.C.K and for items or weapons, fic is quite nice because you can edit the new weapons you create but i you realy want to use...
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    [FO2]Problem with M_VAR and L_VAR

    maybe, but in orher script, i add lvar with number 10 or 11 and i don't think those numbers are used by the game engine like the 0,1,2 or 3 could be and it doesn't work too
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    [FO2]Problem with M_VAR and L_VAR

    if you browse the maps directory in the master.dat, you'll see there is one .gam for each .map existing, but that's not the matter. I know i have to assign a number to my lvar, in fact if i did not do it, the compiler won't work. i try to fix the problem, and i notice that the other lvar...
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    [FO2]Problem with M_VAR and L_VAR

    i'm using the game for testing my script. i've created the .gam files associated to my map, i've put the number of Lvar associated to my script in the script.lst file. thanks for your help, i'll check what you're saying about mvar but i think i've do it too. but for the moment i'll be...
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    [FO2]Problem with M_VAR and L_VAR

    (first of all sorry for my bad english) i asked my question somewhere else on the forum but maybe in the wrong place, so i post here. My problem is about M_VAR and L_VAR (and certainly G_VAR but i didn't try) I already have done some simple scripts that are working fine, (mainly simple...
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    checking lvars en mvars

    I got the same problem, i defined some mvar and lvar in new scripts (the mvar is defined in the header and i inckude it in my scripts) and when i make tests the game doesn't care about it. even if i try to change the values. Edit : in fact i noticed that the game doesn't care about any local...
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