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    New Vegas Nexus launched & New Vegas opinions

    ''Being overwhelmed, and not knowing were to start. '' this could be a sign that F:NV plays like F1 and F2, in these you really needed to inform yourself about travel locations and set priority's when questing, instead of just bashing around blindly> This was true especially early in the game...
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    Fallout: New Vegas first review

    ok, I read this Fanboy s review of Mass effect 2 (a game I played). Its fairly superfluous, Bantering on ''a masterpiece'' and ''waaauw graphics that and graphics this'' and ''grand and epic, deep story'' Whatever! Im sure this guy is on the wrong level and didn't know what to look for in a...
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    Fallout: New Vegas first review

    I dont buy it! This Fanboy is rattling about F3, saying that it had an interesting story. Not! So either he and his review are irrelevant because of bad taste. Or he making things up. Someone knows about this Fanboys reputation as a reviewer?
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    See Josh Sawyer, hear MCA

    oh, im not watching the entire video... to much spoilers for me. Want to keep it fresh and unspoiled. Nice to here though that Vaults are actually big. I like the original vault-boy illustrator is back. The illustrator that did F3 vault boy got it a little wrong, it looked like he could...
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    Fallout: New Vegas game guide blog #4

    looks like a (N)PC with a stealthboy. The quarry crane is cool. It looks like they using more interesting scenery this time around All the different subspecies, like with the deatclaws, small ones to alphas. |Makes me think of fallout tactics. in FT:BOS they also had all this subspecies. I...
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    Fallout: New Vegas game guide blog #4

    My! The deathclaw skin-texture, it looks reptile-like. I don't recall this it to be like this in F3. the glove-wrist thingy looks like an energy based power glove to me. I also recall an in-game animation hurling an opponent away after being hit by a swinging hand and big green light flash...
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    Fallout: New Vegas Developer Diary #5 - The Strip

    -...stalking around: Gary1: Gary! Gary! Gary2: Gary! Gary! Gary3: Gary! Gary! etc. etc. bye bye f3 beth story writers! lets have it for Obsidian!
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    GDC Online: Obsidian presentation on Fallout: New Vegas

    Dr. Strangelove they watched. Makes a clear statement, ''lets not watch any recent hyped picture to see what cool thing we can recycle from it.'' I liked Eli s book with Denzel Washinton, and The road I liked to. But they were dead serious. If they would have used to inspire F:NV, not much...
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    Fallout: New Vegas developer diary: Chris Avellone

    Mr Avallone seams to be speaking about ''building a new world from an old'' in both aspects of game-making, and in-game, that is for the characters that populate F:NV. For me it makes reading his words like reading a holy script. What to take literally, and were to use imagination? In a...
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    10 minutes of Fallout: New Vegas

    Its not very clear this video, but I notice the number on the vault-door of thirteen and 101 are painted in yellow... This one seems to be colorless, even looks like its not a paint job, but a relief in the metal. Maybe its a Roman number two?
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    10 minutes of Fallout: New Vegas

    isn't there room for another vault in F:NV? It seems vault eleven hasn't been featured yet, so... I don't mind one other vault, as long as it isn't as senseless as F3 vaults.
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    10 minutes of Fallout: New Vegas

    why wouldn't make that sense? For me it reads 11
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    10 minutes of Fallout: New Vegas

    Noticed the color pallet used for the console Doc M gives you? Crazy Colors, I Like! Deep True Red, Orange, Orange-Red, Blue-Green...> They're like wrong together, but rich they are, I guess they fit, Retro-like.
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    10 minutes of Fallout: New Vegas

    The lightening and details of the rooms of Doc Mitchell, look far more appealing then any F3 room, right? More materials to distinguish, like the wooden door frames, they feel more real> Also the light coming trough the blinded windows, very nice ambient> Also I like the spaciousness, the...
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    Josh Sawyer forum posts

    seems like the original game spirit is back, multiple skill requirements for weapons having different effects. Now each different character-build will really play different, excluding one from some game-effects, while opening others. The part of the ncr vs. legion fight, reminds me of new...
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    Yet another New Vegas gameplay video

    Im glad to see the original plasma rifle back, never understood why beth made new concepts for all the energy weapons. plus, muties faces look very good, they look fierce, not plain retarded like in f3.
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    Fallout: New Vegas guide blog update #2

    waauw! these new screenshots show some nice upgrades to the models,in regards to illustrative value. True, graphics still look a little awkward in general. but they've added some nice shades (see the arms skin-texture) The geckos heads are very colorful and appealing. Also the ghouls head...
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    Fallout: New Vegas opening cinematic revealed

    looks good to me. Vegas looks good. Relatively lively. interesting contrast with the drunk people stumbling around while on the perimeter guards are keeping raiders (?) at bay. And caecars men preparing... Nothing wrong with our assailants... looks more appealing than any fallout 3 scene...
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    Fallout: New Vegas Fan Interview Part 2

    This time at least the intention ogf the devs seems good. By rearraring core-elements and character development back towards the original game spirit, it seems obisidian is acknowledging that bethesdas fallout 3 wasnt sufficient as a fallout game.
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    Fallout: New Vegas Trailer in HD, screenshots

    To me it seems like the gaming industry is always preoccupated with pushing the graphical quality towards more slic & photographic realislm with each subsequent year of development and publishing. ... Meanwhile the aspect of making something meaningfull is being overlooked. ... In f3's case...
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