Fallout: New Vegas Developer Diary #5 - The Strip

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But best title ever!
Apparently MSN has an exclusivity deal for this fifth, <strike>and most likely last</strike>, Developer Diary which deals with the Las Vegas, or rather, New Vegas' Strip, with various developers from Obsidian Entertainment describing the goals and inspiration behind its design.

In case you've got the Microsoft Silverlight plug-in you can also watch the HD version here.

UPDATE: Here's an unofficial Youtube link in case you have problems with the MSN video player. Still no sign of the video on the official Bethesda Youtube channel.

UPDATE 2: Finally the video is on Bethesda's official Youtube channel (embedded here for your viewing pleasure). Bethesda also confirmed on its blog that we'll be getting another Developer Diary next week. Let's just cross our fingers that this time MSN won't get the exclusive!

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Yet again I'm a bit concerned about the number of people on the Strip, but I suppose that we'll see how well it suits the atmosphere.
 
I really like the drunken ncr soldiers.

I wonder if the player will run around with the same animations, if he took to much alcohol.
 
Lexx said:
I really like the drunken ncr soldiers.

I wonder if the player will run around with the same animations, if he took to much alcohol.

Most likely not. The engine really isn't that grand (Captain Obvious has done it again!)
Though it would be nice, I still don't believe it's going to happen'
 
Lexx said:
I really like the drunken ncr soldiers.

Just like with the flamethrower guys in the G4 demonstration, I agree. I was trying to think of situations in Fallout 3 where NPCs are doing more atmospheric actions than just walking around or standing there. I uh.. There's gotta be some in there, right? I dunno, but it's nice to see multiple instances of NPC enviromental interactions in New Vegas before it even hits the shelves.
 
Makagulfazel said:
I was trying to think of situations in Fallout 3 where NPCs are doing more atmospheric actions than just walking around or standing there.

There were various small actions that most NPCs would do like eating, drinking, sitting, leaning, and sleeping. i think most NPCs would do something with a clipboard or a book. Otherwise, i can't honestly remember a single unique action dedicated to any one NPC, other than your friend climbing the rock wall in Operation: Anchorage.
 
Moira Brown and her broom of badly animated sweeping.

Broken Steel did try a little bit by having the Ghoul sales chappy do a dance routine and the Brotherhood scribes at the purifier carrying stacks of paperwork.

Weird how none of the npcs could actually use a computer despite sitting at one considering how many of the bloody things were about. Vegas fixes this though.
 
Oerjeke said:
Lexx said:
I really like the drunken ncr soldiers.

I wonder if the player will run around with the same animations, if he took to much alcohol.

Most likely not. The engine really isn't that grand (Captain Obvious has done it again!)
Though it would be nice, I still don't believe it's going to happen'

Fallout 3 had animations for limping when you had crippled legs so I don't know if it would be that hard to add the drunken animation for another status effect.
 
There were a few things, but I blanked on them.. I just remember very few animations. And poor at that. Maybe now that they have ID they can use a good engine. If it was done with Valve's Source engine, it'd look way better and animate way better.

Or is that just due to laziness or incompetence.
 
100LBSofDogmeat said:
There were a few things, but I blanked on them.. I just remember very few animations. And poor at that. Maybe now that they have ID they can use a good engine. If it was done with Valve's Source engine, it'd look way better and animate way better.

Or is that just due to laziness or incompetence.

Source would be a terrible engine for a game like Fallout, wouldn't it? IIRC it doesn't do wide open spaces that well, which is why if you actually look at the maps for source games the layouts revolve around corridors.

As for using a good engine, no. They've announced that they're moving ahead with the version of Gamebryo that they used for FO3, but substantially rewritten and modified. Todd Howard apparently dismissed using idtech on the grounds that it doesn't do huge areas like the wasteland well, though after the rage demo people (read: bloggers) speculated that the real reason had more to do with physics objects or terrain paints or something really specific like that.
 
The only way to do a source engine Fallout would be to make it like Vampire: Bloodlines.
 
Lexx said:
The only way to do a source engine Fallout would be to make it like Vampire: Bloodlines.

Maybe with a FO1 or FO2 style worldmap instead of the taxi/sewer map? That'd be cool.
 
-...stalking around:

Gary1: Gary! Gary!
Gary2: Gary! Gary!
Gary3: Gary! Gary!
etc.
etc.

bye bye f3 beth story writers!

lets have it for Obsidian!
 
DemonNick said:
Source would be a terrible engine for a game like Fallout, wouldn't it? IIRC it doesn't do wide open spaces that well, which is why if you actually look at the maps for source games the layouts revolve around corridors.

As for using a good engine, no. They've announced that they're moving ahead with the version of Gamebryo that they used for FO3, but substantially rewritten and modified. Todd Howard apparently dismissed using idtech on the grounds that it doesn't do huge areas like the wasteland well, though after the rage demo people (read: bloggers) speculated that the real reason had more to do with physics objects or terrain paints or something really specific like that.

Oh I know they are (unfortunately) using the shitty, old Gamebryo engine; I was just musing on using any of the far superior engines that exist. Source would probably suck for Fallout as Bethsoft has made it, but is much better in various ways.

And honestly, I could do without the three-dimensional exploration part, it just kind of pads the game (in the case of Fallout 3). I mean, wander a totally empty desert to go to one of three actual locations blows. Was much better in Fallout 1 and 2; could still explore but kept you out of absolutely time-wasting environments. I'm hoping New Vegas does something with the space instead of a vacant void, which it looks like they have.

As for believing anything that Todd Howard says, you'd have to be heavily brain-damaged. Or a Bethsoft fanboy.
 
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