Search results

  1. Per

    Another Modoc Bug... Losing Red Targeting Outline.

    Do you lose them for that battle or forever? Looks like you're using some kind of resolution mod. If there's a thread for it you could try reporting there.
  2. Per

    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Since we're at page 69 anyway, maybe killap could start a new thread?
  3. Per

    Secret ending in Fallout 2

    But there were no absurd embellishments or omissions in the narration to raise any questions of trustworthiness!
  4. Per

    Secret ending in Fallout 2

    Equipping the ring blocks this which is why it is a very common piece of advice to new players
  5. Per

    Problems with the intelligent radscorpion in Broken Hills

    I'm pretty sure that in the unmodded game a tie is the best you can do.
  6. Per

    Secret ending in Fallout 2

    Why are all of these creepypastas always full of arbitrary contrived bullshit that completely ruins the near-believability they should be trying to build?
  7. Per

    Neverwinter Nights; Baldur's Gate; Icewind Dale

    I never got to play Baldur's Gate 4. :sad: Where can you get that 1 Box Set
  8. Per

    Fallout 1/2 and Tactics Get Re-Rated by ESRB, Re-Release Imminent?

    So there's no longer any Sexual Themes, Use of Drugs, Intense Violence, Alcohol Reference, Simulated Gambling, Crude Humor and so on?
  9. Per

    Found a bug in fallout 1

    Not specific to this situation, although the discount certainly helps. High CH and modest Barter or high Barter will lead to the same thing.
  10. Per

    My first album (Drone / Noise)

    Moved to Fan Art. Music sounds great so far. Someone else has a dark ambient music thread on the second page if you want to check it out.
  11. Per

    Whats worse- Fallout 1 and 2 elitists or Fallout 3 fanboy kids?

    How is it possible to say that one largely undefined group is always worse than another largely undefined group?
  12. Per

    Luck-how it works?

    Some checks have modifiers or look for absolute skill levels, but pretty much anything above 150% is excessive. For some skills success is capped at 95% after modifiers (and in at least one stupid case, before modifiers).
  13. Per

    Luck-how it works?

    I was thinking more along the lines of using Falche to change the LK stat in a single save, but given the way stats are recorded, this would not be watertight. I'm fairly sure the game just rolls a d100 for skill checks... but since we have no idea whether this hypothetical LK modifier is...
  14. Per

    Luck-how it works?

    You could test it. Fire tons of shots at something with constant accuracy, first with LK 1 and then LK 10. If there's a difference then a meta-factor applied to the roll could be the explanation. My guess is you wouldn't see any difference, but who knows.
  15. Per

    Luck-how it works?

    To summon Zalgo? I don't know, what are the popular theories?
  16. Per

    [FO 1] When talking to a random trader game crashes

    Given that your only mod doesn't affect content (I assume?) this kind of sounds like a bad install. But it's hard to say for sure.
  17. Per

    Wasteland 2 Update #46: Quick Status Update

    OMG ripping off Fallout 3. (Also note that the indent tag doesn't work like blockquote did, you need teh linebreaks.)
  18. Per

    where do I find the file

    It's not clear which file you want, but you can take something like DAT Explorer and unpack the graphics folders with FRM files in Master.dat, then sift through the interface folder or other likely folder with an FRM viewer until you find the right one.
  19. Per

    What the hell????

    I think it works better if you end combat manually than if you let combat end automatically after running out of APs, but there are no guarantees in Fo2.
  20. Per

    Things that Fallout 3 did right!

    As indicated by the title this is not the right thread for complaining about Fallout 3.
Back
Top