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    Wanted tiles from F1/F2

    http://www.teamx.ru/files/test/destiles.rar
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    Fallout 2 Blood Patch

    Can you download this archive, then: 1. Copy it to your fallout 2 directory 2. Unpack it 3. Run listfall.bat 4. Send me listfall.dat on my e-mail It's possible that I will help you with your problem.
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    Fallout Intro Videos

    Extract dat2 archive into the folder with master.dat. Type in command line: dat2 x -r master.dat /art/cuts/*.* Then extract into the folder /art/cuts/ mve2avi archive and type: pm23 intro.mve Use VrtualDub to recompress AVI with any MPEG codec.
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    Fallout Intro Videos

    DAT2 to extract master.dat. GUI for DAT2. MVE2AVI to convert intro.mve.
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    Mapper Bug: Derived Skills

    >Cool ... is there documentation on exactly how perks and traits affect the stats? It's easy to find out. >Do effects (modifier amounts) of perks/traits get stored in protos as bonus, or are they runtime calculations in the engine. NPC doesn't have traits or perks and player doesn't...
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    Mapper Bug: Derived Skills

    >Since I am matching what engine script calls report, I am confident my code is right. The formulae also match what is listed in the game Fallout II Savegame cracker (fall2crk) use the same formulas, but it take into account Traits and Perks.
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    The Unknown Critter Proto fields

    >It says barter flag 2c-2f above, but barter was missing. This address 2C-2F I would call Critter Flags rather than Barter Flags since barter is only one of them. In TeamX documentation they called "Critter Flags" too. It's my mistake. >Earlier I mentioned a problem with Light Intensity...
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    Fallout 1 worldmap

    There is a great guy in Russian community, who combining the two maps (territories of FO1 and FO2) into one. With the same cities, but new quests. His name is Pavel.
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    frm2gif

    >Perhaps they redid their website Sorry, I had changed the file names of some utils. So, visit our site. :) TeamX.
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    New utils

    >I really like your Fallout Cracker His author is McFly. I just fixed some bugs. About stats: it works in cracker, but the game don't allow to set them greater then 10. And I didn't want to wound you. Sorry, if I did.
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    New utils

    Original FO2 compiler source code. Based on Klingon Academy (KA) compiler sources. Author - Anchorite. >So is there a plan in the works for making a fallout 1 character cracker? No time . No plans. /And why in character cracker 1.4 do the stats go up to 20 Cracker doesn't change...
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    The Unknown Critter Proto fields

    >In the mapper, setting this to 50% writes 80000h... Strange. >Since multiples of these flags can be set on, must one use bitwise logic to check which flags are set? Yes, of course. >Changing the kill type writes the value at offset 19B. I think the kill type is 198-19B. Yes...
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    The Unknown Critter Proto fields

    TeamX is going ahead of whole world! Wasteland Ghost a few time ago has updated the documentation of PRO format. But TeamX is very silent organisation and the big problem is translation to english. 0C-0F - Light Distance in hexes ( 0-8 ) 10-13 - Light Intensity (0x000XXXXX – number from 0...
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    New utils

    Our unexcelled Anchorite for the last 4 months was researching the sources of KA compiler (the same as the Fallout compiler). The results of research are: 1. FO2 script compiler. BIS compiler, with bugfixes. No DOS4GW needed. Sources. 2. FO1 script compiler. Sources see above. 3. FO1 and FO2...
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    Fallout 1 worldmap

    There is a bug in FRM Browser. Use good old Viewer by Jab.
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    do u have fallout1 pack tool?

    >the game used the same scripting engine and some of the same opcodes. You're right, but it used all the same opcodes. It's the script compiler for FO1 and FO2. And our unexcelled Anchorite made this compiler from sources some time ago and even had fixed some bugs.
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    do u have fallout1 pack tool?

    Hmm... You're right, dude, it's not work for FO1 or FO2.
  18. P

    do u have fallout1 pack tool?

    >Perceptron, did you try this? I tried and it did not work. Yes: pack -r -p datfile.dat and all will be ok.
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    do u have fallout1 pack tool?

    >do u have fallout1 pack tool? Yes. We have.
  20. P

    Fo2LC - world view problem

    Camera must be shown over new Arroyo location. Area over old Arroyo location will be highlighted - it's only trouble. No.
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