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    Some random ideas...

    Doors are already targetable...i remember in the klamath underground...the door to the fuel regulator, i could never pick it and always equipped the crowbar right there and tried knocking it down...never worked though. I can't remember if i have destroyed a door or not...i think i have but not...
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    New Critter - Felix (WiP)

    I'm having a fun time trying to get rid of that edge around him. The rendering engine i'm using doesn't have a simple anti-aliasing check box, there is a vast number of options that i can choose, but as i increase them so does the time to render :( oh well, i didn't expect this to take 20mins...
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    New Critter - Felix (WiP)

    I did used jochua's settings for the camera and light source for the shadow..i need to reaim my lights for the rest of the body as when he is pointed west he looks dartker than when he is facing east. The jumping around when walking i have fired off an message to a .FRM expert so hopefully he...
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    New Critter - Felix (WiP)

    Here he is, comments welcomed (except for, "how does this fit into the fallout world?") right now this is just a concept for me and for the community working with poser to get new critters. http://homepage.usask.ca/~art980/images/fo/MAFELXAA.FRM...
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    NPC weapon restriction and pid number questions

    das hoert sich gut an! (sounds good) :D
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    NPC weapon restriction and pid number questions

    If the 3d models can be popped off and passed onto me i should be able to do a huge bulk of the animation, and for the animating, poser i think will be the best; it is just a matter of setting the skeleton and away i go. If there is interest on setting up on a team, i could take on the...
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    NPC weapon restriction and pid number questions

    Sec, before you all jump on the poser band wagon, there are things that you should know. Firstly poser is just an animation suite. You aren't able to create something from the ground up in it. The steps for using poser are: 1) import a 3d model from another program (light wave, wavefront...
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    NPC weapon restriction and pid number questions

    Here is what I put together in poser in in 5mins. To get the different angles I just have to readjust the camera angle and tell it to export the images. Granted, lots of work to make it FO style is reqiured. IE) scale, darkness & grudgeness, and also mapping out the rest of...
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    NPC weapon restriction and pid number questions

    I was thinking this would open the door to a whole new world of populaces..but unfortunately there isn't a hugely fast way to do the animations. And about doing the animations...I'm swamped with finals right now, but if I get this one job I will be working 4/4 so I will have lots of free...
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    NPC weapon restriction and pid number questions

    One way...as per said, is to copy and rename some other .frms. A good one to be copy for this purpose would be the standard rifle one. Another way, is to give him a new body in the mapper. Cassidy in a leather jacket wouldn't be that bad..or even just use the hero leather armour frame...
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    adding items to fallout caracters inventory

    Hrm...the way that I would do it is: open a town's map with the mapper and add the weapon to an existing container. Everything else can be found here: http://modguide.nma-fallout.com/ (such as how to go about what I said) My reason for doing this: I have tried using a fallout inventory...
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    Goris' Animation & Mapper Error

    2. I can replace his script with anybody's and i can f8 many times and it works...i guess that can still be chalked up to the mapper being fitty eh? 1. Goris has his own animation... AG - WEARING/TAKING OFF ROBE (Goris ONLY) for MADETH and MAROBE. If i make the appearance of his robed...
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    FO2XP Mod

    not quite, it still helps my understanding of the mapper. I mean ingame. I'm not saving the game or loading. I start a new game. Drop my spear and kill klint. Leave the game without saving. When I start a new game after this, klint is dead, the spear previous is on the ground and I do not...
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    Skill Level and Skill Threshold?

    Re: decided to stick my nose into this forum My explanation (I think anyways) does apply to the current way. see above, and shadowrun (genesis version anyways). I assumed that the SPECIAL system, the way most people talk about it, encompassed the entire char screen, but wasn't sure. And...
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    FO2XP Mod

    I tried searching, but I'm not exactly what to search for and got no results: If you drop an object in the first map. Quit. Make a new game, what causes that object to still be in the first map? This was a problem I got when I tried to get it to run from the data directory. I'm assuming...
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    Skill Level and Skill Threshold?

    Re: decided to stick my nose into this forum Skilled, good natured, and finesse, yeah, doesn't really fit anywhere. Fast shot could be explained by being ADD; you just can't concentrate long enough to aim a precise shot, you just point and pull the trigger. Finesse...just is awkward...
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    Skill Level and Skill Threshold?

    Re: decided to stick my nose into this forum Traits are what you are born with...not what the enviroment makes you. (should be, but isn't exactly clean cut like that). I like it this way...yeah, didn't quite think that one all the way through. It was in an attempt to answer the problem...
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    FO2XP Mod

    Everything is working fine now; thanks for your help. My problem how the file system was laid out. I had my fo2xp-m.dat directory with all the files from the .dat file extracted there, and had the .cfg pointing to \fo2xp\data. Mapper had the same thing. Why it worked for the game and not for...
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    FO2XP Mod

    errors dbl post
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    FO2XP Mod

    errors Wow! thanks alot for all the tips :D makes my life mucho easier! For extraction: You can make the mapper point to any directory you want can't you? So it doesn't necesarrily have to be in the \data\ folder eh? Got my bats set up; that should be included in your MOD FAQ :) Also...
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