Search results

  1. S

    Forging the Steel

    You asked... "when was the last time you fought an albino enemy?" Maybe you meant to ask something else?
  2. S

    Forging the Steel

    When was the last time you fought a magenta enemy? Ok. I'm going to take a person, color him purple. Look. Innovation. What's most amusing about this strategy is that it's not innovative. Colored enemies (marking different damage/defense) is Blizzard's Diablo. The first one. Covering it up by...
  3. S

    Editorializing Fallout 3

    Isn't this in itself... a shortcoming?
  4. S

    Gametrailers.com exclusive Fallout 3 footage

    Uhhh... - rigid character animations - being able to kill a super-mutant fresh out of the vault - vampires - atomic cars that somehow haven't managed to explode yet - oblivious/ crippled "RAI" ... I just think those things are in the game? So when I play it... the gang member's mother...
  5. S

    Gametrailers.com exclusive Fallout 3 footage

    Anyone else notice this gem? "Fallout, obviously a legendary series that sort of lives in the action RPG hybrid genre, is that fair to say?" "That's fair to say. There's definitely elements of action, along with the stats and RPG combat gameplay." :shock:
  6. S

    Bethesda open to Fallout 3 film idea

    Notice it's not, "if so and so wants to do a fallout movie". It's, "if so and so wants to do a fallout 3 movie." Beautiful. :|
  7. S

    GiantBomb previews Fallout 3

    I know. Neither do I. My point was to draw a parallel with the fact that we won't see the raiders live their daily lives and neither will we see the vampires live their daily lives - to the end that we can accept both if they're dealt with properly. EDIT: I know you're not attacking. I'm just...
  8. S

    GiantBomb previews Fallout 3

    Alright. Rather than trade sarcastic quips... The raiders in fallout 1 and 2 never visibly stole from people. It was a matter of what npcs told you, and what you found stashed in their headquarters. It was a matter of suggestion. Passing by their hideouts in Fallout one, two and three one might...
  9. S

    GiantBomb previews Fallout 3

    You talk about it like they actually spend their time playing vampire and nothing else. I don't see how a person can't play vampire and be a vandal/raider/pillager at the same time, especially when they have an entire band of similarly deranged friends to help them. How do those raiders...
  10. S

    GiantBomb previews Fallout 3

    I didn't read Per's post as whether of not to have the prostitute interact with you. I read it as though he was wondering if it was the same kind of interaction. In fallout 2, your ability to become a porn star was tempered by your age and some stats. Maybe it's a similar issue in F3. Maybe...
  11. S

    Joystiq, Kotaku. GameSpy Fallout 3 previews

    I don't think that's the issue. Indicating dialogue choices by demeanor alone limits choice because it means every dialogue tree has to concern a single topic. Bullying someone to give you money instead of complimenting them is no help if you're trying to find out from them where they...
  12. S

    GameSpot's Hands on Fallout 3

    I hope one of the more advanced mutations will be to turn into an argonian- er I meant lizard person. :P
  13. S

    Joystiq, Kotaku. GameSpy Fallout 3 previews

    So how do you create branching contextual dialogues of which the player will be aware, if the player can't see exactly what's going to be said before saying it? Your system only seems to work if your interaction with an NPC has only one goal/context.
  14. S

    Joystiq, Kotaku. GameSpy Fallout 3 previews

    Oblivion had one of these too, a quest without map markers. ONE of these. Oh wait... two. There was the nirnroot thing too.
  15. S

    GameSpot's Hands on Fallout 3

    You blast through my entire post to nitpick a detail at the very end? Does that mean you at least agree with the other things, or are you trolling me? In any case... exactly what huge consequence is it to my point that you have to differentiate between a question of "can I eat this?" and "is...
  16. S

    GameSpot's Hands on Fallout 3

    Actually I was responding to the, "old [anything] and see if it was still any good" part, which greatly implies that you're actually going to the market to pick up an item that's been sitting there a few hundred years. I hope at the least you find the 'junk food' on the floor. Oh and... I was...
  17. S

    GameSpot's Hands on Fallout 3

    Wait... so way back when we had this big to-do about how little sense the supermarket quest made in so many ways... and then how we should give Bethesda the benefit of the doubt... ... it turns out the supermarket quest is in fact as poorly conceived as all us 'haters' figured. Or is the...
  18. S

    IGN Fallout 3: Six Hours of Exploration

    Invisible walls themselves are not evil. It's the nature of the beast to see messages on screen.. to see a HUD. The big issue is how it's dealt with. Saying, "You cannot go any further." Is soulless. You see it in the perk descriptions Bethesda came up with too. None of it is in the...
  19. S

    Fallout 2 makes top adult games list

    On Ninja Gaiden 2: "From the footage we've seen, it looks like this may just be bloodier than a sorority that cycles together. It's easy to see why mature players everywhere are ravenously anticipating this game." I think the flaw of the list... is that when talking about Fallout 2...
  20. S

    IGN Fallout 3: Six Hours of Exploration

    Actually it indicates the opposite if... in 6 hours of gameplay, this preview allegedly offers little in the way of new material. It indicates ...that actual role playing may be very linear, as this preview largely retraces the same old things, and that the game may lack in variety.
Back
Top