Editorializing Fallout 3

Brother None

This ghoul has seen it all
Orderite
Two editorials discussing possible shortcomings of Fallout 3. ‘Fallout 3′ Loses Some Luster After Level 20.<blockquote>Fifty hours into “Fallout 3,” my interest is finally starting to wear thin.

I want to keep exploring, but I’ve reached the game’s level cap.

Combat is a central part of “Fallout 3,” and while combat becomes easier and easier as you go on, once you reach level 20, it’s less than irrelevant: it’s just plain boring.</blockquote>Fallout 3: Suffering from Dissociative Identity Disorder.<blockquote>It could be argued that the failings of Fallout 3 stem from the inherent split personality of the game. It needs to appeal to old fans and wants to be considered a Fallout title while it also has to draw in modern gamers, more accustomed to quick titles because they lack time.

The big draw to Fallout 3 is, paradoxically, not the fact that it's a Fallout game. To those who really loved the first two titles in the series, Bethesda's game could come across as being untrue to the cannon and the standard of excellence already established. Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.</blockquote>
 
Some guy said:
Fallout 3: Suffering from Dissociative Identity Disorder.<blockquote>modern gamers [are] more accustomed to quick titles because they lack time.</blockquote>
Nice euphemism.

The same guy said:
<blockquote>Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.</blockquote>
In other words, not being a role-playing game.
 
Combat is a central part of “Fallout 3,” and while combat becomes easier and easier as you go on, once you reach level 20, it’s less than irrelevant: it’s just plain boring.

Isn't this in itself... a shortcoming?
 
The Grim Reaper Sprint is a cheat, as if VATS wasn't a cheat itself. But it's just soooo much a cheat I actually enabled god mode so I hadn't to worry about combat anymore. "tgm" in the console.
 
You know better than that, Hoka, putting "idiot" in the quote marks isn't funny, and we don't like personal attacks on journos. Attack the opinion all you want, not the person.

HoKa said:
The same idiot said:
<blockquote>Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.</blockquote>
In other words, not being a role-playing game.

An Action Role Playing Game, perhaps. I never really got logic like this much either, essentially he's saying "it's great because it hides everything that makes it an RPG". Uh ok then
 
I'm telling ya guys! Fallout 4 will be even less a RPG, and more FPS but still people will be calling it a Role Playing Game!


The End is NEAR!!

*and he runs away like a little biatch*
 
Brother None said:
You know better than that, Hoka, putting "idiot" in the quote marks isn't funny, and we don't like personal attacks on journos. Attack the opinion all you want, not the person
Yeah, now I realize it sounds too offensive. It's just that I don't have an exact English counterpart for conveying the feeling 'Un boludo' inspires in Spanish.
 
....</blockquote>Fallout 3: Suffering from Dissociative Identity Disorder.<blockquote>Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree........Bethesda has really put something interesting in every cluster of abandoned houses and looking around for the next landmark (an antenna, a church, the Lincoln Memorial) is sure to appeal to those who have learned to search for a new Achievement everywhere. Veterans of the series will be drawn by the lore, the SPECIAL system and the wasteland.</blockquote>
So I don´t have to think about the SPECIAL system, but I am drawn into the game by the SPECIAL system?? This confuses me.
 
Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.

What in the hell is wrong with people? A role playing game without stats, gear, or robust dialog isn't a damn role playing game! My god this is getting maddening. It's like everyone that writes about video games now is just a lemming. Look over these reviews and count the times the word immersion is used by them. They heard that Bethesda PR so much they now just parrot it.

An RPG without the RPG elements is damn action game!

FFS it's hopeless.
 
Brother None said:
An Action Role Playing Game, perhaps. I never really got logic like this much either, essentially he's saying "it's great because it hides everything that makes it an RPG". Uh ok then

An action RPG without stats? Then what part of it is RPG at all anyway?? :?

modern gamers [are] more accustomed to quick titles because they lack time.

Assuming this is true, I wonder how come one of FO3's or Oblivion's selling points is "over 100 hors of gameplay"??
 
Maybe they lack the time it takes to learn and understand the system that the game is based upon. It took me awhile to learn what in the hell was going on with 1d8 long swords in BG when I was 9.

Edit

In Oblivion, you can get right into the action, and you don't even have to really understand that much, because there isn't that much going on. It's like the combat system from Morrowind --> Oblivion. In Morrowind, your hits were calculated by dice rolls. In Oblivion, all attacks hit, no matter your skill level.
 
I myself have gotten to the level cap of 20. However, I noticed during a load screen that there was a bar that went from 20 to 21

Example:

|
20 | | | | | | | | | | | | | | | | | | | | | | | | | | 21

Of course my exp stopped at 20 just like everyone else, but I wonder if this is an indication of their possibly being an expansion or DLC that will raise the level..

Regards.
 
Ausdoerrt said:
An action RPG without stats? Then what part of it is RPG at all anyway?? :?

Not without stats: withotu any need to actively pay attention to stats.

Number crunching is actually half the fun in many RPGs and cRPGs. I understand the need for games with stats that do not need to be crunched (Diablo), but I don't really see it as a good trend to make this "avoid crunching" a staple of the genre. It's a plus, not a burden to be avoided.

Unless you have ADD. Or are stupid.
 
Well, apparently the equations that are in the character screen that calculate hit points, carry weight, Action points, and all that shit are too complicated for most people. It's grade 4 math, but that's too much for people to handle.

Remember when gaming (especially RPGs) was reserved the "nerdy, smart people?" Now it's just for whomever has enough hand-eye cordination to pick up a controller off a coffee table.
 
Brother None said:
Not without stats: withotu any need to actively pay attention to stats.

Number crunching is actually half the fun in many RPGs and cRPGs. I understand the need for games with stats that do not need to be crunched (Diablo), but I don't really see it as a good trend to make this "avoid crunching" a staple of the genre. It's a plus, not a burden to be avoided.

Unless you have ADD. Or are stupid.
Even Diablo requires players to choose what stats to up, granted there are only like four stats but they're still there. They also talked about not having to worry about gear and that, along with leveling, is one thing that most ARPGs use to keep interesting so that's another that can be scratched off.
 
For the record, I have ADHD and I love all the number crunching in RPGs and cRPGs. I'm probably in the minority though...
 
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