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    Fallout 2 Modding: Quick Question / Answer Thread

    So all modding would've been different and much easier if they'd made the game open-source?
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    @MIB88 When you release the next update, just be sure to mention your future plans so I know what to implement. It's tempting to give it another play, but my Windows installation has become unbootable in a freak partitioning accident. Might do when I get around to fixing that.
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    Fallout 2 Modding: Quick Question / Answer Thread

    On many occasions modders are saying that certain things are "impossible" to change, or in the engine. But there are mods which work by changing the engine, e.g. Mr. Fixit. What is going on? Is it that changing the engine is possible but difficult because it depends on a lot of code, or is it...
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    Is there a bugfix mod with no other significant changes?

    That's all cool and I'm going to try it, but my main problem is that it changes too much. I consider something like Killap's RP not too much, but Redux is far from that.
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    Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

    Glad to see this mod is still alive, I played it several years ago and loved it. I really like the idea. I'd like to volunteer any programming help if that is needed. But I've never programmed for Fallout before, hopefully tool setup won't be too time-consuming. Can refactor messy code, write...
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    Is there a bugfix mod with no other significant changes?

    Hi all, been away for a while. I've decided to make another attempt to finish FOT. From reading the changelogs for Redux, it seems that the game would benefit HUGELY from a bugfix / balance mod - whole sections of the game are inaccessible by bugs but otherwise fully working, imbalances...
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    Questions about modding Fallout

    Thanks a lot! I thought I won't get a reply anymore, because people could think I'm not keeping track of the thread, now that some time has passed (this has never been true for me). This makes me want to try join Fallout modding again. It's a pity I'm so busy in real life, but anyway I'm...
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    Any way to get into Vault City vault after blowing up Gecko?

    Sorry if someone else mentioned it already, but I'd just use a character editor to temporarily improve my stats to pass the test. Then I'd just pretend that this was a feature in the first place, some sort of emergency back-up way to get citizenship - I don't think that if it actually was in the...
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    Questions about modding Fallout

    Sorry for asking two questions in the same thread, I thought they don't deserve separate threads. First, I've been reading that some of the things are "hardcoded". Does that mean they are unmodifiable? Like, if I want to change the Inventory menu (assuming that it's hardcoded, and no...
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    Fallout for Android: would it be legal?

    Thanks for the replies. But wasn't there "Fallout 0" and a Fallout game for smart phones - both of them free? How did they happen? Also, is this only for Fallout, or would it be illegal to do it for most other games too? And another question, though I'm not sure if anyone would know the...
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    Fallout for Android: would it be legal?

    I want to create a Fallout game for Android. I have plenty of ideas and I have some programming experience, but I'm not sure if it's legal. So, can anyone answer the following questions: - would it be legal if the game is paid (possibly with a free demo version)? - would it be legal if the...
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    The Rhythm of the Quest in Fallout 3 and New Vegas

    I remember when I played Fallout 3, while still hoping I play the next game in the series of Fallout and Fallout 2 (I knew this was unrealistic), one of the things I totally hated was the way the quests feel - even if a quest looks like it's going to be short (some guy in Megaton sends me to...
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    Duck and Cover reports FOOL case has been settled

    "Later this month" does not exclude "tomorrow" or "five seconds later".
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    Duck and Cover reports FOOL case has been settled

    Ahh I can't stop refreshing the sites now. Any ETA for the details? Later this week? Tomorrow? Please?
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    Plan: Fallout 2 balance mod

    The harpoon sounds great, I thought the minigun would work awfully bad against the Klamath rats, forcing the player to fight them in an alternative way, if I don't change them (which is something I might do, because I want maximum diversity).
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    Plan: Fallout 2 balance mod

    I'm studying programming in university (I'm year one right now), but the main problem I expect is that what I plan might be impossible to do. That is why I have alternative solutions to everything I'm not sure about. I'm not sure why do you ask this, because the answer seems rather obvious to...
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    Plan: Fallout 2 balance mod

    Before writing about the mod itself, I want to make it clear that I'm not actually planning to implement it, but I might do it, if I have the time and if I decide it's worth doing. One of the things I will take into account is whether people are interested in the mod, and I will hopefully learn...
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    Questions about the "Fear" system

    I noticed it a long time ago. It seems that game difficulty and/or combat difficulty affects it. I remember initiating combat against reasonably strong (still weaker than me) enemies, and they were just running away from me. I think that MIB88 had this problem with one of his newly-added NPCs...
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    Claim details from Bethesda vs Interplay

    When will the trial end? I'm checking NMA and falloutwiki for news on this every day.
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    Mutants Rising 2011 Demo Teaser and more modding news

    Nice job! I'm strongly anticipating MR since a long time ago. I have a question: did you balance the game? It is rather obvious that mostly everything about Fallout 1 and 2 is imbalanced (I will give examples): SPECIAL (who needs PE or EN or ST? also, IN is too useful); Skills (reloading >...
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