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  1. B

    The Socioeconomic Fabric of Bethesda's PA-DC: Dumb

    Not trying to fanwank too much, but maybe the wastelanders and scavengers aren't citizens of Rivet City, Megaton, Canterberry, the smaller towns, actually heading out to look for food, supplies, water, that sort of thing? Maybe they're employees of the caravans, whose trade routes are pretty...
  2. B

    A genuine, worthy sequel

    Okay, that's true, since the experiment began just 10 days after the Vault closed 200 years ago. You could easily fanwank that, rather than vaultdwellers (since the usual Vault population is conspicuously missing), the crazy people you find in the Vault are raiders/scavengers who simply became...
  3. B

    A genuine, worthy sequel

    I liked it! [spoiler:4611bfefe5]Tripping balls while wandering through a vault full of crazy people, and then breaking into the Overseer's office and reading the records of 106's place in the Vault Experiment and the creepy, dark story of public service advisories telling everyone not to...
  4. B

    A genuine, worthy sequel

    I'll agree that Bethsoft should have added more information and "flavor" items/text to the unquested areas (though if you hack into the terminals, they often have useful information about what happened, like the explanation and reports of Vault 106). The game really should have had more audio...
  5. B

    A genuine, worthy sequel

    I didn't count the three tutorial quests in the total for the reason you stated, and while you're right that the 12 plot quests are part of the overarching quest line, those individual parts tend to be fairly complicated and not entirely dungeon runs. At least, not more than Find the Water Chip...
  6. B

    A genuine, worthy sequel

    You misunderstand. the "quests" in Fallout and Fallout 2 are the specific steps, as listed in the Wiki. Like I said, Gecko had three "quests" that together were one problem: sold the Gecko poweplant problem. The remaining quests for that town are two get-items-and-return (barter or BS to get...
  7. B

    A genuine, worthy sequel

    According to the Fallout Wiki, Fallout 2 had 118 quests, including main quest objectives. Out of those, at least half of them are "kill" or "deliver" quests, and many of the quests are simply steps in overarching quest arcs (Solve the Gecko powerplant problem, repair the powerplant, optimize the...
  8. B

    A genuine, worthy sequel

    Paradise Falls north-northwest of Arefu, Rivet City far southeast, the Citadel west of Rivet City, the many 1-2 quest towns and other sites in the Wasteland... it's true that there are far fewer/smaller "hubs" in Fallout 3 than in the first two games, but there are also many more hubs and hot...
  9. B

    Problems with FO3 summed up with old quote

    I would love to see a new Torment, or a remade Torment, or even just another game with that calibur of storytelling. Unfortunately, Torment was superlative, and even Fallout and Fallout 2 didn't reach its heights of narrative excellence. Of course, did BIS try to do the same thing with the...
  10. B

    Only three complaints.

    Going out on a limb here, but... Vault 106?
  11. B

    A genuine, worthy sequel

    Well, I don't think it's a perfect game and wouldn't give it a 10/10. The problem with any numbered scoring system, especially ones that aren't on a percentile or similarly gradiated scale, is that they invite things like this. Why have a 10/10 if you never use it? Why give a 10/10 if it's not...
  12. B

    combat engine - missed opportunity

    I really think turn-based action from a first-person perspective like you're talking about would feel horribly artificial. The point of the first-person perspective is to give you a more realistic sense of the action, to feel like you're in the middle of it. The entire turn-by-turn mechanic...
  13. B

    A genuine, worthy sequel

    My friends are. Do you think GoW/Halo fanboys even know about NMA, enough to laugh at it? Do you think they've even heard of it? Many, if not most, of the guys disregarding NMA for being kneejerk anti-Fallout 3 fanboys, are longtime gamers who've been playing games and reading sites since...
  14. B

    A genuine, worthy sequel

    Um... my point is that all of those games were excellent, and seen as very good entries in their respective series. With few exceptions, Mario 64 and SOTN represented a paradigm shift for the Mario and Castlevania series. Mario became a 3D platform-puzzler that emphasizes being clever with your...
  15. B

    Your favorite Fallout moment from F3

    Three of them so far, and I'm not going to stop playing. [spoiler:8934eba431]The first behemoth you see, in front of the GNR building. Huge, terrifying, and it gives you a chance to get your hands on a Fat Man and legitimately launch a nuke at it. And that, odds are, the behemoth took the...
  16. B

    A genuine, worthy sequel

    What did the FO1 devs say about FO3, and when did they say it? NBot being snarky, I would really like to read these things because I haven't heard them before. You can point at the round earth and say "EARTH. ROUND. NOT SQUARE." It's quantifiable. It's defined in hard terms. What makes a...
  17. B

    A genuine, worthy sequel

    Mario 64 didn't "keep the arcade spirit" of the previous games, it was a vast departure that, while it was still ostensibly a platformer, focused much much much more on puzzle solving and interaction than any of the previous Mario games. I don't mean the junky Xbox Castlevania game, I mean...
  18. B

    A genuine, worthy sequel

    [spoiler:922e7ae8ec]The Brotherhood is a splinter group that broke off ideologically. If you want the old school Brotherhood, seek out the Outcasts at Fort Independence. Explained in the game, and not breaking canon.[/spoiler:922e7ae8ec] [spoiler:922e7ae8ec]The Enclave as a shadow government...
  19. B

    Fallout 3 alternative universe

    Fallout has always been an alternate timeline, a period when culturally we stayed stuck in the 50's even if technology progressed another 120 years. That's why you had cars with fusion engines and huge tail fins, robot sentries, and no rock music. I thought that was established in all the games.
  20. B

    Radiation and Half-Lifes

    The bombs that dropped on Hiroshima and Nagasaki were devastating for their time, but are less powerful than some of our top conventional bombs today. The nuclear weapons we currently have, and presumably the nuclear weapons that saturated the planet during the war are many factors more powerful...
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