9 Hours, 58 Minutes.

DJS4000

First time out of the vault
...and i finished the game for the first time at level 15. and i did side quests. trying to keep this spoiler free now.
i don't quite know what to say. i am disappointed. while the time inside the vault was nicely done, the moment you exit, it goes downhill. while the environment is nice, it somehow magically manages to not project the same feeling of wasteland that the first two games did. maybe because there are enemies freakin' everywhere. my mind is still racing, so i'll just put down the pros and cons:

+tutorial. nicely done.
+vault 112. genius.
+some of the abandoned houses make up 80% of the atmosphere - i found one that had a bed with two hugging skeletons in it.

-generic story
-fps combat in real time is broken. plain and simple.
-v.a.t.s. == cheating
-dungeon crawling
-can heal crippled limbs with stimpacks?!
-quest logic breaks easily, example(i do not consider this a spoiler, since the megaton quest is widely known): i talked to burke, refused. told the sheriff. went back together. sheriff arrests burke. burke shoots him in the back. i shoot burke in the face. whole questline gone. even days later mr. tenpenny doesn't seem to notice that burke is dead, let alone care, and keeps sniping random wanderes of the wastes.
-power armor can be acquired in the first 2 hours of the game. effortlessly. (although it cannot be worn until later. but up to that point i could have easily amassed countless sets of PA of various types)
-i had zero sympathy for any party member, except one. and that one joins in the last 30 minutes of the game. they constantly run through your line of fire and thanks to v.a.t.s. there is nothing you can do about it.
-humongus amounts of in-combat gibberish
-there is exactly one enemy in the game that requires the nuclear catapult. thank god the thing is conveniently found close by.
-random crashes

so. was it fun? well, most of the time. did it capture the spirit of the originals? no. way too much shooting. way too little atmosphere.

at least i had no drm-related problems.

edit: just two more things
+/- dialogue is so-so. i LOLed at some lines, but usually the available options are not what i would've said.
-character movement/expressions. cheesy and sub-par.

edit 2: i meant vault 112, not 87
 
Nice review.

I agree with you, though Vault 87 could have been 100 times better.
Awesome idea, bad execution.
 
Please explain to me how you see VATS as cheating. If they had not included it this entire forum would have exploded with hate.
 
DJS4000 said:
-quest logic breaks easily, example(i do not consider this a spoiler, since the megaton quest is widely known): i talked to burke, refused. told the sheriff. went back together. sheriff arrests burke. burke shoots him in the back. i shoot burke in the face. whole questline gone. even days later mr. tenpenny doesn't seem to notice that burke is dead, let alone care, and keeps sniping random wanderes of the wastes.

If you had taken the quest from the sheriff to defuse the bomb, you can turn it in to his son if burke caps him.
 
Straws said:
Please explain to me how you see VATS as cheating. If they had not included it this entire forum would have exploded with hate.

The game is already very easy and VATS only makes it easier. It's actually quite difficult to die which isn't exactly consistent with the first two games.

In short, VATS doesn't suit an FPS. The game would be more fun if they'd spent time making it a comparable FPS experience to HL/Stalker etc with a realistic damage model. Yes that isn't faithful to the originals and I agree it would be scandalous to remove the turn based elements completely, but what we're left with is an awkward hybrid that doesn't really function one way or the other.

You'd need to play it a bit to understand thus viewpoint.
 
popej said:
Straws said:
Please explain to me how you see VATS as cheating. If they had not included it this entire forum would have exploded with hate.

The game is already very easy and VATS only makes it easier. It's actually quite difficult to die which isn't exactly consistent with the first two games.

In short, VATS doesn't suit an FPS. The game would be more fun if they'd spent time making it a comparable FPS experience to HL/Stalker etc with a realistic damage model. Yes that isn't faithful to the originals and I agree it would be scandalous to remove the turn based elements completely, but what we're left with is an awkward hybrid that doesn't really function one way or the other.

You'd need to play it a bit to understand thus viewpoint.


Without VATS this game would be a very unplayable piece of crap. VATS makes it playable. Vampires The Masquerade is an example of a FPS/RPG that failed miserably in the combat department.
 
How many side quest did you actually do? The first day or so I played I only did side quest and most of the second. Today i got up far enough in the main story to do The Brotherhood of Steel part and get Power Armor but im back on side quest again.

This is all me playing since the midnight release. There is SO much more in this game than ten hours even if you dont explore I can safely say you easily missed a ton of content. There are near a dozen unexplored icons still on my map and even more that have not been highlighted for me yet

On a side note where can yous see in game play time?
 
Straws said:
Please explain to me how you see VATS as cheating. If they had not included it this entire forum would have exploded with hate.

well, at level 3 i stumbled across some super mutants in the wasteland (there was a fire burning in front of an old church, curious as i am i checked it out). there were 3 of them. 2 had combat shotguns, one had a minigun(!). thanks to v.a.t.s. i easily disposed of them with my 10mm smg. so there i was, ultra low-level, having just annihilated three super mutants.

Phil the Nuka-Cola Dude said:
If you had taken the quest from the sheriff to defuse the bomb, you can turn it in to his son if burke caps him.

actually i had, but at the time megaton had pissed me of considerably and i actually wanted to nuke the place. no luck.

mrblonde2000 said:
How many side quest did you actually do? The first day or so I played I only did side quest and most of the second. Today i got up far enough in the main story to do The Brotherhood of Steel part and get Power Armor but im back on side quest again.

i did a fair amount, i had one quest open on chapter three of the wasteland survival guide. i did replicated man, blood ties. the one where you incriminate this guy in rivet city. the those! quest.

in-game play time can be seen when highlighting a savegame.

i know i missed some content, that's why i'm gonna play again.
 
Vats isn't cheating at all. I've died numerous times playing hard/very hard. And you're lying if you claim you haven't.

Of course by the end of the game you become close to a walking god which was exactly the same case in the first two fallouts.
 
pfft...one monster you need the nuke launcher for? you dont even need it for that...the behemoth goes down fairly easily with the chinese AR and a few dozen headshots...lol
 
For the one behemoth I killed with the Fatman, I wiped out 4 BoS soldiers. I find it kind off odd how early you find that weapon.
 
sitting at lvl 20 i think now would be a fun time to run into random behemoths with 6 or 7 muties in the wastes...too bad the hardest thing ive seen in the wastes is a damn bear/deathclaw.....one of them is harder ones more annoying so they both suck, haha

but yeah, that would actually make a real purpose for fatman and his 8 shot counterpart....other than to sell the ammo for insane amounts
 
There is one use for the MIRV in the game I found.

[spoiler:4f458256ad] At the very end, when your following the liberty robot, the Enclave litterally pour over the Washington memorial in swarms. This was the only time the MIRV proved awesome, as I wiped out over 10 guys with one VATS shot.[/spoiler:4f458256ad]
 
or you could just listen to the girl and stay back....the robot never dies....and itll kill everything in one shot, so no real practical use there...mabye aesthetic
 
That part of the game was way too cool to just let "him" do all the work. You literally fight an army, and I think its the most action packed part of the game.
 
its also a good time to pick up extra plasma rifles to fix yours...at least thats what i did....1300 caps to fix my rifle? wtf...... not like you even need it....ive never seen a game with such an easy endgame boss
 
i played through every possible outcome in that situation...hoping to see some sliver of a possibility of being able to keep playing after the fact of teh game beinng over...i guess that would be one of my biggest dissapointments that unlike FO1 and 2 when you do the last quest, thats it...game over
 
Yes, it saddend me too that there in no continuity of the game after the end. I did find out that you can mix and match endings though. My first playthrough ending was a mash of the Corrupt and Coward endings. Yet, still, the ending, IMO, was horrid and not worthy of a Fallout title. (wow thats alot of commas)
 
the sheer ease of the end wasnt worthy of anything except mabye a swift kick in the ass (is this where they release a patch and say oh shit we forgot the other 10 hours of the game!)
 
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