...mx_ said:Got into hubology. Went too far before realizing I can't get lots of quests I was planning for.
Nope.Any way to remove that Hubology mark? A game trick? A hack?
For example, doing any business with the fighters in San Fran. They won't even talk to you.Which ones?
First thing I've tried Falche. "Hubologist" unfortunately isn't a perk. It's some internal game variable (hence no help from editors). I'm sure that some modder, who took the game apart, could correct that variable in an instant. I was hoping someone knows where it is.Suffer said:Try one of the Fallout 2 character editors
Silencer said:I don't think you can "abandon" Hubology, even if you kill AHS-9. Sorry!
Silencer said:We'd need our Code Scribes to figure out if a varialble can be unset
killap said:Well there actually already is such a utility. It is called Fallout II savegame cracker.
Teh guide said:If you become a Hubologist, none of Dr Fung, Lo Pan or the Dragon in Chinatown will talk to you (so you may want to do all quests related to them first). Strangely enough, the Shi will. If you fight the Hubologists you'll be able to talk to these people again.
If you fight the Hubologists you'll be able to talk to these people again.
Argonnot said:You get negative karma from killing hubologists dont you? At least in random encounters you do...
yeah I'm stuck with this same issue. the guide says if you murk all Hubologists then you redeem yourself but not on my game for some reason. also chip is not spawning for me so not too big a deal i suppose.I'm positive in my first game I couldn't get to talk to the martial artists and the doc despite having wiped out the Hubs after being ... '"aligned"