After Reset - classic post-apocalyptic role-playing game

MrNixon

It Wandered In From the Wastes
Hello there!

I would like to present my new indie rpg in fallout-style:)

www.afterreset.com

After Reset™ - a sci-fi post-apocalyptic role-playing game.

AfterResetGameSeries@SalvadorTrakal.png


DESCRIPTION:
After Reset™ - a classic roleplaying open world game with old school top view, which action takes place in the future on Earth dying slowly after nuclear cataclysm that buried nearly all life on the planet.

PLOT:
Planet Earth. 132 years after the "Reset," the thermonuclear apocalypse which ended human civilization. Around one third of the globe is covered by "Yellow Zones," where the ruins of cities are covered with radioactive dust. In these areas, anarchist "Survivor" groups have taken control, and uncontaminated food and drinking water are valued at parity with human life. Another third of the Earth is in the agony of the "Red Zones," the epicenters of the deadly anomalies which arose as a result of a nuclear chain reaction in the atmosphere, and the morphing of the planet. The majority of terrestrial organisms are not capable of surviving in the "Red Zones," which makes it a perfect home for mutants and "guests" from deep space. The planet is unrecognizable and empty…

CORE FEATURES:
• EMOTIONAL AND PROFOUND STORY: it makes you feel nostalgic for the classics of RPG, such as Fallout 1/2, Torment Planescape, or Baldur’s Gate.

• LIFELIKE AND SERIOUS ENVIRONMENT: you are immersed in the tragic story of a dying world, surviving every day traveling among the ruins and anomalies, stealing and trading information, and interacting with other survivors.

• BRANCHING CHARACTER-DEVELOPMENT SYSTEM: Think, plan, and play through the development of your character in any way you choose, using our huge system of characteristics, items, perks, and skills, in the style of the best features of D20 and S.P.E.C.I.A.L.

GENRE: RPG.

TARGET AUDIENCE: males, 21+ y.o., from USA, Canada, Europe.

TARGET PLATFORM: PC (Windows, Linux), Mac OS X.

GAME ENGINE: Unity 3D.

GAME MODE: single-player, co-op.

SEVERAL CONCEPT-ARTS:

SEVERAL AUDIO:
 
For a moment, I thought Altar Interactive/Games was making another UFO: Afterblank game :)

Nice concepts, hope to see them in the game and Good Luck !
 
Nothing negative to say, but I feel like I CAN'T say anything positive without just coming off like a broken record. "Looks really cool, keep it up!" will have to do. =/
 
well there are simply to many projects out there that dont have anything else then some concept art on them.

The art is nice to look at sure, as far as concept art goes.

But anything else? There is not much to say about something that doesnt exist yet. And you cant just rate ideas ... since yeah ... its not the first or last pots apoc RPG.
 
Thanks, guys! Your interest and warm words really inspire me.

But anything else?
I've been working on 3d playable 1st level with several 3D-studious this month... but I found results not good enough for my standard so I broke relationship with them. Now I choose new 3D-dev. And I have a lot of offers. Please be patient, follow my forum and you'll be one of the first who test it in playable 3D )
 
Thanks, Wombatus.

although any details on any non-human enemies yet?
Not yet. On 3d-environment development now... However, during prequel (tech-demo) you will play for biomass spore (smth like The Thing) and will be one of the causes which bring Gyes to fall.
 
A new piece of concept arts has been released for the upcoming After Reset™ Game.

THE PAST AGE

1.png


2.png


The golden era of humanity. A triumph of globalization personified by establishing United Governments. The concept of an organization representing interests of all civilized nations of the Earth was first proposed at the UN Security Council by the Alliance countries during the Second World War of the Past Age. After the war, unidentified members of the Council recognized that the organization was necessary and agreed to its creation, giving it the authority to act across the whole globe. This unit was given military as well as political resources to let it quietly suppress any armed conflict, from local ethnic disorders to regional wars anywhere in the world. The main aim of the organization at that time was to prevent global conflicts at short notice. After the collapse of the main geopolitical rival, who interfered with the organization and the commercialization of national interests of all the participating countries during the last century of the Past Age, any information on the organization hardly had appeared even on the pages of tabloids. However, as it turned out later, all the while the influence net of the consortium, its’ funding, membership, interests and character had been evolving, however, staying in the shade, even for some members of governments of the participating countries. The United Governments (UG) as a single organization representing the interests of all mankind became known to citizens only a few years before the Reset. By the time alien ships had appeared above and in the cities of megapolises the United Governments were forced to go public about their existence. For 2 BR years heads of the majority if countries possessing nuclear weapons, officially confirmed the existence and powers of the United Governments as an international organization representing the interests of the Earth and all humanity instead of the United Nations (in fact, being a political, economic, scientific and military elite of the society).

UG BUNKER INTERIOR

3.png


In the course of the Reset, after the nuclear strikes on the extraterrestrial objects, and the instantly ensuing chain reaction in Earth's atmosphere, members of the UG elite, and the most advanced UG infrastructure, having previously been sheltered in deep-underground and underwater bunkers, were left to their fates, living in the bowels of the planet. All tunnels, mine-shafts, subway lines, and above-ground bunkers were either under impassable rubble, or sealed up tightly. Movements in the Earth's crust, and a pole shift as a result of the Reset and t morphing, eventually led to the destruction of parts of the underground and underwater bunker-cities of the UG.

TARKOVSKY GHOSTS

4.png


During the Reset most of humanity of the Past Age died out, but several of its’ members managed to survive by turning to the deepest of all the human instincts - the instinct of survival. To the instinct, inevitably leading to the manifestation of other animal qualities of people: anarchy and struggling for resource remains, bloodlust and fighting for power, carnality, cannibalism and depravity. For the handful of those who survived the Reset and were left alone on the dying planet, primitive instincts became the only way to survive. These people began calling themselves the Survivors. In 98 AR in the epicenters of nuclear attacks (the destroyed capitals of the Past Age), as well as in some other post-industrial areas a dramatic change in the pattern of radiation background was detected: a sudden drop of irradiation to the acceptable for humans level, the appearance of migratory forms of radiation, as well as periodic bursts of radiation which remain unstudied. Covered with ash, but available for accommodation and looting, destroyed cities were almost immediately settled by the savviest groups.

EXPLORING AN ABANDONED CITY

5.png


Since the beginning of its existence, humanity endowed certain places and territories with personal features and consciousness, sometimes even adopting humanoid forms: "the spirits of the forest", "swamp demons", "genies of the desert" etc. In the technocratic turn in the development of the civilization, such beliefs fell into disuse, remaining only in folk traditions and legends. The allegory was revived by Strugatsky brothers at the beginning of the Past Age in their book "The Roadside Picnic", later popularized with the screen-version by Andrey Tarkovsky. Even then, they predicted a chance of gaining self-awareness by some of the territories, which would influence everything happening in them to the boundless level: ranging from the behavior of organisms to the laws of physics.

YEAR 112AR THE RISE OF THE UNITED GOVERNMENTS

5.png


Nonetheless, the high level of scientific, economic, social and military development of the UG, the composition of the groups of UG members in the shelters, and the threat of the extinction of mankind as a species, have allowed the UG to not only survive, but thrive, becoming the living embodiment of the innovative tendencies of the Past Age. All the same, it is worth noting that the development of the UG was severely constricted by the limited amount of useful space in the underground and underwater areas, as well as by the Regimen of Silence, a program put in place to keep the Incorporeals from knowing of the continued existence of the UG after the Reset, and also to study the effects of the incident, and the possibilities for human survival. Such isolation allowed the UG to return to studying the Reset, and the extraordinarily advanced technology of the Incorporeals, which was apparently somehow connected with them. The simultaneous sharp decline of the aliens' population on earth over the first 100 years, together with the growing strength of the morphing of Earth caused the UG's priorities to shift from the expulsion of the aliens, to the rebirth of the true humanity, of which the UG considered itself the rightful representative. Having moved a whole epoch beyond the technology of the Past Age allowed the UG in 112 AR to establish a few outposts on the planet's surface, and install barriers and radiation shields over industrial areas reclaimed from the Survivors. Having not encountered a preventative attack from the Incorporeals, and having analyzed the current situation, as of 132 AR, the United Governments are beginning to think about open expansion through the areas that can support life, currently in the hands of Survivors. As the UG gradually moves toward the "Green Zones," of the Toltecs, the wheels of war begin to spin once again. A war for the remains of a planet, a planet which they consider their own…

You can find full list of After Reset™ concept arts on on http://www.afterreset.com/media.
 
We have done programming camera for old-school rpg top-down view. There are screenshots below as demonstration.

Please, keep in mind that this is not level from the game setting, and the level of graphics in final build will be no worse than that.

001.png


002.png


003.png


NO PHOTOSHOP - REALTIME ONLY
 
I like it.

It's cel-shaded, right? I'm not really fan of that, but it looks good so far.
The shadows are a bit weird, though. In the final screenshot, there is the shadow of this soldier fella, but there isn't one in the previous shots. Different settings?

I hope you end up making a great game. Best of luck.
 
The concept art is very inspiring
The screenshots also look very nice

Like someone else said, this kind of project sounds enormously ambitious, and it really should live up to them, and not fall short, and I am hoping the best for you all working on this.
 
After the fall.

I find it interesting how unimaginative post apocalyptic title names are. :>

Afterfall
The Fall
Hard Reset
...
 
Dirtnap90 said:
Is it turn-based?
For game-mechanics - yes. For a player - no. I's like Baldur's Gate or Planescape - RT counted by TB.

Also, try putting it on Steam Greenlight.
Thanks, we'll do. After we are made decent intro-movie.
 
Back
Top