Aging

Bullseye

First time out of the vault
In Fallout and Fallout 2 (don't know about Tactics) there was an age to pick when you made a character, even though it didn't change anything about the character at all.

It would be nice if Fallout 3 would again have an age option but then one wich will change when you play the game. Every age will have an advantage like being young makes you small and fast (bigger chance to dodge bullets), being older makes you smarter, wiser and to a certain age) stronger.

With this you could also make the age manipulate the action points, are you young, you can walk more steps, are you old you can walk less but shoot with less action points.

All this is based on the Fallout and Fallout 2 games, if they decide to change the gameplay radically it might not matter anymore...
 
Not all young people are small and agile. Some are huge and/or bulky.

But the idea is ok, just not in the way you explained it.

Personaly the main difference should be, that old people take you more seriously when your old, but young people accept you sooner when your in their age.
 
Its a good idea, but if Fallout 3 has the ability to play on after completing the game, then youre character could possibly die of old age or something like that. Personally I'd prefer to play until I choose to stop. I like the idea though that a young character has a higher chance of dodging bullets and older characters being 'wiser' by possibly gaining a percentage in things like science skill for example.
 
should there be a chance of getting alzheimer's and prostate cancer once you get old? that would be great
 
Alzheimers

You have reached the golden age of 65 and your brain is making fun with you.
You forget everything and everyone... all the time...
And are happy about all the new experiences you gain.

+ 700 % XP all the time on everything
 
Vox said:
Not all young people are small and agile. Some are huge and/or bulky.

But the idea is ok, just not in the way you explained it.

Personaly the main difference should be, that old people take you more seriously when your old, but young people accept you sooner when your in their age.
Of course, it should have a serious effect on role-play, as it was originally intended to have i suppose... still, there could always have some penalty/bonus on our skill rate, as, normally (and i say normally because it could be changed by a perk or something), older people are less keen to learn things...
 
age having an effect on gameplay seems a good idea, but i like the idea of a nodistinct age, like say, you are young, or old, but no exact age (if you were a tribal, somebody could tell you that you where between twenty and twenty-two rainy seasons old, give or take). if your age is nondistinct, then you could eliminate aging and have an open ended universe.

the young accepting the young and old accepting the old is a good idea, and it could prevent you from entering certain occupations. if you are female and old for instance, you wouldnt be able to become a New Reno Pornstar for example.

as far as abilities go, the old *could* start with more skills, but not progress as fast, while the young could progress faster until they reach the same level as the old, then even out with them. i dont see how this would really effect gameplay, accept by making the increased skills of the old "general skills", while the young could specialize more.

and if Bethesda allows you to become a Supermutant or Ghoul, then what?

i'll comment again later
 
i dont know, there were some pretty hefty stat requirements to become a pornstar (solved by taking drugs).

hmmm, maybe age could give you different primary stats instead. if you are old for example, you can put more than ten points into intelligence, but less into charisma. maybe the young can have more endurace, but less intelligence. and middle agers could have the normal default stat allowments. eh, maybe not smart to mess with the SPECIAL system.

SOMEKIND of difference might be cool, but i dont have many suggestions at this point.
 
Vox said:
Not all young people are small and agile. Some are huge and/or bulky.

But the idea is ok, just not in the way you explained it.

On that note, what was the food supply like at the time? Would there be enough to have fat kids running around looting you?
 
Old people with more intelligence? But what about senility? Surely some of that vast knowledge would be forgotten. Possibly more luck, as to survive in the wastes actively for that long requires more than skill with a gun and words, but plain dumb luck at times.
 
duckman, there are many fat people in F1 and F2. So I reckon SOME people can afford heaps'a food.
 
Its not a bad idea but i finnished fallout 1 & 2 in less than a year game time. And it doesnt seem worth implementing just because a player has the ability to keep going after he finishes the main plot
 
Mephiston said:
Its not a bad idea but i finnished fallout 1 & 2 in less than a year game time. And it doesnt seem worth implementing just because a player has the ability to keep going after he finishes the main plot

Yeah, and if you were one of those people who enjoys spending years exploring the desert (considering if the game is like Morrowind with guns :D ) it will be like you are 80 whilst trying to kill the end game "boss".
 
aging is a great idea, but older= less AP`s... Soon you will not be able to shoot so much.... A cool thing ( for young and older peple) is `cumulative` AP`s... Example- You have 5 AP`s, you want to fire the fallout 2 sniper rifle w. aimed shot ( 8AP) you will take 2 rounds to fire (5 from the first, 3 from the second)...
 
Aging? Is it going to get as big as Baldur's Gate then?


Instead of your character, you die off old age...


"Ugghhh, just 3985 quests to do.... Arghhh" *dies*
 
The time limit in Fallout did add a sense of urgency to the main quest, which is generally a good thing and also quite befitting the PnP feel.

Gateways: Baldur's Gate wasn't that big, was it? Fallout was bigger, methinks. Fallout 2 certainly was.
 
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