You've installed the patch incorrectly and are getting 1.0 bugs. Check the readme for instructions.
RyanFialcowitz said:Fire Geckos in The Toxic Waste encounter still have Sam Pritchard's Map on their corpse as opposed to the fire gecko skin. All Fire Geckos in random encounters are fine.
-Ryan P. Fialcowitz
Oh, perhaps I need to alter the change log. I actually changed the Base back to being visible. Too many complaints, etc. Plus it was originally visible anyway.Mist said:II just finished game and everything is working perfectly. Only few major bugs is still present and because my lousy English I will be short.
-Raider base is still visible.
As in Fire gecko's in the toxic waste dump are showing a map rather than pelts? Noted and will be fixed in the upcoming release.Mist said:-Fire gecko’s and Sam Pritchard's Map. Game sometime crashes in that special encounter.
How? What did you do. (step by step) Do you have a save game?Mist said:-Its still possible to get stuck in ring in San Francisco.
Again, do you have a save game? Also, what steps/actions/dialogue.Mist said:-I cannot get copy of Vertibird plans from Hubologists.
Only if you use the modified version I released. It can be found several pages back. I should probably add it to my sig or something.. (along with a link to my patch)Mist said:P.S. Is it possible to use B-team NPC mod with your patch? I see that you are modified same files as they are.
SPC said:hello guys,
killap, i have a frustrating problem with Renesco in new reno, hope you can help:
it isn't possible to enter conversation with him after pissing him off. he just remains in his floating text mode. this happened to me after i got the air purifier from him and since Per states in his FO2 guide that this shouldn't be permanent , i suppose that this has something to do with the unofficial patch.
neither i cant question him about the empty jet canister from the writes boy nor about his debt to the Salvatores. Boosting my stats or advacing the time didn't help either.
i patched the game like this:
fo2 v1.01 uk (gold cd) => official fo2 1.02e uk patch => children patch => deleted the patch0000.dat => killap's Patch release Final A
Hmm...I am not sure whether this would be easy to do. Light sources are actually placed manually in the game so I would have to somehow find a way to remove them from the map. I do have an idea how this would be done, so I shall consider this.SPC said:Detail...
The reactor of Gecko was destroyed. All critters disappear of the map days later. But the lights of the houses continue on. It is possible turn them off to leave the map dark and abandoning?
Looks like the bis team have forgot this.
SPC said:1) the BoS associates in the Den and NCR did't answer me a single question. (IN=10, Speech=100%)
Innuendo said:I'm planning to play Fallout 2 once again, but please tell what mods do i need to install and in what order??? This game is brilliant, but it aged a bit, and it was buggy. How to play it in higher resolution, and with fixed bugs.
i found everything on my own, the problem is the order of install. (first patch, and resolution fix, or the other way). Besides there are two bug fixes (Fallout 2 unofficial v1.05 patch (ENG) and Killap's Patch release Final A which is better??). ow and links in resolution threat don't work:/Per said:You don't need to install any mods. The patch to fix bugs can be found in this thread. I'll go update the links in the first post so you can find them easier. As for resolution, this is the thread. Next time, try searching a little.
Innuendo said:i found everything on my own, the problem is the order of install. (first patch, and resolution fix, or the other way). Besides there are two bug fixes (Fallout 2 unofficial v1.05 patch (ENG) and Killap's Patch release Final A which is better??). ow and links in resolution threat don't work:/