Anyone disapointed that the Fog turned out to be radiation?

Jogre

So Old I'm Losing Radiation Signs
Don't get me wrong, Far Harbour was definetely a step in the right direction for Bethesda, and as far as I'm aware the only part of Fallout 4 that can even vaguely be considered canon(Or be considered a Role-playing game for that matter), but there is one thing that kinda annoyed me:

Why did the Fog have to be radioactive?, Like, the whole "Radiation Everywhere" cliche has really been overdone. Like, you go to a brand new island covered in a mysterious fog, you expect it to be somewhat intriguing and interesting, but NOPE radiation.

Dead Money was also covered in a mysterious fog/cloud, and that was actually intriguing and mysterious, and required you to read up on what it actually was, before you found out that it was a poisonous gas released by the Think Tank.

I mean, couldn't the writers of Far Harbor been a little more creative?

That being said, it was still a great DLC, and if this is all I have to complain about it, that's surely a good sign.
 
When I heard about the fog my first thought was "You couldn't help yourself, couldn't you Bethesda? You just had to rip off a better idea than you could come up with yourselves."

Perhaps Far Harbor has many improvements over Fallout 4, but this is just a blunt copy from something better and Bethesda's designers should be punched in the face for that.
 
Yeah, it seems ultra silly to me.
Especially since by the time this DLC got released, most played had enough Rad-X for it not be a problem.
 
Especially since by the time this DLC got released, most played had enough Rad-X for it not be a problem.
Jesus Juice makes surviving in the worldspace of Far Harbor extremely easy too.
 
Yeah, it seems ultra silly to me.
Especially since by the time this DLC got released, most played had enough Rad-X for it not be a problem.
Sorta off-topic, but does this DLC have a difficulty curve or is it pretty much as easy as the base game?
 
Sorta off-topic, but does this DLC have a difficulty curve or is it pretty much as easy as the base game?
There're lot of enemies that can kill you in one strike if you're wearing anything but a X-01 or T-60. If you don't have the targeting hud upgrade in your power armor helmet you get ambushed pretty easily.

I genuinely needed to use overpowered perks like concentrated fire to kill some of the enemies. Bring your best gear with your optimal build and you barely don't require to cheese to survive.

Unlike the main game, killing some enemies to find an elevated place where you may safely snipe the rest feels like a mandatory strategy rather than a redundant chore you inflict yourself. Because taking on multiple enemies with normal armor generally ends with a harpoon in your face. New monsters generally kill you in one strike as well.
 
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@Theinnerfish that sounds incredibly unbalnced. Ambi misinterpreting that post or is it really that bad?

Well it felt balanced to me because player generally can kill enemies with one shot or in a single V.A.T.S turn so it's only fair that enemies can do the same. I never felt like i died in a unfair way but being not aware of your surrounding is rather dangerous. In survival difficulty you simply can't go full rambo as long as you don't have a high level Power Armor and a gatling laser.
 
When I heard about the fog my first thought was "You couldn't help yourself, couldn't you Bethesda? You just had to rip off a better idea that you could come up with yourselves."

Perhaps Far Harbor has many improvements over Fallout 4, but this is just a blunt copy from something better and Bethesda's designers should be punched in the face for that.
I wonder if they copied Dead Money's Mist idea or if just made the Far Harbour mist as a reference to Stephen King's The Mist since the Book also happens somewhere in Maine? :confused:

Well whatever it is they definitely stole the idea from somewhere else. :lmao:
 
I wonder if they copied Dead Money's Mist idea or if just made the Far Harbour mist as a reference to Stephen King's The Mist since the Book also happens somewhere in Maine? :confused:

Well whatever it is they definitely stole the idea from somewhere else. :lmao:
The dialogue with the guy in the plank when you first visit sounds like he's trying to paint the island in a Steven King fashion.
 
The dialogue with the guy in the plank when you first visit sounds like he's trying to paint the island in a Steven King fashion.
I guess they stole it from King then >_>.
If it wasn't for the reference to Dead Money from that brainbot and the "Cabot is buddy with House" things I would have thought for sure that no one in Bethesda's writing department ever played Fallout New Vegas, so it would have made sense if they didn't even know Dead Money had the killer Mist... But then we have those two examples... Maybe an intern writer that was allowed to type a couple of sentences in Fallout 4 played Fallout New Vegas and decided to put those two awful easter eggs there or something:lmao:.
 
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I can honestly appreciate a loving nod to a famous writer like Stephen King or HP Lovecraft but I don't feel that these references or clear inspiration is done because some designer who loves their book managed to 'sneak' some references in for the most observant player who is also into these.

At this point I am convinced someone in Bethesda said "Well Fallout is known for its pop culture references, people I want you to put in references to those and those works, actors, writers, etc. And make it as blunt as possible so that when players with even a slight bit of knowledge about these subjects will think. "Those wacky Bethesda designers, continuing the proud tradition of putting in references to RL books, movies etc." its mandatory people!"

I don't think there is anyone on the team who has ever heard of the term 'subtlety', why else all the corpses and teddy bear gags.
 
The dialogue with the guy in the plank when you first visit sounds like he's trying to paint the island in a Steven King fashion.
Sounds right.

Mist2007.jpg
 
Don't be surprised when people say it is actually good.
Lead Producer Phil Nelson
As I said before, Fallout 4's main problem is that it was lead by Emil Pagliarulo and that a hobo with a 2 week crash course on Fallout lore could do better. I have seen a lot of people saying that the DLC is better then the base game and I would have to agree. There is still many problems, but it isn't as awful as the core game. If Bethesda released Far Harbor as the base game and scrapped the core game, there would be more happy people. One big issue I discovered through the DLC that stems back to the base game is that most of the clutter design is "Wild Wastelandesque" It would be fine with a trait and used sparingly, unfortunately it constitutes about 80% of the decor, Far Harbor using Gnomes in place of teddy bears, and teddy bears, but not as many.

“All the trees in the national park are dead. Everything is dead and covered in radioactive fog. Basically the whole landscape is destroyed. The ocean is on fire in places where ships have wrecked. You’ll see lots of whale skeletons because they couldn’t survive. They all died out and washed against the shore. Maine already has a certain spooky atmosphere. You think about Stephen King. There’s a bit of a horror element that we’re excited about.”
 
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Unlike the main game, killing some enemies to find an elevated place where you may safely snipe the rest feels like a mandatory strategy
...because the main game was different in that regard...

Sniping the braindead AI was mandatory without a survival tweak mod.
I cheesed that first deathclaw in the game which is how I killed it..building sniping.
 
Sniping the braindead AI was mandatory without a survival tweak mod.

For lower levels maybe. Once your level reaches 20 combat becomes pretty straight forward. Cheese is possible in any single player game. This is hardly a new thing. Also the example i talked about wasn't cheese; that elevated position was actually deliberately crafted to be advantageous for the player. I noticed that almost any big enemy compound had such design in the DLC.
 
Radiation is much simpler and easier than any retardation they may have tried to come up with. Either half baked sci-fi dribble or supernatural so spooky eldritch crap.
 
As far as I can understand the situation, the fog is just the fog, it's cretins of atom who spread the radiation. So no, not disappointed.
 
The problem with the fog is that Far Harbor builds it up as this huge danger, something that'll kill you dead in an instant, much like the Cloud actually will in Dead Money. It's supposed to be the "major danger" of the DLC, but here's the problem.

The radiation in the fog, even in the deepest pockets of the fog, only goes up to 10 rads per second. What does the Mysterious Serum you get from Lorenzo Cabot do? Makes you immune to radiation as long as it's 10 rads a second or lower. So in other words, as long as you sided with Lorenzo Cabot and got the Jesus Juice, which lasts a really long time by the way, the fog will literally not be an obstacle for you. At all. I feel like this was either an oversight by Bethesda or they didn't want to make the fog too strong for new players or something, but since I had the Mysterious Serum stocked up in my inventory, the fog did nothing to me. They really should've made the fog stronger, it was just embarrassing slapping myself with a needle and bypassing the very obstacle everyone in Far Harbor keeps complaining about.

In fact, I think they did realize this issue and just didn't bother to fix it, because when you meet that one guy sick with radiation poisoning, if your Intelligence isn't high enough you actually have the option to give him some Jesus Juice instead, which fixes him up instantly. The Mysterious Serum should help with the fog, it shouldn't let you completely bypass the biggest danger Far Harbor has to offer besides 1-hit kill enemies.
 
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