Anyone notice a huge increase of backlash from Bethesda fans regarding F76?

DiddlePants

First time out of the vault
Many people are growing less and less excited for this game as the release date nears. No NPCS, Beta one month before launch, not porting to steam (more than likely due to reviews).
I find it interesting how many fans are turning against Bethesda and are actually putting their foot down. Maybe the chances of a quality single-player Fallout (perhaps by the hands of a more capable studio such as Obsidian) are more likely due to the controversy surrounding 76.
 
I did noticed it. but I still notice a lot of people defending it too. And others saying that the game will be bad but they are still going to buy and play it. And some say they are gonna buy it because mods might fix it later.

:facepalm:
 
Many people saw right through them this time. They said if you pre-order you can gain access to the beta but when you look into it you'll find they'll pick people at random for the beta. Right, "random." They're gonna pick people who will praise the hell out of it on the internet.

This game's marketing is sketchy as hell too. I've been listening to this guy on YouTube and he points out a lot of good points. Like Toddy and Petey contradicting each other when they talk about it.

Also, the methods they claim will stop people from griefing obviously won't work. Also also, you can only have one base at a time? Yeah, right. In a map "4x the size of Fallout 4's." Riiiiiiiiight...

They even hired some YouTube wannabe shill as community manager for Australia or whatever. Man, they're real desperate.

the_shill_among_us_by_lulzwillensue-d9jo0y9.png




I hope Red Dead Redemption 2 buries this hot mess.
 
Wouldn't surprise me if Rockstar develops RDR2 around a Shark Card feature tho'.

Anyway, Bethesda has made so much money through their previous games (Elder Scrolls Online microtransations, Skyrim and Fallout 4 main sales, and porting Skyrim to Swatches) that this is their "throwaway" game. It's an experiment. To me it is clear that the experiment is just another way to test the waters and see if they can get some of that juicy live service money. But even if it doesn't work out and it bombs they have 2 other titles they're working on which aren't going to break away from their successful formula so while it might be a temporary stain upon their "legacy" (in the eyes of their zealots) I doubt it'll make a serious impact on the future of them shilling the same game for the... What is it now? 6th time?
 
Wouldn't surprise me if Rockstar develops RDR2 around a Shark Card feature tho'.

Anyway, Bethesda has made so much money through their previous games (Elder Scrolls Online microtransations, Skyrim and Fallout 4 main sales, and porting Skyrim to Swatches) that this is their "throwaway" game. It's an experiment. To me it is clear that the experiment is just another way to test the waters and see if they can get some of that juicy live service money. But even if it doesn't work out and it bombs they have 2 other titles they're working on which aren't going to break away from their successful formula so while it might be a temporary stain upon their "legacy" (in the eyes of their zealots) I doubt it'll make a serious impact on the future of them shilling the same game for the... What is it now? 6th time?
They are also using it to try and "steal" players from Steam into their sucky bethesda.net platform. Since they said Fallout 76 will not be on Steam. I wonder if they change their minds if the number of players is small :lol:.
 
They are also using it to try and "steal" players from Steam into their sucky bethesda.net platform. Since they said Fallout 76 will not be on Steam. I wonder if they change their minds if the number of players is small :lol:.

Fallout Shelter was released originally on Bethesda.net as well and later released on Steam - so most likely. Whatever gets you profits, which it would because they know many people will not buy it from their website.
 
They are also using it to try and "steal" players from Steam into their sucky bethesda.net platform. Since they said Fallout 76 will not be on Steam.
They aren't trying to steal players away from the platform, they're just trying to cut on sharing the profits with Valve just like EA did initially. Until Bethesda.net starts hosting other companies, I'll stand by that.
I think the only platforms anyone should care about are GOG and Steam. Pick one of those at least.
Like I said in the other thread, I feel like Fallout 76 getting some minor backlash from Bethesda fans and now it not being on the generally coveted Steam will only hurt the game. If they wanted to push their platform on PC more, they should have waited for The Elder Scrolls VI because people will buy that no matter what.

The game probably won't flop enough for Bethesda/ZeniMax to not think about this again. They're a huge company now it seems. They're no longer normal sized players, they have multiple development companies under them now like Arkane, Escalation, id, MachineGames, Tango Gameworks, ZeniMax Online. They've got their hands on Quake, Fallout, DOOM, Wolfenstein, and they built up The Elder Scrolls to a huge name.

They aren't a crowdfunded studio looking to please their loyal fans. They're huge, they're going the distance aiming for specific demographics that will earn them the largest chunk of profit. They can't take risks that we'd want them to, they can't revert back to a less accessible formula for games that we'd like (Daggerfall or Morrowind styles for TES for example).

They're like an EA or Ubisoft, or at least headed that way. They'll follow a lot of the same patterns. They're AAA and they're concretely so.
 
I don't notice anything, because I'm staying away from Beth and almost everything else related with them :smug:.

DOOM's an exception. I love playing it on it's hardest difficulty.
 
When even MrMatty is concerned about a Bethesda game you know that there's something wrong inherently wrong with it.
 
When even MrMatty is concerned about a Bethesda game you know that there's something wrong inherently wrong with it.
He's only a little concerned it seems to me. Just looked it up and he's still uploading videos about the game. The thumbnail has a heart eye'd Vault Boy on it so I can only imagine.
 
They aren't a crowdfunded studio looking to please their loyal fans. They're huge, they're going the distance aiming for specific demographics that will earn them the largest chunk of profit. They can't take risks that we'd want them to, they can't revert back to a less accessible formula for games that we'd like (Daggerfall or Morrowind styles for TES for example).

They're like an EA or Ubisoft, or at least headed that way. They'll follow a lot of the same patterns. They're AAA and they're concretely so.

Oh they could definitely go back to daggerfall style. Bethesda experiments with procedual generation all the time and making gameplay that's based on whatever the computer randomly throws at you and gameplay that results from the player choices in those situations isn't experimental anymore. I believe Minecraft has Daggerfall as an indirect influence and it's the 2nd selling video game ever made behind Tetris

It would be a daggerfall lite with less RPG mechanics and much more focus on advanced procedual generation for it.
 
Oh they could definitely go back to daggerfall style. Bethesda experiments with procedual generation all the time and making gameplay that's based on whatever the computer randomly throws at you and gameplay that results from the player choices in those situations isn't experimental anymore. I believe Minecraft has Daggerfall as an indirect influence and it's the 2nd selling video game ever made behind Tetris

It would be a daggerfall lite with less RPG mechanics and much more focus on advanced procedual generation for it.
Daggerfall lite? Maybe. Daggerfall? No. They won't reintroduce a harder style of games with languages as skills, a tutorial dungeon that you can die in, etc. They won't. They can't. And what I mean when I say can't is that they'll lose more money/won't generate enough money for them to bother with it. They're too big for that kinda thing. You want some classic style RPGs? Start looking around Kickstarter and similar websites. Look for indie games.
 
So I got a bit of a conspiracy theory or whatever going on.

Bethesda announces that people who pre-order will get access to the beta.
Bethesda later on says something vague about people (who preordered) being given access at random over the beta's time.
Bethesda announces that the beta will start a few weeks before the actual game releases.

Now, to me that seems fishy on a lot of levels, and I know fish.
So Bethesda first announces that those who pre-orders will get access to the beta but later on says that people won't get access at the same time. How many people who pre-ordered didn't know about the vague way they explained that? That's a way for them to rack in tons of money through pre-orders.
Now then, since it is kinda vague as to who will be given access and who won't in a timely fashion: All right... So what's stopping them from going over these people and hand picking those who are very favorable towards the game or Bethesda?
Since the beta starts a few weeks before the actual release, well, how much are they actually going to be able to polish and balance the game in that time?

So, what if they announce the beta for pre-orderers to get a ton of money, then announcing the vagueness of access in which they could hand pick those they like and then giving them a couple of weeks of play time before the game releases; just so that they can act as a marketing tool to build hype?
 
Oh they could definitely go back to daggerfall style. Bethesda experiments with procedual generation all the time and making gameplay that's based on whatever the computer randomly throws at you and gameplay that results from the player choices in those situations isn't experimental anymore. I believe Minecraft has Daggerfall as an indirect influence and it's the 2nd selling video game ever made behind Tetris

It would be a daggerfall lite with less RPG mechanics and much more focus on advanced procedual generation for it.
In some ways they did go back to Daggerfall in Skyrim by focusing a large part of the game on dungeon crawling.
Daggerfall isn't exactly procedurally generated in the way Minecraft is, too. The towns and so on are handcrafted for the most part, and procedural generation mostly was employed for making the landscape along a heightmap and the dungeons.

That being said, I maintain that a 3D Fallout using a realistically sized map similar to Daggerfall would be the only way for a 3D/FPS Fallout. Map compression sucks, and the empty space between settlements is important. Map travel would be important, with random encounters taking the player to the normal perspective where he or she has to either kill the enemies or flee far enough to be able to do map travel again. Real time travel would be possible but not really recommended as a gameplay option similar to Daggerfall. Vehicles of course encouraged.
 
So I got a bit of a conspiracy theory or whatever going on.

Bethesda announces that people who pre-order will get access to the beta.
Bethesda later on says something vague about people (who preordered) being given access at random over the beta's time.
Bethesda announces that the beta will start a few weeks before the actual game releases.

Now, to me that seems fishy on a lot of levels, and I know fish.
So Bethesda first announces that those who pre-orders will get access to the beta but later on says that people won't get access at the same time. How many people who pre-ordered didn't know about the vague way they explained that? That's a way for them to rack in tons of money through pre-orders.
Now then, since it is kinda vague as to who will be given access and who won't in a timely fashion: All right... So what's stopping them from going over these people and hand picking those who are very favorable towards the game or Bethesda?
Since the beta starts a few weeks before the actual release, well, how much are they actually going to be able to polish and balance the game in that time?

So, what if they announce the beta for pre-orderers to get a ton of money, then announcing the vagueness of access in which they could hand pick those they like and then giving them a couple of weeks of play time before the game releases; just so that they can act as a marketing tool to build hype?

Here's how FO76 beta works:
-you can only participate in it if you have a pass
-you get a pass automatically when you preorder on Beth.net, Play Store and XBOX LIVE
-XBOX players get it a bit sooner than PC and PS players
-progress from beta carries over to full release
https://www.cdaction.pl/news-54256/fallout-76-premiera-ominie-steama.html
(News in Polish)
 
Simple. The "Bethesda fan" is a dying breed. After Fallout 4 was so dumbed down that even they, the hardcore apologists, felt insulted and let down by it, it caused many of them to re-evaluate the previous titles from Bethesda, and what they found was... not great. Think about it, barely three years ago, saying anything even vaguely negative about Skyrim or Fallout 3 would be met with severe backlash. Now? Praise of those games has slowly diminished, with Skyrim usually being regarded as "okay" at best and Fallout 3 being outright trashed (and rightly so). The only one that's seemed to survive is Oblivion, and even that's mostly because it's so easy to make memes out of it.
 
It's pretty much what we have said from the start.

NMA always maintained the belief that Beth games are good games for their fans until the next game comes out. A model like that does not last. That didn't exactly hold true for Fallout 4 the way it did for Skyrim did it? There is your answer. That clued people in to the shit we have been saying for years. Yes, we are bitter. Yes, some are angry. We were also ALWAYS RIGHT.

Some took it too far. There was troll warfare that had something to do with this, but also your standard fanboyism which NMA is not immune to. NMA and any community like it (Codex) tends to be a giant echo chamber after some time. Even if you are right. Sometimes the reasons get improperly attributed to other things though. Like people complaining about minor plot points in Fallout 3 when the fucking game is made to where a 8 year old with down syndrome can see all there is to see in one playthrough.
 
Oh, believe me, MrMatty will love the game and shill it hard. Then like a year later say that is disrespectful to say Fallout 76 is a bad game.

Welp, even MrMatty hates this shit and he's also telling everyone to avoid it as far as possible. At least Matty isn't defending this game as he did back in his Fallout 4 review, unlike that idiot Oxhorn. Where he almost praises this game.
 
NMA is a weird place to argue it.

But Fallout 76 is substantially different from Fallout 4 which was substantially different from Fallout 3.
 
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