Are Fallout Fan Boys Blinded By Nostalgia?

No they don't. Usually the only choice you get in FO3 and 4 is what type of gun to shoot, and if a quest has an alternate ending it's usually a binary "Paragon of Justice" or "Evil MacTwirlymustache guy" choice which also has shit writing. FO3 only has one ending really, just because the narrator makes a comment about you giving a lot of water bottles to hobos doesn't mean they are actually fully fledged endings, and let's not get started with FO4 where all the ending sequences are exactly the same. "Killing enemys for XP" is having RPG systems nowadays.... Stats in FO3 and 4 give such marginal boosts they are almost inconsequential, hell FO3 has a perk where you can just get 10 on all stats and FO4 is built on the very premise of just maxing out everything eventually. None of the skills ever have any use in quests outside of picking a lock or doing a jedi mind trick because the writers don't know how human speech works. I feel you haven't actually played the originals if you think the dumbed down systems of Fo3 and 4 are even comparable and not just embarrasing. I am giving you specifc points in how bad they are but you are just retreating to the "U JUST A FANBOY!" because "I don't give them credit".
 
Both games have multiple endings to just like the 3 you mentioned
Also fallout 3 had two endings. The one where you die and the one where you dont. The the dlc came and now it actually has no ending.

And leveling up isn't near enough to call a game a good rpg. That would make borderlands a good rpg ffs
 
No they don't. Usually the only choice you get in FO3 and 4 is what type of gun to shoot, and if a quest has an alternate ending it's usually a binary "Paragon of Justice" or "Evil MacTwirlymustache guy" choice which also has shit writing. FO3 only has one ending really, just because the narrator makes a comment about you giving a lot of water bottles to hobos doesn't mean they are actually fully fledged endings, and let's not get started with FO4 where all the ending sequences are exactly the same. "Killing enemys for XP" is having RPG systems nowadays.... Stats in FO3 and 4 give such marginal boosts they are almost inconsequential, hell FO3 has a perk where you can just get 10 on all stats and FO4 is built on the very premise of just maxing out everything eventually. None of the skills ever have any use in quests outside of picking a lock or doing a jedi mind trick because the writers don't know how human speech works. I feel you haven't actually played the originals if you think the dumbed down systems of Fo3 and 4 are even comparable and not just embarrasing. I am giving you specifc points in how bad they are but you are just retreating to the "U JUST A FANBOY!" because "I don't give them credit".
I've said before that I've played all Fallout games and had fun with everyone of them minus Brotherhood and Tactics also part of an RPG involves gaining XP from killing enemy's also has far as giving water to hobos goes last I checked every thing you do is noticed where as in the originals the NPC's honestly don't even care about the things you've done

Call of Duty Multiplayer is an RPG by that logic.
No because unlike COD Fallout and this goes for all the main games allow for story branching and choice also you don't get XP in COD you get points for kills last time I checked
 
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Stop double posting.
Oh you don't get XP you get Points. Such a huge difference.
Also FO3 has ZERO story branching. ZERO. You get the Afore mentioned Paragon of Justice vs Mustache Twirling suicidal idiot villain choice at the end and that's it. FO4 has a very clumsy version of New Vegas' faction war storyline but all the quests for all the factions are exactly the same randomly generated garbage. All the quests give you the same 5 minute sequence without showing you what your actions actually influenced in the region, Speech checks in FO4 rarely do anything other than just being an XP injection or give you some extra caps, you can't even complete the main quest in either FO3 and 4 without killing people and around 90% of the quests in FO4 are repeating fetch quests with zero actual story "Another settlement needs our help" "I have another box I need you to put on a plank somewhere" "Kill this random hostile NPC on the other side of the map".

You can say you have played them all you want but you still seem to not understand Fallout at all.
 
Stop double posting.
Oh you don't get XP you get Points. Such a huge difference.
Also FO3 has ZERO story branching. ZERO. You get the Afore mentioned Paragon of Justice vs Mustache Twirling suicidal idiot villain choice at the end and that's it. FO4 has a very clumsy version of New Vegas' faction war storyline but all the quests for all the factions are exactly the same randomly generated garbage. All the quests give you the same 5 minute sequence without showing you what your actions actually influenced in the region, Speech checks in FO4 rarely do anything other than just being an XP injection or give you some extra caps, you can't even complete the main quest in either FO3 and 4 without killing people and around 90% of the quests in FO4 are repeating fetch quests with zero actual story "Another settlement needs our help" "I have another box I need you to put on a plank somewhere" "Kill this random hostile NPC on the other side of the map".

You can say you have played them all you want but you still seem to not understand Fallout at all.
I've noticed a common theme here so how about this instead of asking you what you think is wrong with the new game's how about you tell me what you found wrong with the old games.
 
I'm just saying you can't give Bethesda all the crap Interplay made some bad games or just mediocre ones such as Tactics and Brotherhood of steel or Messiah just to name a few
Just to point out that Interplay didn't made any good Fallout games, the good ones were made by Dragonplay that turned into Black Isle Studios later, which was a division from Interplay but they were their own studio really.
Tactics was made by Micro Forté (an Australian studio) and Fallout Brotherhood of Steel was made by Interplay.
Interplay learned it's lesson and got Black Isle Studios to make Van Buren (Fallout 3), which seems like it would be a more modern cRPG but that still retained all the things that made Fallout and Fallout 2 being Fallout games, but it got canceled when 90% of the game was made or something like that.

Black Isle Studios was disbanded and many of it's people formed Troika Games, which made more great cRPGs (Arcanum, VtM: Bloodlines, The Temple of Elemental Evil), they tried to buy the Fallout IP but Interplay though the deal with Bethesda was sweeter (Bethesda would be able to make 3 Fallout games and that was it, that was the deal), but Bethesda managed to put Interplay in court for reasons that would derail this post and managed to get the full IP out of Interplay (basically it was an hostile takeover of the IP using the courts because Interplay was already getting bankrupt and couldn't drag the court case so it settled in an agreement IIRC, I might be wrong, it was many years ago). I have no doubts we would be having great Fallout cRPGs if the IP had been sold to Troika Games.
Later Troika Games was disbanded and many of it's people formed Obsidian, so they would probably own the IP now, if Bethesda hadn't swiped it in court.

Well, all this to say that no, Interplay never made a good Fallout game either, because they only made Fallout Brotherhood of Steel.
 
I've noticed a common theme here so how about this instead of asking you what you think is wrong with the new game's how about you tell me what you found wrong with the old games.
Well I like all the gameplay for the mostpart but speech is a bit OP its a fuckin win button. a lot og skills are pretty useless. And the enclave is a terrible villain imo. Fallout 2 is really dumb at times. Almost as bad as 4 at times. Ghosts, talking plants, psychic molerats, magic supermutants all awful ideas. The yakuza in fallout 2 are as underdeveloped and ad as bad as he mercs in fallout 3&4.. How did the master get from mariposa to the cathedral etc etc
 
Well I like all the gameplay for the mostpart but speech is a bit OP its a fuckin win button. a lot og skills are pretty useless. And the enclave is a terrible villain imo. Fallout 2 is really dumb at times. Almost as bad as 4 at times. Ghosts, talking plants, psychic molerats, magic supermutants all awful ideas. The yakuza in fallout 2 are as underdeveloped and ad as bad as he mercs in fallout 3&4.. How did the master get from mariposa to the cathedral etc etc
Still waiting for the other guy to get back to me but still thanks for adding to the discussion

Just to point out that Interplay didn't made any good Fallout games, the good ones were made by Dragonplay that turned into Black Isle Studios later, which was a division from Interplay but they were their own studio really.
Tactics was made by Micro Forté (an Australian studio) and Fallout Brotherhood of Steel was made by Interplay.
Interplay learned it's lesson and got Black Isle Studios to make Van Buren (Fallout 3), which seems like it would be a more modern cRPG but that still retained all the things that made Fallout and Fallout 2 being Fallout games, but it got canceled when 90% of the game was made or something like that.

Black Isle Studios was disbanded and many of it's people formed Troika Games, which made more great cRPGs (Arcanum, VtM: Bloodlines, The Temple of Elemental Evil), they tried to buy the Fallout IP but Interplay though the deal with Bethesda was sweeter (Bethesda would be able to make 3 Fallout games and that was it, that was the deal), but Bethesda managed to put Interplay in court for reasons that would derail this post and managed to get the full IP out of Interplay (basically it was an hostile takeover of the IP using the courts because Interplay was already getting bankrupt and couldn't drag the court case so it settled in an agreement IIRC, I might be wrong, it was many years ago). I have no doubts we would be having great Fallout cRPGs if the IP had been sold to Troika Games.
Later Troika Games was disbanded and many of it's people formed Obsidian, so they would probably own the IP now, if Bethesda hadn't swiped it in court.

Well, all this to say that no, Interplay never made a good Fallout game either, because they only made Fallout Brotherhood of Steel.
This would dismantle literally ever argument made saying if Interplay still owned the rights to Fallout it would be better I feel more people should know this little bit of knowledge.
 
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I've noticed a common theme here so how about this instead of asking you what you think is wrong with the new game's how about you tell me what you found wrong with the old games.
I am noticing a trend in your arguments which is mostly deflecting and begging for the person to give Bethesda credit for whatever reason.
 
I am noticing a trend in your arguments which is mostly deflecting and begging for the person to give Bethesda credit for whatever reason.
I'm not saying Bethesda is the greatest company of all time heck I think this whole bull they do with mods is crap and as for that stupid wheel in Fallout 4 I hate it plus I agree that out of all the games Fallout 4 really limits what character and what you can do I have no problem voicing flaws Bethesda has made and I have no problems talking about Interplay and their problems however the way I see it right now you've yet to give a response to my question of what did you find to be wrong in the original games.
 
I have no loyalty to Interplay, no idea what they have to do when talking about why people say the new Fallout games aren't good at being Fallout or being games.
You are now just asking me to tell you what I didn't like of the originals, which again I say is irrelevant to this topic, I have said it numerous times elsehwere what I would change and even made multiple sleep deprived, typo infested threads with my ideas for a hypotetical fallout game under me where I tackle the things I think they should improve.
 
I have no loyalty to Interplay, no idea what they have to do when talking about why people say the new Fallout games aren't good at being Fallout or being games.
You are now just asking me to tell you what I didn't like of the originals, which again I say is irrelevant to this topic, I have said it numerous times elsehwere what I would change and even made multiple sleep deprived, typo infested threads with my ideas for a hypotetical fallout game under me where I tackle the things I think they should improve.
Then put your Fedora on and give a quick run down jeez dude it ain't that hard to do. Oh my bad your way to high and mighty to answer a peasant like me I get it.
 
It mostly concerns UI issues, make skill point allocation more strict, introduce rewards for players builds by unlocking logical tangential rewards for comboing skills (i.e. Making a Repair Gun character would give you unique perks for those, among other things.
 
It mostly concerns UI issues, make skill point allocation more strict, introduce rewards for players builds by unlocking logical tangential rewards for comboing skills (i.e. Making a Repair Gun character would give you unique perks for those, among other things.
I'm honestly just happy to see you finally show that you can point out flaws of both look I get why you don't like that new Fallout games but I'd much rather you've expressed your opinion this way rather then how you did originally.
 
I've been pointing flaws since the begining, you just didn't like that they were directed at Bethesda :shrug:
Actually it wasn't the Bethesda part it was the way you phrased if had you put something like "I personally find Bethesda's version of Fallout to be less superior." I honestly couldn't have cared less but the way you phrased it made you look like a classic fan boy with bias.
 
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