armour damage

Chaoticlandraider^

First time out of the vault
i reckon armours should have durability similar to diablo and you can get armour fixed at some shops throughout fo3 or if you have a high reapair skill you can do it yourself it would give another advantage to having repair skill.

and enemys should drop there armour but its all battered to represent the fact that they got the shit shot out of them etc and you can take to shop get repaired or repair yourself etc etc...

i would like to know what other people think of this idea
 
Okay, then I'll elaborate on Saint's comment (though it basically says everything important).

First off, can I tell you this? Diablo combat is redundant, basically a point-click-carpal-tunnel-syndrome-inducing festival. And the inclusion of item durability was pretty inane and just got under my skin. Having to wack hordes of monsters, with each wack taking off a bit of your sword's durability, and then having to repair your sword at every rest does not equal a rollicking good time.

It's too much micromanaging. It's rather pointless, too. Should my gun also jam frequently if I don't clean out its firing mechanisms, too? And item durability would necessitate that I carry along some repairing kit (it can't be fixed out of nothing a la Diablo) which means more stuff to carry around. And if I don't choose to raise my repair skill, I'd have to carry several sets of armor or even stop my travels and return to town just to have it fixed.

It's just one of those things that doesn't really add to the fun-factor, only the piss-off factor.

So...

Nien.
 
I don't mind the idea of finding broken weapons and ammo, that's fine. In fact, I think that'd be pretty swell. I do mind the idea of having to continually make sure your working stuff stays working.

While I like Diablo 2, it was kind of annoying to have to town portal back to town in order to get something fixed. There really is no town portal in Fallout, nor should there be, so you're talking about either making Repair something practically mandatory or forcing the player to carry redundant items just in case.

In fact, I quit playing with one character in Arcanum just because I was in the middle of a big dungeon and broke my Sword of Air and didn't have a Repair skill just because of this. Even though I was 37th level, I was right in the middle of the Wheel Clan's big dungeon and didn't feel like walking all the way back to a town, then going all the way back to where I was.
 
Back
Top