phildog
First time out of the vault

Official thread:
http://www.elderscrolls.com/forums/index.php?showtopic=593070
Guidelines:
- Excellent sense of 3D game space and gameflow.
- Experience with designing, building, and populating game levels.
- Experience scripting or programming complex interactivity.
- Excellent communication, documentation, and interpersonal skills.
- Experience with The Elder Scrolls Construction Set a plus.
- Game industry experience a plus.
- Experience using modular kits a plus
- Excellent, proven creative writing skills a plus.
Requirements:
- Must be 18 years old or more.
- Must live in, or be willing to relocate to, Rockville, Maryland.
Description of the position:
"Designers focus on writing quests, dialogue, NPC schedules, and the like. Level Designers are focused on building spaces for gameplay. There's more to it than that, of course, but if your strengths are in dialogue writing, for instance, this isn't the job you want. In Oblivion, this applies to all the dungeons, for instance, but in Fallout 3, it will apply to a wider range of spaces. Those who make it to the interview process and sign NDA privacy forms will get more details on that."
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I am not an employee of bethesda, nor do I represent them in anyway. I am a member at TES forums, and a minor Fallout fan. All information provided I am just repeating from the official thread.
Please join in the official disscussion at the link above.
http://www.elderscrolls.com/forums/index.php?showtopic=593070
Guidelines:
- Excellent sense of 3D game space and gameflow.
- Experience with designing, building, and populating game levels.
- Experience scripting or programming complex interactivity.
- Excellent communication, documentation, and interpersonal skills.
- Experience with The Elder Scrolls Construction Set a plus.
- Game industry experience a plus.
- Experience using modular kits a plus
- Excellent, proven creative writing skills a plus.
Requirements:
- Must be 18 years old or more.
- Must live in, or be willing to relocate to, Rockville, Maryland.
Description of the position:
"Designers focus on writing quests, dialogue, NPC schedules, and the like. Level Designers are focused on building spaces for gameplay. There's more to it than that, of course, but if your strengths are in dialogue writing, for instance, this isn't the job you want. In Oblivion, this applies to all the dungeons, for instance, but in Fallout 3, it will apply to a wider range of spaces. Those who make it to the interview process and sign NDA privacy forms will get more details on that."
----------------
I am not an employee of bethesda, nor do I represent them in anyway. I am a member at TES forums, and a minor Fallout fan. All information provided I am just repeating from the official thread.
Please join in the official disscussion at the link above.