Kharn said:
Sure, but what are the alternatives?
The best alternative is to
not be lulled into the false pretense that Bethesda will act upon our feedback, because the "constructive and civil approach" presupposes that they actually will.
They haven't played ball with the Fallout community yet, nor will they ever. They didn't play ball with the Elder Scrolls and Star Trek communities, either... Except in the sense of PR spin. Hence it's absolutely pointless for the Fallout community to waste its time attempting to play ball with Auntie Beth.
Kharn said:
The fact that there's no direct correlation with the JE Sawyer-situation doesn't mean that a kind of dichotomic logic can be applied and that by definition ipse dixet a direct comparison can be drawn to the Chucky situation.
Come on. Are you saying you don't see parallels between Bethesda and the Chucky situation? Let's see... News shortage? Check. Early interaction with fans that lost steam and petered(pun intended) out? Check. Being developed for Xbox? Check. Vague non-commital answers about vital design components? Check. A clueless lead producer who doesn't understand Fallout in the slightest despite claiming otherwise? Check. The exact same arguments that were used to defend FO:BoS now being used to defend Bethesda's Fallout 3? Checketty check check.
Kharn said:
Wouldn't you say the Tactics situation is the most obvious historical parallel?
...
What the fuck?
No. The Fallout community was able to exert an immense influence over MicroForté, right down to an individual basis. Roshambo liked to bring up the fact that he was essentially responsible for the existence of a worldmap in FO: Tactics, for example. But it didn't happen through willpower, or determination, or some other such inspirational bullshit. It happened for the simple fact that MicroForté was
open to being influenced by the FO community.
Bethesda isn't. Period, no leeway, do not pass go.
They aren't open to influence from the FO community, or the Star Trek community, or even the Elder Scrolls community. Although they are interested in one-sidedly
influencing said communities, but that's a different matter entirely.
Kharn said:
We can't change their minds, we can't prevent the project, but what then is our job? Fighting tooth and claw to make it fail or working to save what we can? Or rather, isn't it both, working to save what we can and then fighting it tooth and claw if what we could save wasn't enough...
No?
Answer me this. How can the FO community save something that isn't
within its power to save? Bethesda isn't open to our influence no matter how nicely we say
"pwetty pwease". So what are we supposed to do? Break into their office, steal their sourcecode, and drive it over the Mexican border? Threaten to hold our breath until we drop dead? Clap our hands and believe?
STG tried to save what they could of Legacy. You know where that got them.
Why do we magically have the chance to succeed where two other,
larger, fan communities made, and continue to make, zero progress? Bethesda's reciever ain't on the hook, Kharn. Face it or not.