Exactly my point.Misty said:I don't think having the F word said too many times is a bad idea per se, but it can be depending on the circumstances of how it's used.
Knowing Beth, any form of a swear word is going to sound forced and be a complete abortion of the word when used in their trademark dialog.![]()
Mungrul said:Todd's arguments and excuses were incompetent at best.
They honestly couldn't see a huge difference between Traits and Perks?
Harshness and maturity hasn't been messed with and yet you can't kill kids and Todd's example of "good" dialogue is "Gah! What the f*#$ are you?". Grrrrr.
Their approach to stat-boosting armour drove me apoplectic. This is so not Fallout.
The only significantly new picture is the one of the bar, and while the environmental art is fine (if a little blue), the character models are fucking awful and far too remeniscent of Oblivion.
I'm pretty damn positive we won't be getting a SDK, as one of the very first mods to be released would allow the player to kill kids, and Bethesda just won't let that happen.
This obsession with dungeons is narking me off too. Fallout didn't have dungeons. I know, some may argue that old vaults qualified as dungeons, but honestly, how frequent were these things? Let alone which, they were all built to the same template. From the way Bethesda is representing it, it sounds like dungeoneering is going to be a major part of the game.
There's so much bullshit in this interview, I could go on for hours about how they've completely and utterly missed the point, but I think I'm going to have to stop now. It's far too depressing watching these shysters rip the heart out of a game I care so much about.
Well, this is hardly surprising or a departure from the original game.Misty said:I also can't believe that there is no weather. No rain? No ashstorms?
The Fallouts are over a decade old, I can't see not improving over that department just because they didn't have it.Sander said:Well, this is hardly surprising or a departure from the original game.Misty said:I also can't believe that there is no weather. No rain? No ashstorms?
I don't see how a game centered on an Arid, Mad-Max style desert environment would benefit from rain. Duststorms maybe, but rain?Misty said:The Fallouts are over a decade old, I can't see not improving over that department just because they didn't have it.
I guess you would have a point if this was in the West Coast but this is the East Coast.Sander said:I don't see how a game centered on an Arid, Mad-Max style desert environment would benefit from rain. Duststorms maybe, but rain?Misty said:The Fallouts are over a decade old, I can't see not improving over that department just because they didn't have it.
Per said:shihonage said:This brings a question... what happened in Fallout when you killed a key NPC ? Did their quests, etc just vanish ?
Things happened like you'd expect them to happen. Farmer #3 tells you he'll give you a shiny thing if you move the boulder that blocks the way to his field. "OK," you say, shoot him in the guts and go to remove the boulder. When you come back for your reward, Farmer #3 is on the ground and doesn't give it to you. Nothing more or less. The universe doesn't break. The game doesn't break. Having reaped what you sowed, you move on.
If Fallout 3 is attempting a more "emergent" approach, then say, a band of pirates can run into Shady Sands and kill Farmer #3 before he even gives you the quest, or while you're doing it.
Pope Viper said:I'm thinking also along the lines of some weather effects from the Deathland novels. Greenish skies, acid rain, auroras, severe wind/lightning.
I'm sure the trees and grass will kick ass though.
Bethesda isn't attempting to build a world simulator, here, they aren't going to get random raiding parties just stomping through time at random moments.shihonage said:Yeah, but this only worked because each city was isolated and NPCs weren't allowed free roaming between cities.
If Fallout 3 is attempting a more "emergent" approach, then say, a band of pirates can run into Shady Sands and kill Farmer #3 before he even gives you the quest, or while you're doing it.
That's why I think that the "NPC knocked down and then get up" approach may be a necessary cop-out unless one is willing to go for deeper life simulation mechanisms, where when a town leader is killed, someone else becomes the town leader.
shihonage said:Per said:shihonage said:This brings a question... what happened in Fallout when you killed a key NPC ? Did their quests, etc just vanish ?
Things happened like you'd expect them to happen. Farmer #3 tells you he'll give you a shiny thing if you move the boulder that blocks the way to his field. "OK," you say, shoot him in the guts and go to remove the boulder. When you come back for your reward, Farmer #3 is on the ground and doesn't give it to you. Nothing more or less. The universe doesn't break. The game doesn't break. Having reaped what you sowed, you move on.
Yeah, but this only worked because each city was isolated and NPCs weren't allowed free roaming between cities.
If Fallout 3 is attempting a more "emergent" approach, then say, a band of pirates can run into Shady Sands and kill Farmer #3 before he even gives you the quest, or while you're doing it.
That's why I think that the "NPC knocked down and then get up" approach may be a necessary cop-out unless one is willing to go for deeper life simulation mechanisms, where when a town leader is killed, someone else becomes the town leader.
hailtotheking said:I´m thinking more along the lines of artistic vision, big shots like Moebius/Giger, hell even J.J Abrams and his kin. Why aren´t these people attracted to the medium? Hopefully it won´t be that long before we will see a Werner Herzog, or a Kurosawa, emerge in the game-industry. There is absolutely no reason for VG´s to be limited to dumbed down entertainment for console-cattle.![]()