Better Use From Shotguns?

Judaeus Apella

It Wandered In From the Wastes
I've researched a great deal of information about weapons in the past so I know that the shotgun can be an incredibly useful weapon in different situations.

There are explosive rounds, armor piercing, buck shot, rifled slugs, various chemical filled shells, emergency flares, pyrotechnics (dragon... something, I don't remember), even shotgun launched nets.

So why were only buckshot shot shells used for the shotgun in Fallout 1 and 2? Has anyone thought of adding some different ammunition types to Fallout 2 in the form of a mod... that works with the RP? (If anyone needed a list of damage values, I could give them the info they need since I've already researched it for a game I helped with once.)

After playing for many days... I just realised how quickly the shotgun becomes useless compared to other weapons. It does little damage, even though they included many different kinds of them in the game. I'd think that since they included so many different ones that you'd get more use out of them... but that oddly enough doesn't seem to be the case....
 
The shotguns are your weapon of choice in Fo2 early, mid and late game, until you get the Gauss Rifles.

Uh, they're useful enough already.
 
My mod added Shotgun Slugs and is compatible with RP 1.2 and the UP

I am waiting like everyone for RP 1.3, hopefully if I find sometime I will make my mod compatible with it.
 
Awesome Glovz, I'll definitely have to try that!

Have you thought about adding anything else? I might work with you on it if you needed the help. There are so many different types of ammunitions compatible nearly all the guns in F2, and then some. (especially the shotguns. :D)

To be honest, I think the EMPs are kinda lame. All that tech in tiny shotgun shells? That would cost a bloody fortune. It doesn't sound very... practical. And whats up with the flechettes in Fallout Tactics? I caught a glimpse of their stats in the Vault site... and they make no sense. The stats are reversed. They stopped using Flechettes after vietnam because, although they do a great job of piercing light body armor, they don't do enough damage because they're too light weight.

In Tactics, they have a negative piercing stat and an added damage stat.... :shock: What!?

If someone where willing to make a mod that added a bunch of new ammunition types, I'd love to supply them with all the correct stats and help them find ammunition types compatible with the guns in F2.
 
Create a new ammo proto (or change an existing one), and set the Caliber to '12-gauge' (see proto.msg). Then set the ammo modifiers to whatever makes you happy.
 
How do I assign pictures to them? And how do I make sure I can buy them in stores? I also don't understand what to do with the values Dmg Mod A, Dmg Mod B, DR Mod %, and AC Mod %. How do those work?
 
If you want to make new ammo item just click File/New/Ammo and edit this new item.

To use your new item in game you must put them on some maps or in scripts.
 
I edited my last post, please reread?

Also it would have to be scripts. I need to buy them at stores. I have no idea how to do that.

How do I edit the dragon shops in china town? I'll make that the place where I can buy them.... I'm guessing each store has its own script?

I also really need to know how to assign a picture to a new ammo. How do I save in the FRM format, how do I use transparancies with the picture, and how do I get F2Wedit to recognize it? Do I just save it in the right folder in the Fallout 2 main folder?
 
I found bmp2frm, but I need the right pallet...

Apparently you can only use certain colors in F2. *sigh* I hate it when games do that... I used to have the same issues with Battlezone.
 
Judaeus Apella said:
How do I assign pictures to them? And how do I make sure I can buy them in stores? I also don't understand what to do with the values Dmg Mod A, Dmg Mod B, DR Mod %, and AC Mod %. How do those work?

These are what you see when you look at ammo in your inventory. The two Dmg Mod values are needed because Fallout uses integer arithmetic, so you have to use 3/2 instead of 1.5 .

http://www.nma-fallout.com/forum/viewtopic.php?t=7158 and http://falloutmods.wikia.com/wiki/Fallout_2_tutorials are good places to start looking for tutorials on how to do things. It helps to look at existing resources to see how they're used. Be patient; the game is complicated and it takes a while to learn how everything works.
 
Thanks for the info... but I still can't find any info on what pallet to use or where I can get it. And I can't find any tutorials on what I'm trying to do. There's tutorials on PC creation and how to make maps and tiles... but nothing on how to make pictures of weapons and ammo.... its very strange.

I need to know what size to save the bmp, what pallet I need to use and where to get it, where to save the file, and how to get F2Wedit to recognize it... but I can't seem to find anything. I'm following all the links... but so far nothing....
 
For understanding how DR/DT modifiers works see this:
http://falloutmods.wikia.com/wiki/Fallout_engine_calculations#Damage_and_combat_calculations

Pictures (as frm files) are listed in data/art/inven/inven.lst

Run F2wedit firts and exit. This unpack all needed configuration files.

Then put the name of your new frm file in the end of this file. Of course the frm file must be in this folder too.

Then run F2wedit, make new ammo and edit this.
You can attache new frm file to your new ammo from combobox list located near the ammo picture.

Set modifiers as you like.

If you want to know what is size of pictures just right click on ammo picture and save as bmp file. Then check the picture size in irfanview or another grapchic tool. Your new image should have the same size/resolution. Convert from bmp to frm and put the picture to properly folder.

I hope its helped you.
 
Right click on what? I can't right click on the picture in F2Wedit... unless you were talking about something else? I'm... confused...
 
It's very easy to make a shotgun shoot with Fire/Explosion/Laser/EMP/Plasma/Electric damage. And I think it's a very good idea. You can make a shotgun with different damage type and make it load with Micro Fusion Cells or Small Energy Cells.
 
Judaeus Apella said:
Right click on what? I can't right click on the picture in F2Wedit... unless you were talking about something else? I'm... confused...

You need F2wedit v1.3.1.4 or at leat v1.3.1.0
It has an option with right click on image of any item to save this image as bmp file format.
Then you can edit this picture in MS Paint, save as 256 colors image and then convert to frm by bmp2frm.bat tool.
 
I can't find that version of the editor, can someone link me? I'm looking everywhere but nothing... I can only find the 1.3.0 versions



Energy fusion cells? What the heck are you talking about? Why would you want to shoot batteries? I don't think you understand how ammunitions work. If you want an energy weapon, just make a new energy rifle that shoots EMP shockwaves.

To be honest I don't think EMPs have any business being shot from a shotgun. Compared to a rifle, shotgun is more like a big cannon you use to shoot larger projectiles that punch through a target at closer ranges. If you want an emp, throw a grenade, invent a energy weapon, use a rocket... but please don't shoot it from a shotgun... besides EMP ammunitions that small would be incredibly small and complex making them very expensive and slow to produce verses the small amount of damage it would do. Its faster, more inexpensive, more effective, and more practicle to put an EMP in something larger or shoot it in the form of a shockwave... well at least in my opinion. An emp slug for a shotgun sounds like something you'd need for a very pricise attack, to damage a smaller part of a larger machine.

What I'd love to see is EMP ROCKETS! Hmmmm I just might do that!
 
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