BioShock is now released in the USA, for those that missed it. But it's hit a few bumps.
Kotaku reports on widescreen problems, showing that rather than having the promised anamorphic widescreen, BioShock simply crops. Ken Levine replies:
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</center><blockquote>Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff.
I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).
I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.</blockquote>Meanwhile, the PC demo is under heavy scrutiny individually, for overall high bug density. Gamernode reports:<blockquote>So far users have listed problems ranging from, but not limited to:
* Muddy textures
* Missing video sequences for plasmid upgrades
* Zero floor textures (i.e. solid black floors...creepy)
* Demo crashing during load sequences
* Failing to launch altogether
I know that pleasing the hardcore fans is a thing that most developers take very seriously, but realistically, what was the point of this? Why release a bastardized version of your game to your fans a day before the official release?</blockquote>Harsh. A slightly bumpy start, let's hope it clears up soon.
It certainly won't be the reviews making the ride bumpy. Metacritic aggregates BioShock's 360 reviews at 97/100 from 30 reviews (which is still the 360's highest above Oblivion/Gears of War 94/100), with the lowest reviews being 90/100 from Gamespot and MS XBox World. On the other side, exactly 50% (15) of the reviews score it a 100/100.
ADDENDUM: additionally, Sisay pointed us to a thread where the problems of BioShock's online registration are discussed, as it apparently only allows you to activate the game twice through the internet, and on the third install it'll block you. View the thread here.
In slightly better news, Gamebanshee reports that the people of the Widescreen Gaming Forum rushed to make a widescreen gaming patch, which should help PC gamers play this game in widescreen. A decent holdover until 2K games fixes the problems.
Kotaku reports on widescreen problems, showing that rather than having the promised anamorphic widescreen, BioShock simply crops. Ken Levine replies:
<center>
I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).
I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.</blockquote>Meanwhile, the PC demo is under heavy scrutiny individually, for overall high bug density. Gamernode reports:<blockquote>So far users have listed problems ranging from, but not limited to:
* Muddy textures
* Missing video sequences for plasmid upgrades
* Zero floor textures (i.e. solid black floors...creepy)
* Demo crashing during load sequences
* Failing to launch altogether
I know that pleasing the hardcore fans is a thing that most developers take very seriously, but realistically, what was the point of this? Why release a bastardized version of your game to your fans a day before the official release?</blockquote>Harsh. A slightly bumpy start, let's hope it clears up soon.
It certainly won't be the reviews making the ride bumpy. Metacritic aggregates BioShock's 360 reviews at 97/100 from 30 reviews (which is still the 360's highest above Oblivion/Gears of War 94/100), with the lowest reviews being 90/100 from Gamespot and MS XBox World. On the other side, exactly 50% (15) of the reviews score it a 100/100.
ADDENDUM: additionally, Sisay pointed us to a thread where the problems of BioShock's online registration are discussed, as it apparently only allows you to activate the game twice through the internet, and on the third install it'll block you. View the thread here.
In slightly better news, Gamebanshee reports that the people of the Widescreen Gaming Forum rushed to make a widescreen gaming patch, which should help PC gamers play this game in widescreen. A decent holdover until 2K games fixes the problems.