Bioshock

Grin

Still Mildly Glowing
Question:


Does anyone find the game Bioshock appealing?

I just started playing it and I'm in love with it, the atmosphere is great and the whole 50's theme is SO in tune with my Fallout-addiction. It even has The Inkspots!

It is NOT a game for long sittings though, after 1 to 1 1/2 hour it becomes tiring. Unlike Fallout.
 
ya, its kinda... neat. but feels hollow somehow. i shouldnt have played it through so fast, i guess.
 
Ahh. The bastard child of Fallout and System Shock 2 :).
It is a good game and very enjoyable. However for dinosaurs (like me) it has its faults. I will just list the things I felt bad about it;

-The Story: I am sorry but a few cosmetic changes to your background really does not make it O.K. to rip an old story down to its last bits. The whole story was just SS2 with Shodan dressed up as a 30's gangster in a suit with "Atlas Shrugged". Most... Scratch that; all of the game gimmicks were c/p from SS2.
The research was somewhat new, instead of fumbling with parts from bad guys you photographed them. it was more fitting. yes i concur that was better.
The ghosts, the diaries, the bad guys... sigh...
The Big Daddy/Little Sister angle was very well played and new. (There was the The Cyborg-Midwife in SS2 but thats actually completely irrelevant)

-The Gameplay: The Big Bad Nerfstick is here. The hacking felt a bit forced (Pipes? i know it is a watery hell but i really am tired of pipes/frogger etc. why not use a gaming interface to hack some computers? (a 3-d ish minesweeper?) it felt boring to hack.
The Inventory is gone.
I still can't understand why i had to drink all those bottles. General Molotov is really pissed here.
The whole 10 first aid kits / 1 Camera / n weapons/ n*360 bullets / y tonics part irritated me to no end to be honest.
Most of the powers were not much needed, except for enviromental puzzles. Shock and Wrench were a bit too powerful. Or maybe too powerful.
Respawn chambers were... too cheesy. You either played without using them once or you just played it god mode fps style...

Overall compared to the rest of the games we get "nowadays" this was a very enjoyable game. It's just that everything was made so "easy" that there wasn't really a consequence. You lost about 150 Adam per 3 sisters and.... well that was all. (And ugh. the ending... it was good writing but they would have to work hard to make a bigger mockery of "consequences of player actions". You are either a saint straight from heavens or a blackguard with worse plans than Hitler & 3rd Reich. (Why cant you pimp you adoring daughters and rake the cash ffs? or open up a spare body parts shop to fleece the rich?.. I really hate forced deus ex machina....)
 
I enjoyed it, but agree that the story was mediocre, the gameplay got REALLY old, and the ending pissed me off.

You can also tell that it was greatly geared for the console crowd, in terms of the "save points".

Atmosphere was great, and the little sister/Big Daddy concept was interesting, but I felt they could have done more with it.

The figurine they provided was cool though.


Great review, BTW Kharn
 
I tried to play it, but due to the fact the loading times can exceed 3 or 4 mins on my machine (something to do with the fact that it doesn't play nice with my 7900 vid card) turned me off.

And 2k's refusal to patch this issue.

I'll probably buy it on PS3 and hope that they fix the level loading issues.
 
It was a nice enough game, but it lacked any sort of challenge. You can shock/wrench yourself past pretty much everyone - and if you die you just re-spawn immediately, with all your inventory, at a nearby checkpoint.

Good setting, though.
 
rcorporon said:
I tried to play it, but due to the fact the loading times can exceed 3 or 4 mins on my machine (something to do with the fact that it doesn't play nice with my 7900 vid card) turned me off.

The loading times are a problem, however I should note this is one of the best-tweaked FPSs I ever played. The first time I played it was on a 6-year old non-gaming rig, and with graphic options turned down and resolution set lower it played fine. There's not a lot of games that can do that.

But loading times are a pain. They're fairly infrequent, tho'. I just get back to my old habit of reading a book while the game loads. Nothing wrong with that, today's kids are way too impatient.
 
I played it for 6 hours before getting bored and taking back to the store. Fun at first then it got to repetitive. I can say that about most games for the 360. I only own two now: Orange Box and Dead Rising.
 
Poorly optimized, broken audio (2k really dropped the ball with fmod), BUGGY BUGGY BUGGY, ultra-repetitive gameplay, SECUROM, weapons that handle like toys, incredibly predictable story.. and mediocre graphics.


What an overhyped piece of shit bioshock was.
 
It was announced as a spiritual sequel to System Shock, so any similarities are not really that big of a deal.

The game isn't bad but it could have been better. I have to say that, after a certain point in the game, the story became simply abscent.

It was refreshing as an FPS though.
 
yeah 6/10 for me. Great graphics, not much for story and repetition beyond belief. I was not able to finish it, it was not that interesting.
 
I enjoyed the art deco architecture and the environment, the gameplay on the other hand felt dumbed down for the console mindset of today. No consequences for dying and no real challenge as far as puzzles and enemies go.
 
i wonder how id feel if i was a game developer who sees his great idea "mediocrized" to pieces. a few years of hard work and enthusiasm down the drain. just read this thread... damn, that must REALLY suck.
 
BioShock has been torn to shred on the internet, horst. The media is still protecting Ken Levine and his troupe but they'll turn on him and his game eventually.

It's just not that good a game. It's what happens, if you want less criticism, make a more inspired game.
 
i was more thinking about the scenario in which a developer discovers that his originally brilliant idea has been torn apart and the whole concept dumbed down. since i have done a lot of projects, i can only imagine how this feels if a team pisses on something that really mattered to you. and dont tell me good reviews will satisfy you if you know that a brilliant concept was raped and the praise comes from a bunch of sycophants. well, you just have to love the art of writing, since there is no forking team involved.

and, hasnt bioshock scored major on the intarwebs? reviewwise? i recall reading quite a bunch of good reviews which gave me enough motivation to buy the game.
 
Review-wise sure, it was hyped enough for that, but it's been torn to shreds in every major gaming community since.

I'm not sure there was much of a brilliant concept behind BioShock. It is what it is under Levine's guidance.
 
It was genuinely fun and exciting the first time round for me, but the replay value is limited. As BN said, the setting and graphics are lovely.
 
Setting, graphics, the big daddies and little sisters were the great things about Bioshock. Everything else (including gameplay) were just kinda eh.
 
I'm starting to get bored of it. I have that a LOT with games, I just get bored easily and move on to the next one.

And challenge-wise, it's QUITE difficult if you (like me) decide NOT to use the respawn points. Every time I get killed I just reload. I don't feel it's right to jump in again, without some sort of punishment.
 
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