Borderlands Interview, PS3 DLC Done, and Micro Fusion Cells?

The Vault Dweller

always looking for water.
XBox 360 magazine has done an interview with Gearbox that involves a comparison between it and Fallout 3. It definitely showcases the game to be more action oriented:

<blockquote>He was talking about Borderlands' action focus, which he thinks will attract an audience who don't have the patience for Bethesda's opus.

"I understand why we do those games [like Fallout 3] but I don't know - do we want that? I think that game could have been much better if it didn't have a single dialogue tree. Honestly. And if it was more action-orientated, and if the shooting was better."</blockquote>

Read a short section of the magazine article here.

As a note to all PS3 owners the final DLC's for Fallout 3 are available in the PSN store. Now you can have Point Lookout and Mothership Zeta to complete your collection. Spotted at The Vault wiki and reported by Ausir.

Finally did you know that Micro Fusion cells could now be a real life product? You might want to grab some if you plan on keeping that turbo plasma rifle operational.
 
I love action games. I love role-playing games. But action role-playing games are kind of meh.
 
Less boring than FO3 by making a full blown out shooter? Dear lord... This guy obviously speaks for all of humankind. Or I guess everyone that owns an xbawks that is.
 
Finally did you know that Micro Fusion cells could now be a real life product? You might want to grab some if you plan on keeping that turbo plasma rifle operational.

great, all i need to find now is a real life Smitty and I'm set!
 
Re: Borderlands Interview, PS3 DLC Done, and Micro Fusion Ce

Onozuka Komachi said:
Finally did you know that Micro Fusion cells could now be a real life product? You might want to grab some if you plan on keeping that turbo plasma rifle operational.
That stuff uses radioactive FISSION to generate electrons, that is electricity.
And similar but larger ones have been used for some time now in space industry.

Nonetheless, me wants moar!
 
In some weird way hes right though. If they would have designed Fallout 3 as a "clear" action oriented shooter it probably would have been maybe a lot better then the action-roleplaying game we got from Bethesda. Shoots would feel like a shooter and eventualy even work like it. I would be more happy with a clear shooter then a hybrid if that would mean a better quality of gameplay and eventualy story (com on most of the dialogues in F3 have been wasted anyway, fighting the big fight with your voice eh?)
 
Agreed, Crni Vuk, but... Bethesda's problem isn't in attempting to do a hybrid; neither the action nor the role-playing aspects of the game were inspired. They weren't likely to do better even had they axed one portion and focused entirely on the other. They really believe that pretty much everything they did in Fallout 3 was brilliant game design.

Bad combat, worse character-development, and just plain awful writing are kind of their MO. Their one claim-to-fame, if they truly have one is world-building, and that really peaked with Morrowind (ignoring Arena and Daggerfall since that was a different Bethesda for the most part). That and their marketing department, anyway.

Edit: And theoretically, couldn't nuclear batteries like that be adapted to power people's homes, cars, and businesses and solve our energy problems? Assuming there's enough radioactive material to go around, of course, and that people can get over their ignorant fear of anything that involves the word "nuclear." Oh, and also that they can put out sufficient voltage/wattage I suppose.
 
Crni Vuk said:
In some weird way hes right though. If they would have designed Fallout 3 as a "clear" action oriented shooter it probably would have been maybe a lot better then the action-roleplaying game we got from Bethesda. Shoots would feel like a shooter and eventualy even work like it. I would be more happy with a clear shooter then a hybrid if that would mean a better quality of gameplay and eventualy story (com on most of the dialogues in F3 have been wasted anyway, fighting the big fight with your voice eh?)
Indeed. Fallout 3 was a mediocre product. It had mediocre to bad combat, bad dialogue, bad to mediocre writing (for a game), good dress up, uninteresting and repetitive exploration, a nonsensical world (Little Lamplight, ect.), and a bad plot. Edit the product to be what it is at it's core, a shooter, by removing all of the elements which interfere with that and you have a better game. That all said, the gameplay video I've seen of Borderlands hardly makes it look like a great shooter experience. I get the feeling that fantasy roleplaying systems don't adapt well into first person games.

I'm interested in why he thinks most achievements are moronic, as I agree with the base assertion, but I'm not willing to buy a crappy magazine to read it.
 
I for one have already preordered Borderlands. It's not a "fallout" but it looks like it will satisfy my PA itch for a while.. even if it is on an alien planet. I really think they were brilliant when they took diablo's random items and applied it to weapons. I know others have tried "hellgate" comes to mind. But from what I have seen this game looks like a blast.

Shallow, sure.. but so was diablo and that was fun when it came out.
 
Bad combat, worse character-development, and just plain awful writing are kind of their MO. Their one claim-to-fame, if they truly have one is world-building, and that really peaked with Morrowind (ignoring Arena and Daggerfall since that was a different Bethesda for the most part). That and their marketing department, anyway.

Oh their marketing department is definitely the best part of the whole company. Remeber how they managed to sell five individual DLCs for the same cost of a full expansion.
 
UncannyGarlic said:
I'm interested in why he thinks most achievements are moronic, as I agree with the base assertion, but I'm not willing to buy a crappy magazine to read it.
I dont have issues if he is thinking its moronic. What really disturbs me is that such people (comparable to Todd) squeze their defintion of RPGs/fantasy games and action oriented gameplay on games they dont like in the first place or never have been designed for such a approach.

I mean, what do they want to achieve? They want to make a "RPG" but dont like to get distracted by plot and dialogues ... cool? They want to make a different game and call it strategy-games but moan at the same time how "strategy" games dont have enough action. Obviously one game has to fitt everything now or at least it has to be a game that you can call "everything".

Its the same issue as how Todd complained about F1 andF2 that you could block your self out from certain quests in the game when you said the wrong things or did not choose the correct skills. Yes well we all know how much dialogues and plot Farcry 2 or Crysis had but means that those games are flawed? They never even tried to atract people which see story and dialogues as important why should anyone now attempt to change those games to catch such a audience! Though with games like Fallout 1 this now is suddenly a "flaw" ... riiigghht ...
 
It's how the dialogue system in the GECK works. It is very hard and needs much fiddleing around to get good dialogue trees done in this engine / with the dialogue tool in the GECk.
 
[Perception] are you saying that FO3 dialogue sucks ass because the tools to create dialoge suck?

makes sense!
 
I think he means it in a way similar to how text is shown on the X-box for example. I think I have read somewhere (so I am not really sure right now) that there is a limit on text you can show, particularly cause things also have to be super huge fonts that you can see it on your TV. It seems Bethesda never cared about to change the menue and all for the PC even.

Maybe as well one of the reason why so many dialogues simply suck. Its often enough just to short.
 
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