Brotherhood of Steel in Fallout: New Vegas (and OXM)

Ausir said:
This is pure speculation now, but: I think, the T-45d Power Armor in Van Buren was just added because of the skelet "problem". The characters would have needed a new skeleton with new animations, to make it look right and like in Fallout 1. I guess, to skip this step, they added the smaller T-45d Power Armor. At least this sounds plausible to me.

No, Van Buren had both T-51b and T-45d. All the VB power armor we've seen was T-51b, the T-45d was going to have a different texture that was never finished.

JE Sawyer:

Though that design was intended for the "real" F3 power armor (T-51b), we wanted to have an alternate texture for the armor Armstrong describes, T-45d, which ran off small energy cells. It would only have appeared in the tutorial as a "back in the day" detail.

Ya, good call that's what I thought too. I'm actually thinking that the BOS faction in NV might be a faction that you might be able to knock off. I'm hoping for the variety although I'm not holding my breath. They don't know how much we love the franchise and how many different types of endings we want let alone game play and how choices used to influence everything;.
 
If power armor does make a return (I'm sure it will; BoS or otherwise), I hope it actually feels like I'm wearing power armor. The way they handled power armor in FO3 was a joke. It should be hard to find (and not just lootable off corpses) and be immensely powerful once you get your hands on a set. In FO3 I might as well had been the Tin Man clanking around. There didn't seem to be anything powered about their power armor.
 
Wolfsburg said:
If power armor does make a return (I'm sure it will; BoS or otherwise), I hope it actually feels like I'm wearing power armor. The way they handled power armor in FO3 was a joke. It should be hard to find (and not just lootable off corpses) and be immensely powerful once you get your hands on a set. In FO3 I might as well had been the Tin Man clanking around. There didn't seem to be anything powered about their power armor.
Whereas in Fallout 1 and 2, 90% of shots do "You were hit for no damage." and I think that would be a bit far. It needs to be well-hidden, rare, balanced properly but not Fallout 3 Power Armor stats (which were just stupid).
 
J.E. Sawyer always hated the way armor worked in Fallout 1/2, with both damage treshholds and armor class. Don't expect to see anything much similar to it.
 
Myron Rolle said:
J.E. Sawyer always hated the way armor worked in Fallout 1/2, with both damage treshholds and armor class. Don't expect to see anything much similar to it.

Damage Threshold, Armor Class and Damage Resistance.

But yeah, I can see why J.E. Sawyer disliked it. The way Armor Class worked was rather iffy. The only example of where it does seem to "work" is when you compare Leather Armor and Metal Armor. Leather with higher AC and lower DT/DR, and Metal lower AC and higher DT/DR. Otherwise, AC pretty much scaled with armor quality.

That said, Fallout 3 just went with Damage Resistance. ... Not what I'd call an improvement, but oh well.

-Gerko, still lurking.
 
Gerko said:
That said, Fallout 3 just went with Damage Resistance. ... Not what I'd call an improvement, but oh well.

-Gerko, still lurking.
To be accurate for Fallout 3 they simply used the mechanic from Oblivion. The way armor works in Fallout 3 is almost exactly the same compared to Oblivion. Which is no surprise ... since they used more or less the same engine and qualities to make Fallout 3.

I really hope for Nev Vegas we will see here a few changes, at least somewhat different types of damage and resistance. No more power armor or combat armor that gets destroyed by a knive attack ...
 
Crni Vuk said:
To be accurate for Fallout 3 they simply used the mechanic from Oblivion. The way armor works in Fallout 3 is almost exactly the same compared to Oblivion. Which is no surprise ... since they used more or less the same engine and qualities to make Fallout 3.

I really hope for Nev Vegas we will see here a few changes, at least somewhat different types of damage and resistance. No more power armor or combat armor that gets destroyed by a knive attack ...
I heard Sawyer reinstated Damage Thresholds, so maybe.
 
Myron Rolle said:
J.E. Sawyer always hated the way armor worked in Fallout 1/2, with both damage treshholds and armor class. Don't expect to see anything much similar to it.

He has, but he has also always preferred DT to DR.
 
Lexx said:
I just see a small logical problem in here.

This is pure speculation now, but: I think, the T-45d Power Armor in Van Buren was just added because of the skelet "problem". The characters would have needed a new skeleton with new animations, to make it look right and like in Fallout 1. I guess, to skip this step, they added the smaller T-45d Power Armor. At least this sounds plausible to me.

Bethesda now added their own version of the T-45d... which is ugly and sucks.

So... yeh. Either we see the not 100% correct T-51b Power Armor in NV or the even more uncorrect and ugly T-45d. But this should be clear anyway.... just wanted to point out the Van Buren thingy. :>
Judging from the screens we have seen the dev are reusing alot of FO3 resourses, most likey to say save them selves some work, so I would expect the BOS will be using the T-51d. Since A that is what canon says the west coaster use and B it is in FO3 already so at most it would just need a reskin.
 
I think so too. If they include a power armor, then the Fallout 3 T-51b model, maybe with a slightly different texture.

Let's hope they don't come up with new shitty power armor models, like the new enclave armors from Fallout 3 + DLC, etc. :p
 
Well when every shot you fire hits a target.... yeah I can see DR coming back.

Ya know... I never once saw a difference in accuracy when I had low skill with a fire arm and a high skill with same firearm. I could still crack shot a mutant many many feet between the eyes with a rifle either way. I miss the Deus Ex way of accuracy vs Skill. I'd like to see that come into Fallout NV
 
Lexx said:
I think so too. If they include a power armor, then the Fallout 3 T-51b model, maybe with a slightly different texture.

Let's hope they don't come up with new shitty power armor models, like the new enclave armors from Fallout 3 + DLC, etc. :p
thats why we have you to give us the much loved gear we want to see in a Fallout world <3 !

ZeusComplex said:
Well when every shot you fire hits a target.... yeah I can see DR coming back.

Ya know... I never once saw a difference in accuracy when I had low skill with a fire arm and a high skill with same firearm. I could still crack shot a mutant many many feet between the eyes with a rifle either way. I miss the Deus Ex way of accuracy vs Skill. I'd like to see that come into Fallout NV
Yeah, the skills in Fallout 3 only increase your damage not the accuracy. The more skill points the more damage you can deal.
 
Crni Vuk said:
Yeah, the skills in Fallout 3 only increase your damage not the accuracy. The more skill points the more damage you can deal.

Zoom in with an SR at 15 points in small guns and do it again when you have 100.
 
Why that? Even with 100 in small arms my character wasnt able to hit a target of the size from a barn door with the sniper rifle cause Bethesda did managed to give that gun a completely stupid bullet drop and messing around with the scope (meaning its not accuratly tied to your weapon).

Dont believe it? See on the nexus how many "corect the sniper rifle" mods are out there.
 
Crni Vuk said:
Why that? Even with 100 in small arms my character wasnt able to hit a target of the size from a barn door with the sniper rifle cause Bethesda did managed to give that gun a completely stupid bullet drop and messing around with the scope (meaning its not accuratly tied to your weapon).

Dont believe it? See on the nexus how many "corect the sniper rifle" mods are out there.

I had wondered about that, at least stat-wise for the rifle. I was super excited when I got my first SR in the game hoping it'd be a huge advantage over the other long rifle weapons. I can understand why they completely dumbed it down to the level of the AWP in CSS, but I was more let down with it than the laser rifle. I tend to play more a scout/sniper pc so the uselessness of the scope really irritated me. I have yet to see if a laser sniper exists in the game as I tend to try and stay from the faqs and walkthroughs as much as possible.
 
Crni Vuk said:
Ya know... I never once saw a difference in accuracy when I had low skill with a fire arm and a high skill with same firearm. I could still crack shot a mutant many many feet between the eyes with a rifle either way. I miss the Deus Ex way of accuracy vs Skill. I'd like to see that come into Fallout NV
Yeah, the skills in Fallout 3 only increase your damage not the accuracy. The more skill points the more damage you can deal.[/quote]

Skill actually does have an effect on accuracy. JE Sawyer posts over on Something Awful, and he says that skill has an effect (along with limb health and weapon condition) on the wobble of your weapon. He also said that it's not really clear what kind of effect it has because the math for wobble isn't really transparent.
 
DemonNick said:
Skill actually does have an effect on accuracy. JE Sawyer posts over on Something Awful, and he says that skill has an effect (along with limb health and weapon condition) on the wobble of your weapon. He also said that it's not really clear what kind of effect it has because the math for wobble isn't really transparent.
Yeah, skill definitely affects accuracy, but the damage mods are more significant because more people seem to prefer that. I really don't think that solves the "problem" though, because most of the same people will start complaining that it takes way too many headshots to kill something.
 
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