ZigzagPX4
The Swiftness of the Ranger
Yeah well until they ditch that worthless tacked together engine then things like battles will suffer. I mean since when did a "huge battle" consist of only 12 people, that's such a joke and makes me laugh every time they put these "epic battles" like the civil war for Skyrim.
They insist on sticking to being able to pick every small item up, which I admit is a nice touch even if it doesn't serve any established gameplay mechanic and actually bugs the game out so much, but the truth is every game with this mechanic (Half-Life, Dishonored) has never had any open-worlds for that reason.
By having to save all placed items on each "grid" for in-game weeks, they're causing constant save bloating, and probably spent significant amount of time on getting around the save corruption on settlement building, when they could've just switched to a new engine.
Then again, they should've gotten a new lead producer and a new writer altogether...