Cam footage of New Vegas

I also found another vid of New Vegas. Can't link to it right now, but just search Fallout: New Vegas PAX on Youtube. It's a two minute vid with about 45 seconds of gameplay. In it, some chick and her guy friend discuss that it looks the same game due to the graphics while the person playing murders NCR troops for no reason. Fun times!
 
Blood looks better also, I wonder if the draw distances have been improved?

EDIT: I did notice that you could see the Convict from fairly far away
 
sea said:
I think all the running I've seen has looked a bit... off, as if the animation is playing too slowly. Could be a movement penalty, I guess, but I'm not so sure considering every other video I've seen has shown rather slow-looking animations. Otherwise I'd say it looks quite natural.

"Foot locking" was seen in Fallout 3 to some degree (watch NPCs walk up a hill or some stairs) but it wasn't used to good effect; could be an engine issue, or animation limitations, or just lack of time for Obsidian to make major engine changes like that.

The lack of diagonal running animations has to do with engine limitations. As I understand it the engine is hard-coded to allow for characters to have a certain number of animations each for every type of action; the only way you can get new animations is to replace existing ones. Obsidian should have access to the game's source, but as I said, they probably don't have the time to make what could be very large changes to the engine when they have so much content to produce. To be honest, though, it's not a big deal outside of the player character him/herself, since the AI never moves diagonally.

Well, we do know that the Reinforced Leather Armor is a Medium armor and has movement penalties.. considering in the other video the running looks still a bit stiff and the guy is in a vault suit though, it's probably just the basic speed which is lowered for gameplay reasons (hopefully agility has an effect on that).

As for foot locking, you are right, there was a very small extent of it in Fallout 3, but as far as we know, Obsidian did little to no work on the renderer, and mostly just did bugfixing/optimization on it.
Considering the deadline they had, and considering their previous experiences with close deadlines and reworking renderers (Neverwinter Nights 2 *shudders*) it was a smart choice overall.

Not completely related but I asked the guy who did the 3 day report from PAX about bugs and framerate and according to him, while the game still has some framerate problems here and there and there are some very Fallout 3-ish bugs (some enemies spawned under the terrain) the game ran smoother than Fallout 3.
Does that mean we'll get the first polished Obsidian games?
I have my doubts, but it'd be nice if it was true.
 
Sadly enough, Incognito, I saw it on my iPod Touch. I'll describe the gameplay though.

Dude playing kills two geckos. The last one killed gets killed VATS style. He then walks to the town of Primm. The rollercoaster is mostly intact (inb4 stupid alec rant), there's a big wall surrounding it, and there are NCR troops patrolling it. The graphics look a little better than Fallout 3 to me (but that may just be the HD screens). He ends it by murdering a random NCR troop.
 
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