CD Projekt announcing new RPG tomorrow

Lets just hope the combat will be better in this one than in the Witcher. The Rest was pretty enjoyable for me in their previous games.
 
Has a Shadowrun vibe about it. I've been dying for a good cyberpunk RPG.
 
That looks more than awesome. And, unlike some other developer we know, they have a knack for turning great concept art into great graphics. I'm excited. Heh, sounds like I'm a total graphics whore. What I mean is: they are able to capture the atmosphere, the very essence of concept art and turn it into a game.
 
WARSAW, POLAND (30 May 2012) -- During its Summer Conference today, CD Projekt RED Studio announced its currently-in-development triple-A game based on renowned pen-and-paper-RPG designer Mike Pondsmith's Cyberpunk® system.

At the conference, CD Projekt co-founder Marcin Iwinski promised players that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes – be they blood-thirsty mercenaries or cunning hackers – that they will equip with vast selection of cybernetic implants and deadly weapons. As in the Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.

Original “Cyberpunk” game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. “For over two decades, I’ve been proud to say that Cyberpunk’s been the gold standard of what it means to be a true cyberpunk game. And it’s been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven’t found the right team to bring our cyberpunk world to full digital life -- until now. CD Projekt Red is the team we’ve been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I’m especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me -- this game is going to rock,” said “Maxmike” Pondsmith.

This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.

CDP RED Studio also made several Witcher-related announcements during the Summer Conference. The company revealed sales numbers for “The Witcher 2: Assassins of Kings,” announcing that more than 1.7 million copies have been sold on PC and Xbox 360. Further, The Witcher 2 is expanding its markets. On August 23rd the Xbox version of The Witcher, published by Spike Chunsoft, will hit the stores in Japan, and the studio will bring “The Witcher 2: Assassins of Kings Enhanced Edition” to Mac this fall.
 
Well, they announced it and showed this screen but no trailer

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So far anything that's made by CD Project is gold in my book. Awaiting this with anticipation.
 
Sounds terrific, can't wait. Just hope it doesn't bring my poor Radeon 6950 to its knees...
 
Excited, though my poor computer can only run the original Witcher at a snail's pace, so I'd need to upgrade. If it's anything like what I've read of previous titles it's worth an upgrade to play.
 
I watched the announcement as it happened in a live stream.

I can't believe in my 20+ years of avid gaming that one day I'd be watching a "televised" press gathering to announce a new game. It really is big business.

Oh and besides any new game from CD Projekt is good. Cyberpunk too is great and they KNOW their audience.

Sincerely,
The Vault Dweller
 
At last, another RPG that isn't fantasy-medieval-whatever.

I liked the gameplay of TW2, but I'm not too fond of fantasy games, I hate LotR for example.

First Wasteland 2 and now this?
Life is good, isn't? :cool:
 
I'm really really hyped about it. I like CDPR as a developer. I just hope they won't dumb it down as they did with TW2 compared to TW1. If TW1 had been a pure PC game, TW2 even released on PC was a stupid console port with clunky interface and controls tweaked more for gamepads than keyboard+mouse. Also, QTEs, one-button-does-everything and shortened answers in dialogs. As for the dialogs, the best compromise solution for dialogs I've seen was in Deus Ex:HR. They have shortened lines for those who don't like to read, but they always show the full phrase when you put the cursor over the shortened one.

As far as I understood, they are basing the game on Cyberpunk not only setting-wise, but also taking it's RP system.
I have no doubt that choices and consequences will be interesting, these guys proved to get it right. My only concerns now are the depth of RP system integration and overall gameplay mechanics (consolification).
 
I am not one who is blaming consoles. But for some reason many developers/publishers must really think their console audience is full of retards or idiots. No clue why actually ... since even the console has a few very story driven and complicated games which are popular. Like Metal Gear Solid for example. Or Final Fantasy.

Yeah lets hope the "consolification" will not be big with this one.
 
13pm said:
I'm really really hyped about it. I like CDPR as a developer. I just hope they won't dumb it down as they did with TW2 compared to TW1. If TW1 had been a pure PC game, TW2 even released on PC was a stupid console port with clunky interface and controls tweaked more for gamepads than keyboard+mouse. Also, QTEs, one-button-does-everything and shortened answers in dialogs. As for the dialogs, the best compromise solution for dialogs I've seen was in Deus Ex:HR. They have shortened lines for those who don't like to read, but they always show the full phrase when you put the cursor over the shortened one.

Uh, what? TW2 definitely wasn't a console port. The only problem it had (well, has) is an unoptimized engine, but it's definitely not dumber than TW1. I played them recently back-to-back, so I have a fresh comparison.
 
Tagaziel said:
Uh, what? TW2 definitely wasn't a console port. The only problem it had (well, has) is an unoptimized engine, but it's definitely not dumber than TW1. I played them recently back-to-back, so I have a fresh comparison.

I know it wasn't, but they no doubt were developing it having consoles in mind and aiming to release on consoles soon (and they did). And TW2 really felt for me like a game tweaked for gamepads and wider audience with those those popular things like QTEs and shortened dialogs. I also played TW1 before TW2. And TW1 is one of my favorite games to the moment. I liked TW2, but as a separate game, next-gen game, not connected to TW1. It is fun, but is less expressive and more generic in terms of atmosphere and game world, less dark and gritty. Thankfully the quests are still quite the best among the recent "RPG" titles.
 
Really nice stuff. I'm officially hyped. Only concern? They wouldn't allow us to create our own characters, so we will be forced to play one of the premades. It makes sense in The Witcher world, as there are not many witchers and Geralt is a pretty interesting character. Question is, if they're gonna roll the same way TW games went, or maybe they will allow us to create our very own toon? Premades are better for storytelling, I know.
 
13pm said:
Tagaziel said:
Uh, what? TW2 definitely wasn't a console port. The only problem it had (well, has) is an unoptimized engine, but it's definitely not dumber than TW1. I played them recently back-to-back, so I have a fresh comparison.

I know it wasn't, but they no doubt were developing it having consoles in mind and aiming to release on consoles soon (and they did). And TW2 really felt for me like a game tweaked for gamepads and wider audience with those those popular things like QTEs and shortened dialogs. I also played TW1 before TW2. And TW1 is one of my favorite games to the moment. I liked TW2, but as a separate game, next-gen game, not connected to TW1. It is fun, but is less expressive and more generic in terms of atmosphere and game world, less dark and gritty. Thankfully the quests are still quite the best among the recent "RPG" titles.

Have you played the ioveth path? That's about as gritty as gritty gets.
 
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