Looks like sci/fi, maybe even cyberpunk
http://www.vg247.com/2012/05/29/cd-...-not-witcher-1-consoles/#.T8UaazEBO4E.twitter
http://www.vg247.com/2012/05/29/cd-...-not-witcher-1-consoles/#.T8UaazEBO4E.twitter
WARSAW, POLAND (30 May 2012) -- During its Summer Conference today, CD Projekt RED Studio announced its currently-in-development triple-A game based on renowned pen-and-paper-RPG designer Mike Pondsmith's Cyberpunk® system.
At the conference, CD Projekt co-founder Marcin Iwinski promised players that this game would have all of the hallmarks of the Witcher series that has made the developer so well-known and loved, and even more. Their upcoming RPG will be designed for mature and demanding players who expect to be treated seriously, and the game will be richly detailed, non-linear, and with a complex and gripping story. This much is expected from the talented studio, but the new universe brings with it some new twists in their game design. Players will experience the world through their own, unique characters chosen from different classes – be they blood-thirsty mercenaries or cunning hackers – that they will equip with vast selection of cybernetic implants and deadly weapons. As in the Witcher series, players will face morally ambiguous choices, their actions influencing events in the world at large and the fate of the individuals they encounter.
Original “Cyberpunk” game designer Mike Pondsmith was at hand for the conference in Warsaw, Poland. “For over two decades, I’ve been proud to say that Cyberpunk’s been the gold standard of what it means to be a true cyberpunk game. And it’s been a huge success for me and our many fans, with over 5 million players worldwide. But over all that time we haven’t found the right team to bring our cyberpunk world to full digital life -- until now. CD Projekt Red is the team we’ve been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian. I’m especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me -- this game is going to rock,” said “Maxmike” Pondsmith.
This game will be developed by a new team at CD Projekt RED Studio, composed of veterans from the Witcher franchise. The studio will set new standard in the futuristic RPG genre with an exceptional gaming experience. The most important goal for this division is to create a game matching their vision, a game that corresponds to their high production values.
CDP RED Studio also made several Witcher-related announcements during the Summer Conference. The company revealed sales numbers for “The Witcher 2: Assassins of Kings,” announcing that more than 1.7 million copies have been sold on PC and Xbox 360. Further, The Witcher 2 is expanding its markets. On August 23rd the Xbox version of The Witcher, published by Spike Chunsoft, will hit the stores in Japan, and the studio will bring “The Witcher 2: Assassins of Kings Enhanced Edition” to Mac this fall.
13pm said:I'm really really hyped about it. I like CDPR as a developer. I just hope they won't dumb it down as they did with TW2 compared to TW1. If TW1 had been a pure PC game, TW2 even released on PC was a stupid console port with clunky interface and controls tweaked more for gamepads than keyboard+mouse. Also, QTEs, one-button-does-everything and shortened answers in dialogs. As for the dialogs, the best compromise solution for dialogs I've seen was in Deus Ex:HR. They have shortened lines for those who don't like to read, but they always show the full phrase when you put the cursor over the shortened one.
Tagaziel said:Uh, what? TW2 definitely wasn't a console port. The only problem it had (well, has) is an unoptimized engine, but it's definitely not dumber than TW1. I played them recently back-to-back, so I have a fresh comparison.
13pm said:Tagaziel said:Uh, what? TW2 definitely wasn't a console port. The only problem it had (well, has) is an unoptimized engine, but it's definitely not dumber than TW1. I played them recently back-to-back, so I have a fresh comparison.
I know it wasn't, but they no doubt were developing it having consoles in mind and aiming to release on consoles soon (and they did). And TW2 really felt for me like a game tweaked for gamepads and wider audience with those those popular things like QTEs and shortened dialogs. I also played TW1 before TW2. And TW1 is one of my favorite games to the moment. I liked TW2, but as a separate game, next-gen game, not connected to TW1. It is fun, but is less expressive and more generic in terms of atmosphere and game world, less dark and gritty. Thankfully the quests are still quite the best among the recent "RPG" titles.