Moester said:
If I were to use your line of reasoning, then Fallout 2 was an attempt to cash in on the first, hence its motives are flawed. Fallout tried to cash in on Wasteland by calling itself the spiritual successor, hence its motives are also flawed.
Huh? I explicitly said motives don't matter to me, actions do. Fallout 2 kept most everything from the first game intact, from core gameplay to setting, and even built upon it - hence it was a "true" sequel in every aspect, even if they did go overboard on the pop references. Fallout was to Wasteland just that, a spiritual successor - it never claimed to be a sequel or part of the same franchise, just inspired by it. Do you see anyone from Bethesda claiming their game isn't a sequel?
You are misconstructing my argument there. My definition of "cashing in" does not include any sequel or inspiration whatsoever, but this one is clearly making something wildly different from the rest of the series (akin to PoS, in this regard) while claiming to be faithful to it.
Moester said:
a genuine attempt at keeping an idea alive.
What idea is that, exaclty? Fallout as an emulation of the pen and paper RPG mechanics was the first thing to fly out of the window once the franchise was in Bethesda's hands. Setting and lore followed suit every time that they conflicted with their idea of fun - be it through nuclear catapults/cars, lawful good Brotherhood of Steel, magical clothing and most all their additions, actually. What exactly are they keeping that is so essential to Fallout that single-handedly makes up for all of these elements?
They may be keeping the brand alive, but the idea of Fallout is precisely what Bethesda is burying with their iteration.