Sentinel
First time out of the vault

Having recently replayed Fallout 1 I could not fail to notice that the game offers gear designed for Unarmed/Melee builds: Power Fist, Super Sledge, Ripper. One might think that only high tech ranged weapons make sense in sci-fi settings and yet CCQ is portrayed in many sci-fi works, for example:
- WarHammer 40k: chainsword, thunder hammers
- System Shock: laser rapier (arguably the best weapon in the first game) and crystal shard
- Doom: chainsaw
- Star Wars: lightsabers
- Star Trek: Klingon and their bat'leth
- Neuromancer: Case buys a melee weapon named "Cobra" instead of a gun
- Dune: bladed weapons used for combat instead of guns. In this case this is actually explained: personal forcefields stop any fast moving physical objects (presumably including bullets) and cause atomic explosions when hit by laser weapons.
Given the fact that melee weapons have been made obsolete centuries ago in real world, why do you think they are portrayed as a viable option in sci-fi settings?
- WarHammer 40k: chainsword, thunder hammers
- System Shock: laser rapier (arguably the best weapon in the first game) and crystal shard
- Doom: chainsaw
- Star Wars: lightsabers
- Star Trek: Klingon and their bat'leth
- Neuromancer: Case buys a melee weapon named "Cobra" instead of a gun
- Dune: bladed weapons used for combat instead of guns. In this case this is actually explained: personal forcefields stop any fast moving physical objects (presumably including bullets) and cause atomic explosions when hit by laser weapons.
Given the fact that melee weapons have been made obsolete centuries ago in real world, why do you think they are portrayed as a viable option in sci-fi settings?