Dr Fallout
Centurion
Synths can work as long as they lack the intelligence of a basic Human.
But Synth in Wasteland 2 also worked and they are smarter than normal human in some cases,Synths can work as long as they lack the intelligence of a basic Human.
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Sorry.Ah Jesus lady the spoiler tag exists for a reason. Some of us haven't finished Wasteland 2, mind slapping a spoiler tag up there? Goodness gracious.
Ah Jesus @Ragemage you can edit and delete parts of quotes for a reason now that a721402 made it in a tag anyone can still read it in your post on the quote .Ah Jesus lady the spoiler tag exists for a reason. Some of us haven't finished Wasteland 2, mind slapping a spoiler tag up there? Goodness gracious.
It's an entirely different world, though, with a different set of physics. The world of Fallout didn't invent transistors and integrated circuits until very shortly before the War, but had access to miniaturized nuclear power and stuff like that instead. Wasteland is closer to our world, with less power available, but common computer technology.But Synth in Wasteland 2 also worked and they are smarter than normal human in some cases,remember the synth who found a way to cause AG center full of killer planets? and Tinker the synth who cause all dead robots "alive" again, able to do surgery to replace the heart of a girl with artificial heart, and install a chip in the head of Lexcanium cause he can no more speak normally (assuming he can do that before) in Damonta?
Before "It's Wasteland", since Fallout was supposed to be a Wasteland spin off, i think it can be count.
What can change the nature of a man?I mean, this could have been great. What does it mean to be human? How human can a machine be, and where does machine end and human begin? Have the player question him- or herself if he or she is actually human or not, have the game track your behaviour and in the end you meet your own replication (or not?) and it will answer to you how you (the player) would answer. Have the game decide randomly at the start that you're a synth or not (similar to the Blade Runner video game), with the only option to find out for sure being shooting your replicant.
What can change the nature of a man?
ExactlyWhat can change the nature of a man?
Wait... wrong game, sorry. On that subject, if anyone needs me, I'll be over here playing Planescape
Another idea is to have the player themselves potentially be the catalyst for Humanity 2.0, by joining forces with the (whoever is doing the synth/cyborg stuff) faction and working with them. All sorts of morally and ethically grey areas could be explored by having the player be complicit in pushing a pro transhumanist agenda.
Never said it'd be explicit good/evil, you should know my stance on providing options if you've read anything I've written on the subject (my extensive series of posts on my site for example). I just mean you'd have that route available to you if you want to try it.
edit since Hass posted at almost exactly the same time: Pretty much what I'm planning for my own series talking about Fallout 4's missteps, lots of stuff involving augmentation and so on.
Don't we all?Also, interesting you mentioned Dune, I used some of the background to that series of novels for inspiration in a book series I'm writing (or rather, planning)
No worries, didn't mean it like that either lol It just seemed like you took my post to mean the story would have a specific karmic tint to it when really I meant it'd be one of many possible options depending on how the player decided to do things.Actually I did not meant my post as criticism on your writing, rather I was trying to continue on your train of thinking of what could have been done with a concept like this. On how it could have moved beyond clear good and evil choices Bethesda's writers seemed to have gone for.
It was more intended as musing on my side after reading your response.
Last time I checked Wasteland was vastly different to Fallout, with a higher technological standard.But Synth in Wasteland 2 also worked and they are smarter than normal human in some cases,remember the synth who found a way to cause AG center full of killer planets? and Tinker the synth who cause all dead robots "alive" again, able to do surgery to replace the heart of a girl with artificial heart, and install a chip in the head of Lexcanium cause he can no more speak normally (assuming he can do that before) in Damonta?
Before "It's Wasteland", since Fallout was supposed to be a Wasteland spin off, i think it can be count.
Sadly I don't have a complex elaborate plot yet in my mind to explain it all (those who know me here know that I love coming up with complex plots).
I probably still would have wanted to do something with the Institute and a 'City of Tomorrow'/new hope for humanity, and suddenly Synths start to appear in the wasteland.
First the mechanical ones that attack settlements and caravans, and later on the more organic ones (I rather prefer the idea that their organic side is the result of cloning and grafting living tissue onto non mechanical parts) that start infiltrating settlements, all for some unclear goal.
I would like to keep the origin and background of the Synths more of a mystery similar to the Master and Unity in Fallout 1, and the Enclave in Fallout 2, and there being all kinds of bits of background information spread across the Commonwealth, and when the player starts putting these pieces together there is this 'a ha moment' when you see the complete picture.
Even in Fallout 3 I wanted that the Super Mutants did not appear as they are not suppose to be on the East Coast and in my take on Fallout 4 the Synths would completely replace them as higher tier enemies, those Tracers being the worst type of enemy you could run into. (think those fully augmented agents from Syndicate)
There would of course be some plot twist in which you can spare some of the Synths (not all are evil/want to exterminate humanity, something like that), explaining why there would still be some Synths roaming around in any follow up game on the East Coast, they like the remnants of the Master's Army and the remnants of the Enclave being just another group of survivors trying to find a place in this new world.
But unlike the first two the mechanical Synths can still increase their numbers to a small degree.
But it would be to obvious that even if tried to separate the Institute from the Synths that there would be some kind of connection any way as they are the most advanced society on the East Coast with the technology to build them. (I would like to have made it that the Institute is instead a group descended from Pre War scientists, scholars, technicians and so on who returned to the surface to rebuild civilization and giving humanity a new future, explaining that City of Tomorrow they are building on the ruins of Boston)