creatures/enemies you would like to see in Fallout

plasticsoda

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I'd like to see something like the cannibals in C.H.U.D, they would have fit perfectly in fallout 1 or 2. Even the name sounds fallout asf - Cannibal Humanoid Underground Dwellers.

I guess feral ghouls are a close match, but they are too many and not scary. These ones should be a smalll tribe that lives only in the sewers and their quest could involve people dissapearing from villages


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There's been a serious lack of spider enemies despite many of the games being set in the American Southwest.

I'd like to see more human mutants or just mutants of species we've seen in general.

I have a pipe dream about a Fallout game being set either completely around a coastal/swampy area or underwater and on boats, a la Water World. Fish, manatees, dolphins, octopi, coral, and ghouls dressed as privateers (played straight and not as parody) would all be welcome.

I also want some more birds. The California Condor not appearing outside of perhaps a reference when you die is kind of unfortunate. A large, flightless raptor-like-condor as an enemy would make a good intermediate between giant radscorpion and deathclaw.
 
A blob style monster. A combination of melted lifeforms, strange pre-war toxic chemicals/waste and a helluva lot of radiation. Picture a faction, maybe slavers or something, controlling some Old World industrial zone ala the Pitt. There's some huge dumping pool that's just a glowing nightmare of strange colours and radiation. Perhaps the slavers execute people or dispose of bodies by throwing them into it. One day, the melted coagulated mess of bodyparts and slime begins to shift and move into a gelatinous toxic mass that begins to move out of its pit and roll towards other lifeforms to absorb into its biomass, large squid like tendrils formed of glowing goo and pulped flesh reaching out and grabbing everything nearby.

It's slow moving, absorbing everything in its path but basically unstoppable. Not a traditional enemy but more of an environmental hazard/obstacle that a player would have to think of smart methods or complete a questline in order to cripple or kill. Time is of the essence, as with every lifeform it kills it only grows larger.
 
A blob style monster. A combination of melted lifeforms, strange pre-war toxic chemicals/waste and a helluva lot of radiation. Picture a faction, maybe slavers or something, controlling some Old World industrial zone ala the Pitt. There's some huge dumping pool that's just a glowing nightmare of strange colours and radiation. Perhaps the slavers execute people or dispose of bodies by throwing them into it. One day, the melted coagulated mess of bodyparts and slime begins to shift and move into a gelatinous toxic mass that begins to move out of its pit and roll towards other lifeforms to absorb into its biomass, large squid like tendrils formed of glowing goo and pulped flesh reaching out and grabbing everything nearby.

It's slow moving, absorbing everything in its path but basically unstoppable. Not a traditional enemy but more of an environmental hazard/obstacle that a player would have to think of smart methods or complete a questline in order to cripple or kill. Time is of the essence, as with every lifeform it kills it only grows larger.


If I recall correctly, the main antagonist of Fallout: Brotherhood of Steel kind of turned into this at the end of the game, obviously he got killed at the end but it its still an interesting ideia if not an overused one. I like the concept of a enviromental obstacle like they were going for in Fallout Tactics 2 with mutated nature absorving everything
 
I really like what they did with the trogs in The Pitt and I think we need more mutants in general, especially human ones.

Possibile ideas:

- Godlings: super intelligent they have telekinetic telepathic andabilities but are also so mutated they cannot live among humans. They are a small group and they are considered legends of the Wastes. Some even speculate they meddle in human business...
- The Forest: the nuclear holocaust shocked the Earth but it could not undo what survived for millennia. Underground, in secret, roots became the synaptics of a conscious mind. Intelligent but incapable of direct intervention, the Forest relied on The Guardians for protection, in exchange of food. The Guardians are descendants of scout groups and rangers who survived in the nearby caves, hunting.

Other than that there is a lot of space with animals and human-animal hybrids.
 
I'd like a giant snake, like emphasis on giant, it's head 3 feet tall, and some of them have mutated a giant claw arm growing from it's side.

Also bison that have mutated to become huge as well, like maybe you're barely half it's height when it's standing.

And a gopher that's about as big as a fallout 4 mole rat, for some reason, I like gophers.
 
In what is now Caesar's Land, the greatest threat to the towns and tribes was not the mighty Deathclaw of the Core Region - rather, it was the Giant Gila Monster. These creatures were the absolute apex predators of the region, growing to as long as 20 feet (and potentially longer), extremely fast, and with a fiery radioactive breath.

In truth, however, there were more to these creatures than met the eye. They did not simply grow gigantic as a result of radiation per se: rather, radiation rendered them extremely long-lived (though not ghoulified). As they age, they never stop growing - in fact, it has been speculated that there is no upper limit on their age, and therefore no upper limit on their growth beyond the laws of physics and available nourishment. However, growth does slow down beyond a certain point.

At birth, the creature is only as large as a normal gila monster. At this stage, they tend to run in packs. As they grow larger and larger, eventually they develop their atomic breath. At this point the pack thins out somewhat, with only the oldest creatures becoming solitary. As they grow older, they develop seemingly random mutations - an extra eye here, an extra horn there. Legend has it that the oldest of these - perhaps even dating back to before the war - have developed an alien intelligence, based simply upon the accumulation of memories and the expansion of their simplistic reptile brains, creating alien psychologies with nearly infinite repositories of memory.

Several tribes worshipped the Gila Monsters due to belief in these gods of the desert, and it was a very common sight for a tribe to have its own gila monster mascot that they would attempt to bulk up to humiliate the gods of the other tribes - oftne by feeding them way-ward travelers.

When the Legion rose to power, they seem to have finally wiped out the giant gila monsters, and their worship - though rumors persist of hissing voices that may be heard deep in the desert.
 
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