Creepiest part in Fallout 3?

BarackSays

It Wandered In From the Wastes
I gotta say, I love being creeped out but there were a few parts in Fallout 3 where I was just mumbling to myself "Shit shit shit shit need to get out of here..."

First one was Andale, for obvious reasons. Opening the shed was quite the "Well....fuck" moment.

The Dunwich Building in general was pretty creepy. The sudden flashback when you walk into another part of the building surprised the hell out of me.

Point Lookout in general, even if the main questline was pretty silly. Probably the best expansion they made, especially when compared to awful expansions like The Pitt.

Above all though was the Deathclaw Sanctuary. Can't see for more than a few feet in front of you, even with the flashlight, and after getting all the loot I just wanted to get the fuck out.
 
You never can see more than a few feet ahead of you with 'the flashlight'.

How was the pitt bad? It was far better than O:A or MZ, and the steelyard was holyfuck creepy. Especially that spot in the factory part where you red the guys dying words on the terminal, and hear about all the guys getting shot to pieces by the protectron only to exit the terminal and hear the protectron come stomping down the hallway. Or the 'choice' was the best in the game since neither option is just GOOD or BAD.

The republic of Dave was really creepy, imo. Crazy fuckers be extra creepy.
 
I dunno, I guess I just didn't dig The Pitt that much. I liked the all out war at the end, but it struck me as odd that you just saved all these people and all they can do is say "Go away."
 
My first encounter with a centaur scared the ever loving fuck out me. I was exploring around Germantown shooting supermutants when I run into... this thing. what the fuck is this thing oh god it sees me it's coming closer oh god PEW PEWPEWPEWPEPWEPWPEPWEW oh, well, that wasn't so bad.
 
BarackSays said:
I dunno, I guess I just didn't dig The Pitt that much. I liked the all out war at the end, but it struck me as odd that you just saved all these people and all they can do is say "Go away."

I assume you've never played Fallout 1.
 
The vaults at first always scared me, but once I was level 20 or 30 nothing in the game scare me unless it snuk up on me. First deathclaw scared me. I was at CC when a death claw took out unlce roe, and I was about level 5, then everybody in the town started attacking it and it took out the girl with one hit and I just ran. Came back later when I was like level 15 and there was nobody there, except the kid but that was still creepy because he was like a ghost child (in my mind) and I only found 2 bodies. The other are MIA but presumed dead. :(
 
Every time I must go down to the dark metro lines.

The Vault with the purple ghosts.

Ghost%20purple%20on%20white.jpg
 
Chinz said:
BarackSays said:
I dunno, I guess I just didn't dig The Pitt that much. I liked the all out war at the end, but it struck me as odd that you just saved all these people and all they can do is say "Go away."

I assume you've never played Fallout 1.

Hahaha oh wow I reread my sentence and literally lol'd.
 
Probably the creepiest places for me were the Dunwich building and vaults 106 and 108.

Hard to pick which was creepier between the two vaults... it was late at night when I first played them and they had very "wtf" environments.
 
Eh, probably a tie between Vault 106/108, Andale, and the Dunwich building.

Though, Andale was my first real "what the fuck did I just see" experience.
 
nothing was especially creepy, but if i had to chose, it would probably be point lookout when faced to those hillbillys with shovels
 
The only creepy part was the bare existence of the game itself.


I don't really had a "creepy" moment in this game, every attempt to be "creepy" just failed, it didn't even scratch on the surface of being real atmospheric.
 
I can't remember any creppy part as well. Guess I just wasn't immersed enough. Next time, we need first first person perspective, to immerse even more.
 
Buxbaum666 said:
I was creeped out whenever anybody said anything.
This. Especially when the game suddenly pauses and they lock your eyes to look straight at them when they speak! :freak:
 
Heh. But seriously: there were no actually scary events in Fallout 3. Nothing in Fallout 3 made me jump out of my seat. There are some places where they obviously tried that but failed. I think it's because the general atmosphere is just not convincing enough. I was scared shitless during a certain quest in Vampire: T.M. Bloddlines, Resident Evil 5 creeped me out at times, System Shock 2 was fucking scary. Fallout 3? Come on. If a ghoul surprises you in a dark underground tunnel, you just hit the VATS button and see him shot to death in slow-motion.
 
Reconite said:
Buxbaum666 said:
I was creeped out whenever anybody said anything.
This. Especially when the game suddenly pauses and they lock your eyes to look straight at them when they speak! :freak:
I agree. I really disliked that. It really feelt like a feature beeing there for nothing else but showing the facial expressions ... which have been mediocre at best.

Now talking about it THAT has been really creepy sometimes ...
 
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