basically I want to enable the player to use science on a given critter.
Now currently this is only enabled on the robobrain, brahmin and a few others.
Note that you can't override the use_skill_on_p_proc because the targetting circle won't activate on most critters for science (at least, in the mapper).
At first I figured this was in the proto, but I used FUCK with no luck. What I did was create a new critter that was a robobrain, with all the same values. I wasn't able to use science on it (but I could still doctor/repair), so this tells me the ability to use science on a given critter isn't in the proto.
But the targetting circle was still active for science on the "normal" robobrain.
I've been looking through the .h and .lst files and I'm assuming there's a list somewhere of what critters get to have what skills used on them, with the defaults being 1st aid, doctor, pick pockets, traps.
However, I can't find it.
I'm hoping someone on the board can point me in the right direction.
Now currently this is only enabled on the robobrain, brahmin and a few others.
Note that you can't override the use_skill_on_p_proc because the targetting circle won't activate on most critters for science (at least, in the mapper).
At first I figured this was in the proto, but I used FUCK with no luck. What I did was create a new critter that was a robobrain, with all the same values. I wasn't able to use science on it (but I could still doctor/repair), so this tells me the ability to use science on a given critter isn't in the proto.
But the targetting circle was still active for science on the "normal" robobrain.
I've been looking through the .h and .lst files and I'm assuming there's a list somewhere of what critters get to have what skills used on them, with the defaults being 1st aid, doctor, pick pockets, traps.
However, I can't find it.
I'm hoping someone on the board can point me in the right direction.