Critters in FO3

welsh

Junkmaster
You realize that if FO3 takes place on the West Coast then there probably shouldn't be either deathclaws, or mutants or ghouls. Afterall, all three were created by rather unique events on the west coast.
 
The point is what will be there instead. Not to mention it's hard to think of Fallout without muties...
I just hope that Beth will not twist the plot in a bizarre way to justify their existence on the east (if they include them after all)
 
The Dutch Ghost said:
Last I heard, Ghouls were the result of radiation, not FEV.

Yes. But all ghouls in Fallout 1/2 come from Vault 12, as far as we know, and it's not unlikely that the circumstances that create ghouls are hard to reproduce.

Other than that, welsh is right.

But deathclaws are tough enough to survive the treck, though I don't know why they'd bother to make it.

There is also no reason to assume there was no FEV on the East Coast. In fact, it'd make sense for there to be, limiting research of FEV to one place makes sense to keep it a secret (West Tek/Mariposa), but the PIV was too important to the government not to store at least data backups but probably additional amount of the FEV chemicals somewhere else, in which case somewhere in an obscure spot (not in a city) in the East Coast would make sense. Supermutants come from FEV, no more specific than that.

What about radscorpions or manti? If the game is set mostly in a city, those desert dwellers would have to go, to be replaced by city indiginous scavenger types; giant cockroaches, giant rats.
 
Hello Brother None,

Van Buren can not be considered 'canon' perhaps but I believe it showed that there were more Ghoul populations, Los Alamos for example.

Also, again taking Van Buren as possible canon, scouts from Los Alamos were sent out to find other Ghoul populations.


I don't really have a problem with some stores of FEV on the East Coast in the Fallout universe (not saying Fallout 3) but I greatly worry that such a thing would be used to create a new 'master' and Super Mutants as a plot device, and I truly hate rehashed plotlines in a game series.
 
Actually, I believe that Van Buren (the first attempt at Fallout 3, remember) is considered canon, regardless, Dutch. But, that's just my tale on it.
 
Brother None said:
The Dutch Ghost said:
Last I heard, But deathclaws are tough enough to survive the treck, though I don't know why they'd bother to make it.

Some types of insects split off from the main group if the colony becomes to big to establish a new colony somewhere else. Maybe this could work for the deathclaws to.
 
While the Deathclaws are great, I'd rather see a new truly fearsome species to evoke the same fear the Deathclaws evoked in the first game, but failed to do so in the second game.
 
Well it does take place in or near a great city, so imagine some horror that lives in the sewers that comes out from time to time to dine on the local population.
 
Well, not exactly Ghouls, but similar would be great. Also, maybe near the edge of the map to the west you could find Deathclaws, gives you a good high-level area to go.
 
I kind of agree- Bethesda can come up with more interesting critters. Perhaps some tentacled beast coming out of a city sewer (ok maybe that's a bit too much lovecraft but...).

A mutant alligator in New York?

The Bethesda trailor has me wondering- how did BOS get to the east coast?

I agree with Kharn, as usual, that experiments might be replicated elsewhere- but that would also suggest a lot of survivable infrastructure. Perhaps through the Vaults? Not sure.

This is not to say I wouldn't like to see ghouls or mutants, or anything else, but I would like to have a reasonable explanation.
 
We'll see more Deathclaws.

You bet your ass we will.

And big, mutated cock-roaches.



That is: cock. Roaches. :P

As long as they leave out the Wanamingoos, I'll be glad.
 
actually the Wannamingos actually make sense since aliens showed up in both F01 (special encounter) and FO2.
 
I always thought that wanamingos are what The Vault says about them:
Wanamingos are strange mutant animals. They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose.

And the Alien crash site from Fallout is, well, special encounter and could be passed as a "joke".
 
Angrim said:
I always thought that wanamingos are what The Vault says about them:
Wanamingos are strange mutant animals. They are not aliens, but word is they were designed as FEV-tailored weapons for waging war on other countries... and they got loose.

And the Alien crash site from Fallout is, well, special encounter and could be passed as a "joke".

In apperance they resemble the aliens from the Alien series. To me at least. And if you think about it, in Ressurection, the government are developing them as weapons, that got loose.

Reckon it's a reference, but that's just me.
 
I could have sworn that when you fight them in FO2 it says, "You deliver a critical hit to the Alien!"
 
welsh said:
I could have sworn that when you fight them in FO2 it says, "You deliver a critical hit to the Alien!"

It does, but I suppose that's meant to be your character's idea of what the purple tentacled thing is.
 
I was really young when I played that game. Wanamingoes struck the fear of god into me. I may actually have had nightmares .
 
Vault 69er said:
It does, but I suppose that's meant to be your character's idea of what the purple tentacled thing is.

Plus a reference to the fact that they look like xenomorphs.

The aliens are all dead, tho', just like talking animals. They were bad ideas and have been struck from Fallout canon.

The Bethesda trailor has me wondering- how did BOS get to the east coast?

They couldn't have, and I hope to Frith it's not actually them.
 
You realize that if FO3 takes place on the West Coast then there probably shouldn't be either deathclaws, or mutants or ghouls.

Aren't the super mutants fled to the East according to fallout's ending? This can mean that they have actually reached the East Coast by fallout 3's timeline...
 
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