CT Phipps' review of Fallout 4

CT Phipps

Carbon Dated and Proud
I gave Fallout 4 a ten out of ten but I was grading on the curve. I enjoyed it and Dragon Age: Inquisition enough to play it 40+ hours (and ended up playing both 120+) but neither gave really felt as awesome as the Fallout 3, New Vegas, or Dragon Age: Origins which rank among my favorite video games of all time. Removed from the context of, "I enjoyed this more than most games by X margin" I'd like to discuss what I like and dislike about the game.

Pros

Companions: Fallout: New Vegas was a massive step forward in terms of Companions from Fallout 3 and I think they did a fantastic job with them here. Piper, Cait, Curie, Danse, Nick Valentine, and even Preston to some degree are all people I loved travelling with. Unfortunately, I feel like the game overstepped itself and it would have benefited from dialing it back a bit. More focus on a small cast of characters and you can garner a lot of good will.

Romances: Not a big deal for me but I did like it. I just felt it would have been better to have a lot more dialogue for them related to the fact the protagonist is a widower or widow. Then again, that plays into one of the biggest cons.

Fixing the Brotherhood of Steel: I very much enjoyed Elder Lyons Brotherhood of Steel but I think it makes the story retroactively better to have his character become a tragic reformer who, after his death, had everything good about his actions washed away by those who just saw the potential for power. Arthur Maxon being promoted to villain also makes his short appearance in Fallout 3 more interesting.

Destroying the Brotherhood of Steel: This is something which I felt is probably going to be controversial but I find the Brotherhood of Steel as antagonists much more effective than the Institute. They are capable, intelligent, and you understand exactly what they're going to be. I wish they had pressed this button harder but either way, the conflict with the BoS is the most intensive and enjoyable part of the game.

The Glowing Sea: Easily the best location in the entire vanilla game, the Glowing Sea is an enjoyable location to visit and the first place which actually feels like its as dangerous and magnificent as the Capital Wasteland. It's like visiting hell when you first go in and I could have done with a lot more there.

Diamond City: Is a good central hub location and I have to say that it stands up with Megaton and Rivet City. One of the thing I love about Bethesda is, even when they're doing really bad writing, they manage to come up with some visually stunning locales. Which is part of the problem with the game as they have a few gems in this game but they're drowned out in the larger pile of coal.

Vault 81: I can't help but wonder if they should have just skipped all the Buck Rogers nonsense and just had you come from here. The whole idea of a fully functioning idealized 1950s Vault which survives to this day (and still has minor Pre-War problems like adultery and sickness) works wonderfully.

Far Harbor: I really enjoyed this particular DLC for its writing but it suffers the opposite problem of Nuka World in that it is a bit of a boring setting with good writing. Still, again, I felt it had a lot more personality than the overworld of Fallout 4. Still, it becomes troublesome when you realize the Children of the Atom, Harbormen, and Arcadians have more personality than most of the main faction.

Nuka World: This is just a magical playground and I probably had more fun here than in the entirety of Fallout 4 as a hole. It's a beautifully designed visual treat and full of wonders and joys for exploration. Unfortunately, Nuka World just underscores how drab and dreary the main overworld is.

Humanized Raiders: One of the elements I disliked about Fallout 3 was the Raiders were treated as generic enemies. I love killing Raiders don't get me wrong. I'm fully 100% in support of Fallout the post-apocalyptic murder-simulator but I prefer when they have backstory. Having them have terminals talking about missing loved ones, power-structures, and hearing about the destruction of other gangs was a step in the right direction. Albeit, I was very annoyed by Talon Company Redux in the Gunners. They had a backstory but I wanted to join them in raiding the Commonwealth.

Neutral

Settlement Construction, Crafting, and Modding: I admit I had fun constructing Sanctuary Hills and my Red Rocket mansion but after that, I never wanted to touch anything ever again but there were dozens of settlements in front of me. I'm not a man interested in building Fallout legoes and it felt like the catering to this element took up massive amounts of the game. Modding armor, weapons, robots, and settlements is not what I came to Fallout for. I came to shoot some ghouls, dammit! Also, roleplay and explore!

I know people love this but it's just not my bag.

Minutemen: Rebuilding the Minutemen is actually fun until the retaking of the Fort from Dagon (err, sorry, the Mirelurk Queen) is over. After you do that, there's really just an endless series of Radiant quests and I can't help but dislike that. The fact Preston used to be my go-to companion but he started loading me down with Radiant quests didn't help matters either. I'm not against them but I think it should have been a "one and done" thing with another quest-giver than Garvy after you rebuild the Minutemen.

Travis: Just...Travis.

Power Armor Reimagined: I don't dislike making Power Armor into the hugely powerful bulky stuff which the original Fallout had it as being but the problem is that it suddenly felt way more complex than it should be after that. It fell into the pattern of modding and crafting with you needing to take it all the way back to your home versus having the Repair Skill and one click of a button. The fact it broke so much lore in the process didn't help matters either.

Cons

Poor Dialogue Writing and Acting for the Protagonist: Perhaps the worst element of the game is the fact the protagonists have one of the blandest portrayals I've ever seen. If they're going to voice the character then you should at least have them have some emotion to their lines. I think there's like three moments you have the option of expressing outrage or anger and those feel like fun. I remember I knew this game was screwed in terms of voicework when the writing had our hero talk about how he loved newspapers. I think the Silver Shroud is horribly written but it and sarcasm at least have emotion for what is a seriously ****ed up set of circumstances.

Linearity trumps all: I actually don't think the Fallout games have THAT much choice but at least you have the option of choosing how you react to things and people reacting to that. This game has 90% of the lines you make have almost no effect on events. The papers line is especially noticeable because no matter what you say, the Mayor and Piper will react identically.

There's only one real choice in the game, two if you count murdering the Commie Submarine Captain, and that's the choice of faction. The game didn't need choices in terms of being able to effect things, really, but at least you should be able to control your own character. Call Arthur Maxson a Nazi, try to offer peace with the Brotherhood w/ the Institute or Railroad even if they reject it, call out Shaun for its atrocities, or become a murdering Bandit.

Eeesh.

The Commonwealth: The Commonwealth feels like a gigantic radioactive swamp. Diamond City, the Glowing Sea, and the Institute are the only memorable locations I can really think of in the game. Sanctuary Hills was fine as a burnt-out suburban dream but large portions of the game are just repetitions of "farmers, grass, and barns." I hated the underground tunnels of the Capital Wasteland but at least they conjured a proper feeling of terror and uncertainty. It's why I'm such a big fan of Nuka World because it's such a hugely different sort of place.

The Bland Villainy of the Institute: The Institute feels a bit like Father Elijah in that they have a banal sort of evil to them in that they do horrible unimaginable things but don't really seem to register any of it. In a series which is all about wacky mad science, I was expecting scientists out to rule the world and instead I got the kind of doddering academics I worked with at Marshall University. I really wish they'd made Shaun out to be a proper Emperor Scientist or had the Institute have some sort of consistent vision as they're clearly incompetent in this reality and that being something of the point doesn't make it better.

The Railroad is fun but doesn't feel like an actual faction: It's been commented repeatedly the Railroad has no vision for the Commonwealth, which isn't their bag so it's not really a flaw, but their prominence next to the other factions feels confusing as a result. I also feel like there's a disconnect between their devotion and the prominence of Synths in the Commonwealth. How did they get so big? Why do they focus on Synths over helping people in general? How did everyone get recruited? I feel like we needed a backstory like the Railroad being made primarily of ex-Institute personnel exiled after a conflict of some kind or that they'd be a much smaller Atom Cats-like group.
 
Last edited:
Do you actually know why he's evil? Just want to ask, because you seem to have pushed him into the 'pointless evil' category which is not true at all.

I generally go with the idea Father Elijah was a somewhat arrogant insufferable genius who was, nevertheless, a progressive liberal like Elder Lyons. The kind of guy who could have become the big hero like him had circumstances been different. The problem was that he fucked up royally at Helios and got half of his Chapter killed (1/3rd?) including most of its warriors out of a dogged belief in his own invincibility. Except, he was wrong and very wrong which resulted in his family and loved ones turning on him as an incomptent fool. His family exiled him and put a death mark out on him.

So he sat and brooded on his failure until he decided he would SHOW THEM! HE'D SHOW THEM ALL.

I don't have a problem with Elijah as a villain (with a V) because his backstory shows why he became that. I just wish we could see more of the good man he once was than the hissing vicious hateful bastard he's become. Ironically, I kept waiting for him to show some sign of who he was to Veronica.

I didn't want to entomb him alive no matter his crimes either.
 
I generally go with the idea Father Elijah was a somewhat arrogant insufferable genius who was, nevertheless, a progressive liberal like Elder Lyons. The kind of guy who could have become the big hero like him had circumstances been different. The problem was that he fucked up royally at Helios and got half of his Chapter killed (1/3rd?) including most of its warriors out of a dogged belief in his own invincibility. Except, he was wrong and very wrong which resulted in his family and loved ones turning on him as an incomptent fool. His family exiled him and put a death mark out on him.

So he sat and brooded on his failure until he decided he would SHOW THEM! HE'D SHOW THEM ALL.

I don't have a problem with Elijah as a villain (with a V) because his backstory shows why he became that. I just wish we could see more of the good man he once was than the hissing vicious hateful bastard he's become. Ironically, I kept waiting for him to show some sign of who he was to Veronica.

I didn't want to entomb him alive no matter his crimes either.
:roffle:

Honestly, a nice try but you missed his character arc ENTIRELY. Basically, he was technology mad, specifically with militarized tech in which he wanted to use in the aim of returning the BOS to power. He found the schematics of a super weapon in Helios, and wanted time to study it forcing the BOS to garrison it at the expense of strategy and the chapter (Ahah! That's why he wanted it). Sadly the NCR assaulted the base and forced out the BOS. The Brotherhood didn't understand Elijah's reasoning and hence kicked out and exiled him for incompetence. Elijah turned bitter because of this, as his entire aim was to harness military technology in the aim of strengthening the Brotherhood. He decided to continue his search for tech, if successful he would return gloriously as a hero and saviour.

He then found out of the Sierra Madre, which was full of experimental treasure and tech, deciding to travel there. He also visited the Crater in OWB, harnessing some of the tech there as well (I think, though I'm not sure that the Cazadores and Nightstalkers came to the Mojave because of his misadventures there). He also experimented on a bunch of Chinese Ghoul prisoners, trying to work out the best way of using explosive collars (he couldn't enter the Sierra Madre alone) and after killing many of them found the right way. He then returned to the Sierra Madre and became somewhat crazy, as he became obsessed with entering it yet all of his 'slaves' were killed. He nearly made it once though, but was forced out. Didn't help his psyche.

So when you find him he's bitter, angry and obsessed with the Sierra Madre.
 
The screwing up royally thing was believing the SuperWeapon would turn the tide at Helios when the damn toy gun wasn't even there and it was just artillery.
 
Actually you can use it there, as a test run. Haven't you done the quest?

You can either use the gun or call it from the base. Also it's damn good artillery.

Yes, you can blast the surrounding area with Helios' power but Veronica points out it was never the Superweapon Elijah wanted it to be.

Not a gamechanger.

His arrogance undid them all.
 
Yes, you can blast the surrounding area with Helios' power but Veronica points out it was never the Superweapon Elijah wanted it to be.

Not a gamechanger.

His arrogance undid them all.
It can wipe out an entire squadron of NCR soldiers.
With Archimedes II you could annihilate an entire small town (engine limitations ;) )
 
Yes, you can blast the surrounding area with Helios' power but Veronica points out it was never the Superweapon Elijah wanted it to be.

Not a gamechanger.

His arrogance undid them all.
It's still pretty powerful, considering it can't be blocked.

If he had more time he would have realized it. Anyway, as we've shown he is not a Villain but a grey character with an interesting storyline.
 
It can wipe out an entire squadron of NCR soldiers.
With Archimedes II you could annihilate an entire small town (engine limitations ;) )

Yes, it's basically useless for a large scale battle.

It's still pretty powerful, considering it can't be blocked.

If he had more time he would have realized it. Anyway, as we've shown he is not a Villain but a grey character with an interesting storyline.

Your definition of grey and mine are a bit different. Elijah wants to commit genocide on the Mojave Desert. He's a monster now. He just has reasons for why he wants to unleash his hatred and wrath.
 
Your definition of grey and mine are a bit different. Elijah wants to commit genocide on the Mojave Desert. He's a monster now. He just has reasons for why he wants to unleash his hatred and wrath.
Yes but what are his motivations? What led him to this point? You're so ready to completely dismiss him as some evil old man and don't seem to have any care for how he got to that point. He's gray because in his own twisted, madness induced way he thinks what he's doing is right and has believable character motivations for thinking that way. You're cheapening a complex character by boiling his motivations down to "lol he just wants to commit genocide because ;^)".

Kind of off topic but I've noticed you tend to do this a lot with almost everyone in New Vegas, especially Caesar. You're so ready to shift them into either "extreme evil" or "Total good" which really sucks out a lot of what makes the story of New Vegas great.
 
I don't think Elijah wants Archimedes, I assumed he wanted to use Helios to replicate the hologram technology, hence the "army of ghosts" mentioned if you side with him.
 
Yes but what are his motivations? What led him to this point? You're so ready to completely dismiss him as some evil old man and don't seem to have any care for how he got to that point. He's gray because in his own twisted, madness induced way he thinks what he's doing is right and has believable character motivations for thinking that way. You're cheapening a complex character by boiling his motivations down to "lol he just wants to commit genocide because ;^)".

Kind of off topic but I've noticed you tend to do this a lot with almost everyone in New Vegas, especially Caesar. You're so ready to shift them into either "extreme evil" or "Total good" which really sucks out a lot of what makes the story of New Vegas great.

Allow me to reverse this. Do you think believing Elijah is a villain and a purely black character now is dismissing him? Can a person not understand a person's motivations and how he got there while condemning them as irredeemable? Elijah is a very well-written character and a believable backstory but I also think he's one of the worst people in all of Fallout.
 
Allow me to reverse this. Do you think believing Elijah is a villain and a purely black character now is dismissing him?
Yes, to say he's purely a black character is to remove all the depth from his character and put him in the same category as cartoon villains.
Can a person not understand a person's motivations and how he got there while condemning them as irredeemable?
You can, but you also can't just dismiss him as a totally black or white character because your personal morals and feelings contradict his. There are many characters in New Vegas I don't like on an ideological basis either but I don't just dismiss them as pure evil because of this either. I understand their motivations and complexity and applaud the writers for making a character whose viewpoint I can understand even if I don't agree with it. For a character to be black or white they'd have to be 1 dimensional goody-two-shoes or baby killing monsters with little to no justification for their actions, which Elijah most certainly is not. What I'm trying to say is to attach the "black or white" label on to a character implies a lack of complexity to them.
 
Yes, to say he's purely a black character is to remove all the depth from his character and put him in the same category as cartoon villains.

I disagree with that as I think that utterly monstrous characters can be very interesting. Then again, I belong to the "grimdark" fantasy genre lists on Facebook and Goodreads. I like characters who are utterly evil and irredeemable who, nevertheless, have gotten to that way through good writing or moments.

You can, but you also can't just dismiss him as a totally black or white character because your personal morals and feelings contradict his. There are many characters in New Vegas I don't like on an ideological basis either but I don't just dismiss them as pure evil because of this either. I understand their motivations and complexity and applaud the writers for making a character whose viewpoint I can understand even if I don't agree with it. For a character to be black or white they'd have to be 1 dimensional goody-two-shoes or baby killing monsters with little to no justification for their actions, which Elijah most certainly is not. What I'm trying to say is to attach the "black or white" label on to a character implies a lack of complexity to them.

Not to digress but I'd love to hear the characters you hate on an ideological basis and why. One of my favorite characters in Fallout: New Vegas is Colonel Moore and I wish she'd been a companion. She definitley impressed me and is someone I was glad to have as the head of the NCR army.

And man, did people HATE her.

It turns out my opinion was not shared.
 
Thank you for putting effort forth in an actual review. You have listed 19 points, 10 pros, 4 neutrals and 5 cons. If you were to award 1 point to each pro, your score would look something like 10/19 or 52.63% or 5/10 Oddly enough I think your review was good. Not to come off as a dbag. But I would have also preferred a DOS style review. There are a lot of elements you missed like art, level design, NPC interaction. Even if I were to disagree with everything you wrote (which I don't) I would still respect that you put all your effort into a full game review. Not comparing Fallout 4 to other entries or as a successor, but of itself.
 
Back
Top