Darkkender
First time out of the vault

The type of Turn-Based combat that is used by the Fallout games is considered Archaic in the Game Development community. Other than your little corner of the world which might equal 1% of the market share there is no demand for that form of combat system.
FYI Civ 4 does use Isometric view however you can rotate the map as it is 3D technology. Also for a Turn Based Strategy game your Isometric view and Turn based technology fit like a glove.
However you've got your platform that because it is good for another Genre of game it is still good for Fallout. Pull your heads out of your asses.
You want 2D Isometric, in the gaming world we call that 2.5D or fake 3D. The usage of actual 3D in a CRPG evolved out of consumer demand and the desire of game developer's to do more with there world. If you look at the progression of CRPG's from the point in time when the Fallout games were released to current. You will see that they didn't just leap from 2.5D Fallout to 3D KOTOR. They got that way progressively through the games they had inbetween Fallout and KOTOR.
Your Turn-based technology also advanced to match your environment. Your right KOTOR does have a Pause function and yes it has realtime elements. However KOTOR is also Turnbased as it allows you to choose your combat actions each round by having a Queue, and you can also change your actions on the fly as you would with the Fallout games.
But since the Hard core Fallout fans live in a world of pre-year 2000 technology gaming nothing I or anybody else might say about turn-based combat as it was not being a viable technology for a CRPG falls on little kids ears. You know the ears the ones where kids place there hands over there ears and go "LALALALALALA!".
People have pointed out very good point over the months and years of why Turn-based is not viable, and like a predictable little child the hardcore idiots here say give us a good reason. The only thing you Sander and your lot of Fucking Morons of friends in this community want to hear is "Yes, the game how you want it will be made." It doesn't matter if the game costs more to develop than it will make in the current market.
FYI Civ 4 does use Isometric view however you can rotate the map as it is 3D technology. Also for a Turn Based Strategy game your Isometric view and Turn based technology fit like a glove.
However you've got your platform that because it is good for another Genre of game it is still good for Fallout. Pull your heads out of your asses.
You want 2D Isometric, in the gaming world we call that 2.5D or fake 3D. The usage of actual 3D in a CRPG evolved out of consumer demand and the desire of game developer's to do more with there world. If you look at the progression of CRPG's from the point in time when the Fallout games were released to current. You will see that they didn't just leap from 2.5D Fallout to 3D KOTOR. They got that way progressively through the games they had inbetween Fallout and KOTOR.
Your Turn-based technology also advanced to match your environment. Your right KOTOR does have a Pause function and yes it has realtime elements. However KOTOR is also Turnbased as it allows you to choose your combat actions each round by having a Queue, and you can also change your actions on the fly as you would with the Fallout games.
But since the Hard core Fallout fans live in a world of pre-year 2000 technology gaming nothing I or anybody else might say about turn-based combat as it was not being a viable technology for a CRPG falls on little kids ears. You know the ears the ones where kids place there hands over there ears and go "LALALALALALA!".
People have pointed out very good point over the months and years of why Turn-based is not viable, and like a predictable little child the hardcore idiots here say give us a good reason. The only thing you Sander and your lot of Fucking Morons of friends in this community want to hear is "Yes, the game how you want it will be made." It doesn't matter if the game costs more to develop than it will make in the current market.