Suggestion:
When you leave the location:
if location is habitated by men, and there is valuable stuff lying around or on the dead bodies,
a. bodies disappear,
b. guns, ammo, and drugs disappear or better yet, randomly disperse among NPC population of that map,
c. generic stuff is transfered to the local store,
else
a. bodies decay,
c. based on rate of decay, hostile creatures of varying toughness like wild dogs, vultures, or insects might be around.
d. stuff stays put.
Then there should be places with containers like lockers and whatnot where stuff won't disappear, such as your house, hotel room, warehouse etc.
When you leave the location:
if location is habitated by men, and there is valuable stuff lying around or on the dead bodies,
a. bodies disappear,
b. guns, ammo, and drugs disappear or better yet, randomly disperse among NPC population of that map,
c. generic stuff is transfered to the local store,
else
a. bodies decay,
c. based on rate of decay, hostile creatures of varying toughness like wild dogs, vultures, or insects might be around.
d. stuff stays put.
Then there should be places with containers like lockers and whatnot where stuff won't disappear, such as your house, hotel room, warehouse etc.