Dead Money on PC and PS3, three more DLCs coming

Hassknecht said:
Old world? Sounds like it might be set in Europe or it has anything to do with it.
We'll see.
well, being European I guess old world means pre-war world... which still doesnt mean it will we set there :)
 
-edit *after repeating said things because he oversaw the second page*-

Well let's wait and see what they will add.
The first DLC didn't sound to impressive.
 
Finally , can't wait anymore .

I'm really interested to see who is the other Courier , the one who refused the chip delivery .
It won't be in this pack but in Lonesome Road i think .
 
Dead Money is the 'Elder Elijah' DLC, so no other Couriers in this one.

I like that they have obviously pre-planned these DLCs so we have hooks going in.
 
I'm really interested to see how will they create Ulysses in that engine so that he does not look crappy...
 
If all the other npcs look crappy, why would Ulysses not be the same then.
 
I apreciate some of the story in Vegas and the NPCs but I really hope it was the last time we saw ANY Fallout in the gameybro engine (the Oblivion version of it at least ...)
 
^ Amin to this.
I don't know much (nor do I care), but I certainly hope that this new engine Beth got for Skyrim is good at NPCs.
Not just facial structures, but the whole body.
Since when did all human bodies get to same size, and always stay fit?
 
^Since it would mean work. And work means unefficiency.

It really bothers me since I imagine the Doc. Mitchell to look like Vic. But everytime I see him I realize were living at the "Bethesda's fallout"-universe.

The Dead money did not sound like my piece of cake, rather like "okay, lets handle with the case Elijah" -tuberunning , but the others sure have potential.
 
I always imagined vic to look a tad fat. Not FAT like FAT, but a small beer belly. Never made the relation between him and doc mitchell.
 
It really bothers me since I imagine the Doc. Mitchell to look like Vic. But everytime I see him I realize were living at the "Bethesda's fallout"-universe.

Well, I imagine him to work like his voice actor, Michael Hogan, and he pretty much does.
 
Ausir said:
It really bothers me since I imagine the Doc. Mitchell to look like Vic. But everytime I see him I realize were living at the "Bethesda's fallout"-universe.

Well, I imagine him to work like his voice actor, Michael Hogan, and he pretty much does.

And i thought Mitchells voice was familiar somehow :o
 
Atomkilla said:
^ Amin to this.
I don't know much (nor do I care), but I certainly hope that this new engine Beth got for Skyrim is good at NPCs.
Not just facial structures, but the whole body.
Since when did all human bodies get to same size, and always stay fit?
Lol....the only NPC I can remember being taller was Charon
 
Charons AI was the boldest one .

Hey , there's a Super Mutant 2 miles away asking to get his ass kicked and i'm the right man for that job. BRB ! .... ten minutes later .... Charon has died in the Wasteland .
 
I hope someday developers might use all the 'experiments' Wright and Molyneux are doing in terms of 'morphing', so that we can really get more differentiated bodies and faces.
Than again looking at what they do, this might take quite a while.

I'm really asking myself if we will see some influence on the endings through some of the DLC's.
 
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