Definitely no S.T.A.L.K.E.R. in 2005

Brother None

This ghoul has seen it all
Orderite
A summary of an IRC chat with one of the S.T.A.L.K.E.R. devs, Anton Bolshakov:<blockquote>when the plot is fully implemented (it is being completed), the simulation will be finally tuned. This is what the team is doing right now.

The game will certainly not come out this year.

Look for the beginning of the wide advertising campaign, as it will mean half a year until the release.</blockquote>Link: thread on Kamrad.ru (Russian)

Spotted on Oblivion-Lost.com
 
Meh. I just read 'Roadside Picnic' again and it made me sort of look forward to the game again, and now this. Not that I am surprised in any way, it's just bad timing from my perspective.
 
:shock:

Some people've been calling this vaporware for some time, yet I wasn't ready to believe it. The screenshots, the ingame movies looked so convincing..

Oh well, I've got a couple of classics to replay. If it ever comes out, I'll be there. Maybe.
 
Didn't a lot of people call Half Life 2 vaporware? But in the end, if you take the time to make your game as perfect as possible, you do end up with an excellent title.
 
Just as long as this doesn't turn into a Boiling Point debacle. There's another game with a lot of potential, maybe salvageable, but definitely a shoddy release. S.T.A.L.K.E.R. probably has more potential, so more room for screwing up in a big way.

Needless to say, I'm guessing 1.5 to 2 gigs of RAM will be needed for performance enjoyment, like in Boiling Point. The bugs are really the only thing killing me in Boiling Point, but holy hell they chafe me. People with less RAM have it significantly worse in the performance factor. And in the end, BP really just makes me yearn for the ability to wander around Chernobyl :(

greatatlantic said:
Didn't a lot of people call Half Life 2 vaporware? But in the end, if you take the time to make your game as perfect as possible, you do end up with an excellent title.

People were flipping out over that, too. Valve even had a scapegoat (lol hackers stole our code), but it didn't soothe people very much. Me, I didn't care until I got my copy in November. Good game, uncontaminated by my own impatience. Trying to keep it like that for S.T.A.L.K.E.R., but it's hard. No 2005 release makes it harder.
 
greatatlantic said:
Didn't a lot of people call Half Life 2 vaporware? But in the end, if you take the time to make your game as perfect as possible, you do end up with an excellent title.
I'd have to disagree on calling HL2 an excellent title, the sp game being as rushed feeling as it was, especially the unpolishedness of the vehicle controls. Still, I'm not at all suprised to see this news, I just wish I hadn't have pre-ordered STALKER with GameStop back when it had a release date... heavens, I hate looking at the reciept-stub they gave me, it still says "May", which I don't look at as a month anymore, but as a game status.
 
PhredBean said:
...I hate looking at the reciept-stub they gave me, it still says "May", which I don't look at as a month anymore, but as a game status.

That's sigworthy. :o

Oh well...I dont care really since interesting games come out faster than I can play them or am willing to pay for them.

Sincerely,
The Vault Dweller
 
So they going to "fine tune" this for a year? I wonder what needs to be fine tuned here. Are they acclerating time by a thousandfold and notice that the animals are dying out or what? Faulty food chain? Are mice plotting to take over their game world? Thought this was a radioactive dump anyway. I would be very surprised if life statistics kept going in a straight like while everything else is literally oozing poison all day long.

Last time I checked this was a first Shooter-RPG and not a chess engine destinied to win tournaments against other chess engines every few years.
 
Back
Top